| Commit | Date | |
|---|---|---|
|
[r1478]
by
fourshades
FFE runs on the server only (its start trigger fired on every machine: a client Colonel's switch changed only his own copy, JIP reset it, every machine broadcast its own radio history); FFE switch broadcast; doArtilleryFire where the gun is local; unused SEOWFFE_*Invoker variables removed |
2026-10-11 09:58:04 | Tree |
|
[r1477]
by
fourshades
Rally v0.3: other players in the group are never rallied (only AI); stop/setUnitPos where each soldier is local; each soldier's rally chance starts at 100 (it carried over, ever lower, from the soldiers before) |
2026-10-11 09:39:02 | Tree |
|
[r1476]
by
fourshades
seowtype set locally in crew init fields (not broadcast): init fields run on every machine, so every machine re-broadcast every crewman's type at mission start and on each join |
2026-10-11 09:27:59 | Tree |
|
[r1475]
by
fourshades
Identity Challenge v0.4: an unmanned vehicle/gun (or a body) shown by its type and serial number - its unit ID came out garbled from "<NULL-group>" |
2026-10-11 09:20:03 | Tree |
|
[r1474]
by
fourshades
Radio messages stamped with serverTime (FFE_fnc.sqf): Known's "received N min ago" was wrong on clients, and the radio-message hint now shows older messages' ages (seow_transmit.sqf); Known v0.3: an observer beyond SEOWearshot doesn't hear the order |
2026-10-11 09:13:26 | Tree |
|
[r1473]
by
fourshades
Crews keep their vehicle seats between missions: GetSeatDirective case-insensitive (Arma 3 logs lowercase roles - every seat was "unknown seat", every crewman stored dismounted), gunner case, Initscript_Mount turret test fixed (>= 0 was always true); save.sqf v0.8 logs a soldier's vehicle and seat from fullCrew (correct for a client's AI on the host). Also comment on the downlight radio trigger MP behaviour |
2026-10-11 08:53:34 | Tree |
|
[r1472]
by
fourshades
"Clear Orders" renamed "Clear Move Orders" (menus seow_tools.sqf v1.7, Fast/SlowActions.html, its hint) - it clears vehicle assignments and waypoints, not SEOW Tools jobs |
2026-10-11 08:32:56 | Tree |
|
[r1471]
by
fourshades
Clear Orders v0.2: unassignVehicle where each soldier is local; a single soldier keeps his group's waypoints. getout.sqf v0.6: no error with no waypoints, SUPPORT-leader test reads the last waypoint (it never matched), unassignVehicle where the passenger is local |
2026-10-11 08:28:57 | Tree |
|
[r1470]
by
fourshades
SEOW Tools scripts: move timing comments corrected to measured lengths (carFixing2 ~32 s, RepairingKneel ~101 s, medic5 ~8 s, medic ~0.4 s, medicEnd ~2 s, sit ~6 s); old move-sum comments replaced - comments only |
2026-10-11 08:16:22 | Tree |
|
[r1469]
by
fourshades
SEOW Tools: job reports come as the soldier stops working (moves chosen to fit the time left, last move allowed to finish; measured SEOW_moveLengths); an AI's hold counts only once his command is STOP (an action-menu order showed ACTION first, so the STOP after it read as "Ordered to move"); a move order between two work moves cancels the next one (it played out ~10-15 s) |
2026-10-11 08:09:47 | Tree |