From: Julian P. <we...@ea...> - 2000-04-07 19:06:21
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---- you wrote: > Right, > I'm aiming for a release for sometime next week. This release will > hopefully include all the current content fromt he main site in > PostScript, HTML, SGML/Docbook, TXT and man. > Julian, have you gotten very far with the rewrites into SGML? > The current state of things is at: http://sdldoc.sourceforge.net/sdldocs-0.0.1.sgml.tar.gz Its got all the sgml I've converted, the beginnings of a stylesheet, and a couple of the html pages I was working from. All of the sdl html files that I've been using can be gotten at: http://sdldoc.sourceforge.net/old_sdldocs.tar.gz I still haven't explored cvs... I'll do that soon so this is more managable. Writing a man page for each function is a slow and boring process, so I'd appreciate help =) + we need to work out how we're gunna document the data stuctures (as man pages or something else) Julian. |
From: Julian P. <we...@ea...> - 2000-04-07 21:52:17
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> > Right, > > I'm aiming for a release for sometime next week. This release will > > hopefully include all the current content fromt he main site in > > PostScript, HTML, SGML/Docbook, TXT and man. > > Julian, have you gotten very far with the rewrites into SGML? > > > > The current state of things is at: > http://sdldoc.sourceforge.net/sdldocs-0.0.1.sgml.tar.gz This no longer exists, get http://sdldoc.sourceforge.net/sdldocs-0.0.2.sgml.tar.gz instead. I've done all the video function, and one audio. It all looks like this: http://sdldoc.sourceforge.net/current_docs/index.htm Ignore the layout of the index page, we'll fix that later... the important stuff are the function pages. I'm gunna work on the event stuff now, if other people wanna grab other bits to do. Julian. |
From: Julian P. <we...@ea...> - 2000-04-08 23:25:50
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The most current stuff is at http://sdldoc.sourceforge.net/ and named sdldocs-0.0.XX.sgml.tar.gz (where XX is the version number that I'm up to) sdldocs-0.0.XX.html.tar.gz is an archive of the html generated from the sgml in the above package, and is what is contained in the "current_docs" directory. I did attempt to put everything in CVS, but being a moron, I uploaded 1/2 my harddrive... I've asked the Admins to fix this (since I can't seem to be able to delete it myself). I put the current code back up there once its done. Once it is, and assuming you're joined up with the sorceforge project, you'll be able to retrieve it by typing: cvs -z3 -dy...@cv...:/cvsroot/sdldoc co sgml You can browse the CVS archieve at http://cvs.sourceforge.net/cgi-bin/cvsweb.cgi/?cvsroot=sdldoc I only have the Threads and Time API stuff to do... I expect to be finished by tomorrow. After I've done that I'll try and structure everything a little better, and then it'll all need proofing and a few adjustments. One nearly unrelated note that I'll put here in case I forget later: I've consolidated serveral functions into a single man page in some cases where it made sense. This means that when we generate the man pages, there wont be one generated for SDL_FreeSurface for example (you need to go "man SDL_CreateRGBSurface" instead) to get around this we can make a page thats a one liner that looks like: -- start of SDL_FreeSurface.3 -- .so man3/SDL_CreateRGBSurface.3 -- end of SDL_FreeSurface.3 -- ie, in a long winded way, thats how you do redirects with man pages =) Apologies if you already knew this. Have fun. Julian |
From: Julian P. <we...@ea...> - 2000-04-10 00:03:42
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Julian Peterson wrote: > > The most current stuff is at http://sdldoc.sourceforge.net/ and named > sdldocs-0.0.XX.sgml.tar.gz (where XX is the version number that I'm up > to) > > sdldocs-0.0.XX.html.tar.gz is an archive of the html generated from the > sgml in the above package, and is what is contained in the > "current_docs" directory. > [chomp] > Once it is, and assuming you're joined up with the sorceforge project, > you'll be able to retrieve it by typing: > cvs -z3 -dy...@cv...:/cvsroot/sdldoc co > sgml > > You can browse the CVS archieve at > http://cvs.sourceforge.net/cgi-bin/cvsweb.cgi/?cvsroot=sdldoc > OK, its all there on the website (as v0.0.5), and in cvs. The stuff in CVS is to be regarded as the current state of the project. Anything found anywhere else is secondary (may or may not be up to date, and is only present for convienience). I'm off to soak my head. Have fun, Julian. |
