ScummVM 1.3.0git (Apr 23 2011 09:51:43)
Features compiled in: Vorbis FLAC MP3 RGB zLib Theora
In the chasm scene Peneolpe can walk away while falling producing a second sprite.
Simply walk into the chasm and immediately press left, a second ego will walk away while the first is still in the falling animation
Savegame and screenshot attached
Hugo 2: Whodunit? (DOS/English)
AmigaOS4 - PPC - SDL - BE
gcc (GCC) 4.2.4 (adtools build 20090118)
Save game at chasm
This happens on both sides of the chasm
Fixed in commit #09bf964807d35328a073fad3942a3e89f84c1ea6.
Could you please confirm it fixes the issue in your environment too?
Yes, fixed.
Thanks a lot