Menu

#6481 NEVERHOOD: Wrong walk sound in navigation scene

The Neverhood
closed-fixed
None
5
2014-01-14
2014-01-06
No

When walking around module 1100, the walk sounds are soft when in the open, and loud and echoy when walking through the tunnel. This seem correct to me.

However, if I walk back to the room with the teleporter, and then back to the navigation scene again, the walk sounds will be loud and echoy even out in the open. It seems there's some bug (quite possibly in the original as well, but I can't check that) regarding the calls to playTwoSounds() in module1100.cpp.

(Incidentally, this savegame may also be useful for testing the issue with the missing "Klaymen! Up here!" sound.)

1 Attachments

Discussion

  • Benjamin Haisch

    Benjamin Haisch - 2014-01-14

    After checking the IDB it seems this bug is also in the original (I can't confirm it though).
    I added a workaround so now it should play the correct footstep sounds.

     
  • Benjamin Haisch

    Benjamin Haisch - 2014-01-14
    • status: open --> closed-fixed
    • assigned_to: Benjamin Haisch