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SEOW Code Commit Log


Commit Date  
[r1473] by fourshades

Crews keep their vehicle seats between missions: GetSeatDirective case-insensitive (Arma 3 logs lowercase roles - every seat was "unknown seat", every crewman stored dismounted), gunner case, Initscript_Mount turret test fixed (>= 0 was always true); save.sqf v0.8 logs a soldier's vehicle and seat from fullCrew (correct for a client's AI on the host). Also comment on the downlight radio trigger MP behaviour

2026-10-11 08:53:34 Tree
[r1472] by fourshades

"Clear Orders" renamed "Clear Move Orders" (menus seow_tools.sqf v1.7, Fast/SlowActions.html, its hint) - it clears vehicle assignments and waypoints, not SEOW Tools jobs

2026-10-11 08:32:56 Tree
[r1471] by fourshades

Clear Orders v0.2: unassignVehicle where each soldier is local; a single soldier keeps his group's waypoints. getout.sqf v0.6: no error with no waypoints, SUPPORT-leader test reads the last waypoint (it never matched), unassignVehicle where the passenger is local

2026-10-11 08:28:57 Tree
[r1470] by fourshades

SEOW Tools scripts: move timing comments corrected to measured lengths (carFixing2 ~32 s, RepairingKneel ~101 s, medic5 ~8 s, medic ~0.4 s, medicEnd ~2 s, sit ~6 s); old move-sum comments replaced - comments only

2026-10-11 08:16:22 Tree
[r1469] by fourshades

SEOW Tools: job reports come as the soldier stops working (moves chosen to fit the time left, last move allowed to finish; measured SEOW_moveLengths); an AI's hold counts only once his command is STOP (an action-menu order showed ACTION first, so the STOP after it read as "Ordered to move"); a move order between two work moves cancels the next one (it played out ~10-15 s)

2026-10-11 08:09:47 Tree
[r1468] by fourshades

Radio broadcast v0.4: no final stop when a newer broadcast has started - switching off and on quickly no longer silences the new broadcast's first track

2026-10-11 07:24:57 Tree
[r1467] by fourshades

Key handler re-attached when the mission display is replaced (after a restart it went onto the old display: ALT+J, ESC log prompt etc. did nothing) - init.sqf watcher (clsIFA3.vb BuildInit), seowkeyhandler.sqf; radio receiver action: one name, SEOW action green, shown only while the receiver works (seow_animator.sqf v0.14, clsIFA3.vb)

2026-10-11 05:20:53 Tree
[r1466] by fourshades

Radio messages (seow_transmit.sqf v0.2): clients now receive them (init.sqf handler passed only the value); Colonels recognised by name; hint lists the player's last 4 messages; crackle only from recipients, heard by anyone near; FFE_fnc.sqf trims SEOW_transmit after every message and the host's direct call passes the full history

2026-10-11 04:36:32 Tree
[r1465] by fourshades

Barrages: guns fire only when manned (friendly soldier within 15 m, health > 0.5) and resume when manned again; fixed IFA_Barragers cleared before BuildInit (st_<gun> undefined - supply/alive/crew checks never worked), save.sqf barrager supply line (select [3]) and SEDCS parsing of it (RPT doubled quotes). Switch Roles dialog refreshes its lists every SEOWswitchrefresh s (openswitch.sqf v0.3)

2026-10-11 03:48:27 Tree
[r1464] by fourshades

Switch Roles: ALT+J toggles the dialog open/closed (was opening another dialog on top each press) - seowkeyhandler.sqf, seowswitch\switch_dialog.hpp

2026-10-11 02:34:22 Tree
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