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SEOW Code Commit Log


Commit Date  
[r1466] by fourshades

Radio messages (seow_transmit.sqf v0.2): clients now receive them (init.sqf handler passed only the value); Colonels recognised by name; hint lists the player's last 4 messages; crackle only from recipients, heard by anyone near; FFE_fnc.sqf trims SEOW_transmit after every message and the host's direct call passes the full history

2026-10-11 04:36:32 Tree
[r1465] by fourshades

Barrages: guns fire only when manned (friendly soldier within 15 m, health > 0.5) and resume when manned again; fixed IFA_Barragers cleared before BuildInit (st_<gun> undefined - supply/alive/crew checks never worked), save.sqf barrager supply line (select [3]) and SEDCS parsing of it (RPT doubled quotes). Switch Roles dialog refreshes its lists every SEOWswitchrefresh s (openswitch.sqf v0.3)

2026-10-11 03:48:27 Tree
[r1464] by fourshades

Switch Roles: ALT+J toggles the dialog open/closed (was opening another dialog on top each press) - seowkeyhandler.sqf, seowswitch\switch_dialog.hpp

2026-10-11 02:34:22 Tree
[r1463] by fourshades

Destroy/Recover AP/AT Mines v0.6: sapper marked busy through the mine search, so a second order meanwhile gets "Conflicting orders" (a player sapper's clearance used to be skipped silently)

2026-10-10 15:04:10 Tree
[r1462] by fourshades

Minefields: every mine placed from where and how the sapper stood at the start of the field (seow_animator.sqf v0.13 frame argument; AP/AT minefield v0.6) - the grid no longer bends if he turns between mines

2026-10-10 14:53:52 Tree
[r1461] by fourshades

Solo AT mine: east lays the IFA3 TM-44 90% of the time, vanilla ATMine 10% (was 50/50)

2026-10-10 13:39:48 Tree
[r1460] by fourshades

Build Camo Net: 1 min fast / 3 min slow (was 5 min at either speed) - seow_tool_build_net.sqf, seow_tools.sqf v1.6, Fast/SlowActions.html; "dragon's teeth" -> "dragon teeth" in soldier reports and Demolish

2026-10-10 13:20:45 Tree
[r1459] by fourshades

"dragon's teeth" -> "dragon teeth" in soldier reports and Demolish (seow_animator.sqf, seow_tool_demolish_structure.sqf)

2026-10-10 13:11:58 Tree
[r1458] by fourshades

All SEOW Tools jobs play work moves one at a time until the job time is up (SEOW_playJobMoves: animator v0.12, clearance v0.9, destroy weapon v0.6, remove radio v0.4): no idle-but-busy soldiers; death, moving away or a move order stops all animation at once; Land_fortified_nest_small built facing the right way; "Build Bag Pillbox" renamed "Build Sandbag Bunker"

2026-10-10 12:57:36 Tree
[r1457] by fourshades

Tent build times: 2 Man 1/3 min, Team 2/6 min, Squad 4/12 min (fast/slow) - tent scripts, seow_tools.sqf v1.4, Fast/SlowActions.html

2026-10-10 10:22:56 Tree
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