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SEOW Code Commit Log


Commit Date  
[r1453] by fourshades

SEOW Tools: soldier reports in one layout for all jobs incl. mines (heading "<side> <task>", body "<role> (<name>)" + message; SEOW_fnc_soldierReport replaces SEOW_fnc_cln_groupHint); "Conflicting orders" hint titled by the ignored order when any selected soldier is busy (SEOW_ordersConflict); removed dead IFA3 seow_tool_defuse_ATminefield.sqf and IFA2 minefield code in seow_clearance.sqf

2026-10-10 08:33:30 Tree
[r1452] by fourshades

SEOW Tools: soldier reports in one layout for all jobs incl. mines (heading "<side> <task>", body "<role> (<name>)" + message; SEOW_fnc_soldierReport replaces SEOW_fnc_cln_groupHint); "Conflicting orders" hint when any selected soldier is busy (SEOW_ordersConflict); removed dead IFA3 seow_tool_defuse_ATminefield.sqf and IFA2 minefield code in seow_clearance.sqf

2026-10-10 08:03:13 Tree
[r1451] by fourshades

Build tools (flag, net, fire, dragon, bags, round bags, bag bunker): order beyond SEOWearshot now refused, was only reported; seow_animator.sqf v0.8 moved-away hint via SEOW_fnc_cln_groupHint

2026-10-10 07:02:52 Tree
[r1450] by fourshades

Demolish Object: structure list rebuilt from the IFA3 build tools (was IFA2/A2 classes), matched case-insensitively; SEOW Tools progress hints via SEOW_fnc_cln_groupHint instead of remoteExec call (seow_clearance.sqf v0.6)

2026-10-10 06:47:44 Tree
[r1449] by fourshades

Stopped versioning obj\ (NuGet restore output rewritten on every build, caused cross-machine conflicts); svn:ignore bin and obj

2026-10-10 06:32:19 Tree
[r1448] by fourshades

Muzzle flash and gun fire sound via remoteExec execVM/say instead of remoteExec call (seow_muzzleflash.sqf v0.3, params); restored LBDblClick role switching in seowswitch/openswitch.sqf (lost in r1447)

2026-10-10 06:30:41 Tree
[r1447] by fourshades

Up to date

2026-10-10 06:00:12 Tree
[r1446] by fourshades

Removed sc9_ classes leeft over from IFA2

2026-10-07 20:11:52 Tree
[r1445] by fourshades

Improving handling of all IFA3/SPE/SPEX statics, better transitions from interrupted builds and clearances

2026-10-07 20:01:32 Tree
[r1444] by fourshades

Improved action move break code

2026-10-07 16:02:05 Tree
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