Discworld II demo from Micromanía 3a Época Núm. 23 seems to be unsupported by ScummVM 1.2.0.
The game in \'C:\\Users\\gonzy\\Desktop\\DW2\\\' seems to be unknown.
Please, report the following data to the ScummVM team along with name
of the game you tried to add and its version/language/etc.:
{\"english.txt\", 0, \"f17e10eccac0fb2d1fea489a951da266\", 283144},
{\"english.smp\", 0, \"b5660a0e031cb4710bcb0ef5629ea61d\", 28562357},
{\"dw2.scn\", 0, \"853ab998f5136b69bc586991175d6eeb\", 4231121},
DETAILS:
SCUMMVM version 1.2.053093 (Oct 9 2010 11:56:44)
Discworld II demo from Micromanía 3a Época Núm. 23 (published around the game\'s release date).
Language: English (I guess UK English, since it includes files ENGLISH.IDX, .SMP and .TXT).
Version of the game: CD Windows version.
There's only one folder of data, not two CDs (as it's only a demo). I tried renaming all ENGLISH files (idx, smp, txt), first into ENGLISH1, then ENGLISH2, then copying them and renaming them ENGLISH1 and ENGLISH2. ScummVM couldn't recognize the game in any of those cases.
Also, among the data files there are no .BMV files and no SAMPLE.BNK. My file set is complete from the demo CD, so I guess it should work like that.
Discworld II demo disc (Micromanía 3a Época Núm. 23)
This is indeed an unknown demo for us. It would be nice if you could upload it somewhere and give us the download link as explained in this forum post: http://forums.scummvm.org/viewtopic.php?t=7201
We'll add it to our demos collection for others to download. Anyway I'm assigning it to dreammaster since I'm not sure whether this demo will require special handling. Thanks!
All right, 've uploaded the demo and posted it on the forum:
http://forums.scummvm.org/viewtopic.php?p=62315#62315
http://www.speedyshare.com/files/24791447/DW2.zip
I hope that's useful ^_^
Gràcies a vosaltres.
It's certainly interesting. I've given it a quick test, and the startup script has differences from the production game version - it errors out with an unknown opcode. I'll need to spend some time studying the script and/or disassembling the demo executable to figure out what it does.
The demo version is now completable