I guess I must apologize for you hopeful people who are waiting for this project to complete. It's still a lot away from it's actual release, due to the lack of time of its only author and also some technical difficulties regarding tricky teechniques. Also, we have almost no portfolio material. But let's get on to better news...
Sloth has been successfully tested and seems to be quite able of rendering many objects at the same time, with the appropriate settings(i.e., most of them have to be explicitly declared as "passive", so collision detection won't occupy most of the processing time). It's still a bit behind on the expected behavior(it mostly can't keep up with a 60fps framerate for simple games...), but give me some time and that will be much optimized.... read more