From: Maxim S. <so...@al...> - 2000-04-10 08:45:11
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Julian Peterson wrote: > Once it is, and assuming you're joined up with the sorceforge project, > you'll be able to retrieve it by typing: > cvs -z3 -dy...@cv...:/cvsroot/sdldoc co > sgml I've tried, but w/o luck: $ cvs -z3 -ds...@cv...:/cvsroot/sdldoc co sgml slayer.sourceforge.net: Connection refused cvs [checkout aborted]: end of file from server (consult above messages if any) What does it mean? -Maxim |
From: Martin D. <ak...@cs...> - 2000-04-10 15:01:57
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On Mon, 10 Apr 2000, Maxim Sobolev wrote: > Julian Peterson wrote: > > > Once it is, and assuming you're joined up with the sorceforge project, > > you'll be able to retrieve it by typing: > > cvs -z3 -dy...@cv...:/cvsroot/sdldoc co > > sgml > > I've tried, but w/o luck: > $ cvs -z3 -ds...@cv...:/cvsroot/sdldoc co sgml > slayer.sourceforge.net: Connection refused > cvs [checkout aborted]: end of file from server (consult above messages if any) export CVS_RSH=ssh ? try connecting to cvs1.sourceforge.net Long live the confused, Akawaka. -- Bother, said Pooh as he shot another Spotted Owl. |
From: Maxim S. <so...@al...> - 2000-04-19 16:53:09
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Martin Donlon wrote: > On Mon, 10 Apr 2000, Maxim Sobolev wrote: > > > Julian Peterson wrote: > > > > > Once it is, and assuming you're joined up with the sorceforge project, > > > you'll be able to retrieve it by typing: > > > cvs -z3 -dy...@cv...:/cvsroot/sdldoc co > > > sgml > > > > I've tried, but w/o luck: > > $ cvs -z3 -ds...@cv...:/cvsroot/sdldoc co sgml > > slayer.sourceforge.net: Connection refused > > cvs [checkout aborted]: end of file from server (consult above messages if any) > export CVS_RSH=ssh Ah, thanks it helped. Any progress of the project? Several days ago I've submitted patch to make my.dsl more platform neutral but have not received any response yet. In general what is the policy regarding stuff committing? Does any project participant allowed to make commits or prior discussion and formal approval from the project admin is necessary? This things should be outlined somehow. -Maxim |
From: Martin D. <ak...@cs...> - 2000-04-22 17:36:43
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On Wed, 19 Apr 2000, Maxim Sobolev wrote: > Martin Donlon wrote: > > > On Mon, 10 Apr 2000, Maxim Sobolev wrote: > > > > > Julian Peterson wrote: > > > > > > > Once it is, and assuming you're joined up with the sorceforge project, > > > > you'll be able to retrieve it by typing: > > > > cvs -z3 -dy...@cv...:/cvsroot/sdldoc co > > > > sgml > > > > > > I've tried, but w/o luck: > > > $ cvs -z3 -ds...@cv...:/cvsroot/sdldoc co sgml > > > slayer.sourceforge.net: Connection refused > > > cvs [checkout aborted]: end of file from server (consult above messages if any) > > export CVS_RSH=ssh > > Ah, thanks it helped. > > Any progress of the project? Several days ago I've submitted patch to make my.dsl > more platform neutral but have not received any response yet. > > In general what is the policy regarding stuff committing? Does any project > participant allowed to make commits or prior discussion and formal approval from the > project admin is necessary? This things should be outlined somehow. Make changes to your hearts content. It's assumed that everyone involved has the projects best interests in mind. Major changes would of course be discussed but thats natural. People shouldn't worry about messing up when the commit, the nature of cvs means that past versions a re always recoverable. As for the project itself, I should have time to do work tomorrow and monday and hopefully get something public out on tuesday or wednesday. Long live the confused, Akawaka. -- Bother, said Pooh as he put the money under Kanga's pillow. |