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#5668 HUGO: Whodunit? - Penelope splits up

Hugo
closed-fixed
Graphics (902)
5
2011-04-26
2011-04-24
No

ScummVM 1.3.0git (Apr 23 2011 09:51:43)
Features compiled in: Vorbis FLAC MP3 RGB zLib Theora

In the chasm scene Peneolpe can walk away while falling producing a second sprite.
Simply walk into the chasm and immediately press left, a second ego will walk away while the first is still in the falling animation

Savegame and screenshot attached

Hugo 2: Whodunit? (DOS/English)

AmigaOS4 - PPC - SDL - BE
gcc (GCC) 4.2.4 (adtools build 20090118)

Discussion

  • Anonymous

    Anonymous - 2011-04-24

    Save game at chasm

     
  • Anonymous

    Anonymous - 2011-04-24

    This happens on both sides of the chasm

     
  • digitall

    digitall - 2011-04-24
    • assigned_to: nobody --> strangerke
     
  • Strangerke

    Strangerke - 2011-04-25

    Fixed in commit #09bf964807d35328a073fad3942a3e89f84c1ea6.

    Could you please confirm it fixes the issue in your environment too?

     
  • Strangerke

    Strangerke - 2011-04-25
    • status: open --> open-fixed
     
  • Anonymous

    Anonymous - 2011-04-26

    Yes, fixed.

    Thanks a lot

     
  • Strangerke

    Strangerke - 2011-04-26
    • status: open-fixed --> closed-fixed
     
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