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#632 ZAK256: Ending credits are illegible

closed-fixed
Max Horn
Graphics (902)
5
2003-06-07
2002-12-15
No

The ending credits overlap on top of each other, making
them illegible. I'm including a screenshot and a saved
game right before the end. (Just Pull the left switch
to see ending.)

I'm using the FM-TOWNS version, with ScummVM 0.3.0b,
Built on Dec 6 2002 19:31:17 on Win2K.

Discussion

  • Dan Fabulich

    Dan Fabulich - 2002-12-15

    Ending screenshot

     
  • Dan Fabulich

    Dan Fabulich - 2002-12-15

    Save before credits (pull left switch)

     
  • Jonathan Gray

    Jonathan Gray - 2002-12-24

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    user_id=59347

    looking over script-139 and scummvm it would appear that the
    text overlapping behaviour occurs as we currently don't
    implement oldRoomEffect of 4.

    can someone poke around the assembly and see what this is
    supposed to do?

     
  • Max Horn

    Max Horn - 2003-03-09

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    user_id=12935

    Actually we do support effect 4. But it seems Zak actually handles oldRoomEffect quite differently than what we do... maybe there should be a fadeout, text wiped, then a fade in?

     
  • Thomas Combeleran

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    user_id=750069

    I've tried the original engine, and there isn't any visual effect. It
    seems to instantly redraw the room picture.

    Also, the text seems to be displayed differently. The font is
    thin and shadowed. But maybe it already works? My
    scummvm save game is old.

     
  • Max Horn

    Max Horn - 2003-06-07
    • assigned_to: nobody --> fingolfin
    • status: open --> closed-fixed
     
  • Max Horn

    Max Horn - 2003-06-07

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    user_id=12935

    I put a fix for this into CVS. Font problems probably are unrelated
    and due to bad savegames (the one I have myself definitely is
    using the wrong charset, too).They should be filed in a seperate
    bug report should they still appear even with new savegames.

     
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