SDL-OpenGL Library Blog
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bitnapper
With this version I have moved setting of the data for tooltips into form the draw function SDLGL2. It's easier to handle this way. I also squashed a division by zero bug in the code which creates a 'SDLGL_AREA_LISTBOX'. It crashed when the number of elements was not given.
Now that I'm a greybeard I have more time to refine SDLGL2 :)