| Commit | Date | |
|---|---|---|
|
[r1462]
by
fourshades
Minefields: every mine placed from where and how the sapper stood at the start of the field (seow_animator.sqf v0.13 frame argument; AP/AT minefield v0.6) - the grid no longer bends if he turns between mines |
2026-10-10 14:53:52 | Tree |
|
[r1461]
by
fourshades
Solo AT mine: east lays the IFA3 TM-44 90% of the time, vanilla ATMine 10% (was 50/50) |
2026-10-10 13:39:48 | Tree |
|
[r1460]
by
fourshades
Build Camo Net: 1 min fast / 3 min slow (was 5 min at either speed) - seow_tool_build_net.sqf, seow_tools.sqf v1.6, Fast/SlowActions.html; "dragon's teeth" -> "dragon teeth" in soldier reports and Demolish |
2026-10-10 13:20:45 | Tree |
|
[r1459]
by
fourshades
"dragon's teeth" -> "dragon teeth" in soldier reports and Demolish (seow_animator.sqf, seow_tool_demolish_structure.sqf) |
2026-10-10 13:11:58 | Tree |
|
[r1458]
by
fourshades
All SEOW Tools jobs play work moves one at a time until the job time is up (SEOW_playJobMoves: animator v0.12, clearance v0.9, destroy weapon v0.6, remove radio v0.4): no idle-but-busy soldiers; death, moving away or a move order stops all animation at once; Land_fortified_nest_small built facing the right way; "Build Bag Pillbox" renamed "Build Sandbag Bunker" |
2026-10-10 12:57:36 | Tree |
|
[r1457]
by
fourshades
Tent build times: 2 Man 1/3 min, Team 2/6 min, Squad 4/12 min (fast/slow) - tent scripts, seow_tools.sqf v1.4, Fast/SlowActions.html |
2026-10-10 10:22:56 | Tree |
|
[r1456]
by
fourshades
Build Team Tent: fast action speed 5 min (was 10 min) - seow_tool_build_tent_team.sqf, seow_tools.sqf v1.3, FastActions.html |
2026-10-10 10:12:55 | Tree |
|
[r1455]
by
fourshades
RegisterClearance: IFA3 build classes added to each clearance Case (wire, barrier, flags, nets, tents, signs, bunkers, dragon's teeth, round sandbags) - demolished IFA3 constructions were scored "wasted effort" with a morale/health penalty |
2026-10-10 09:40:49 | Tree |
|
[r1454]
by
fourshades
seow_animator.sqf v0.11: object class checked before any build work (refusal hint + diag_log if an addon is missing); null-object safety net after createVehicle - nothing logged, so SEDCS never places a phantom object |
2026-10-10 08:55:27 | Tree |
|
[r1453]
by
fourshades
SEOW Tools: soldier reports in one layout for all jobs incl. mines (heading "<side> <task>", body "<role> (<name>)" + message; SEOW_fnc_soldierReport replaces SEOW_fnc_cln_groupHint); "Conflicting orders" hint titled by the ignored order when any selected soldier is busy (SEOW_ordersConflict); removed dead IFA3 seow_tool_defuse_ATminefield.sqf and IFA2 minefield code in seow_clearance.sqf |
2026-10-10 08:33:30 | Tree |