In Scene 14: The Carrot Patch - code EWDGPNL
If you follow these steps:
- cast a spell on small stone (it grows into stairs)
- pick up Stick
- push a button with the Stick (Watering can appears)
- pick up Watering can
- use Watering can on the leftmost carrot (it grows a bit)
- cast a spell on the leftmost carrot (it raises from the ground, with a Key)
- punch the leftmost carrot
the Key falls down and carrot disappears into ground.
When the carrot disappears, the Stick also disappears (from where you left it).
Game version: DOS/English, both Floppy and CD (1.02) versions - versions distributed by GOG.com
ScummVM version: Debian 64bit latest development version - ScummVM 1.7.0git21-g43791c5 (May 8 2013 05:54:34) - also tested on version 1.4.1
RP: Have tested with the original interpreter running under DOSBox and the same behaviour occurs in the original. The stick is not necessary to complete the puzzle once you have the key, so this is not game breaking and is probably intended, so may be a "Not a bug"... Lowering priority as not a regression from the original interpreter or game breaking. If one of the Gob Devs has a look, we may be able to patch, but may not be worth it.
Moved to the known gob bugs page which also occur in the original (after talking with DrMcCoy):
http://wiki.scummvm.org/index.php/Gob/Bugs
Closing