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#5185 KQ5: Crash after defeating Mordack

SCI: King's Quest V
closed-wont-fix
1
2010-09-12
2010-08-07
No

After defeating Mordack and trying to use the wand on the castle (so right when Cassima is about to enter the lab), ScummVM crashes to the desktop.

Output just before crash:
WARNING: Error 6 occurred while reading sound.141 from resource file: Unknown compression method!
WARNING: resMan: Failed to read sound.141!
Bus error

Mac OS produces an error report, which I'm attaching.

(Random thought: In the CD version, this is exactly where the game would switch to a low quality audio track with digital music and voices mixed together for the big ending cutscene. Could ScummVM be confusing the versions and trying to look for that audio file, which of course does not exist in the floppy version? Of course, I've no idea what I'm talking about, so you should probably ignore this paragraph...)

Game version: DOS, Floppy, English, v. 0.000.062
ScummVM version: 1.2.0svn51829
Computer: MacBook 5,2, Mac OS X 10.6

Discussion

  • Johann Walter

    Johann Walter - 2010-08-07

    Savegame; use wand, click rain spell

     
  • Johann Walter

    Johann Walter - 2010-08-07

    Error report

     
  • Filippos Karapetis

    Raising priority

     
  • Filippos Karapetis

    • priority: 5 --> 6
     
  • Eugene Sandulenko

    This bug is nice to get fixed before the release. Raising priority for keeping the track.

     
  • Eugene Sandulenko

    • priority: 6 --> 7
     
  • Filippos Karapetis

    • priority: 7 --> 9
     
  • Filippos Karapetis

    Raising priority to 9, this is a release critical bug

     
  • Filippos Karapetis

    According to this thread made 6 years ago, this also happened in the original
    interpreter:
    http://www.agdiforums.com/forum/viewtopic.php?f=19&t=8825

    It seems like the early disk version of KQ5 has a corrupted RESOURCE.001 file (where sound 141 is located), thus it's a problem with the game's resource files and not our bug. Lowering priority to 1, and adjusting resolution accordingly

     
  • Filippos Karapetis

    • labels: --> Also occurs in the original
    • priority: 9 --> 1
    • status: open --> open-later
     
  • Filippos Karapetis

    There's nothing we can do about this issue, as it's caused by corrupt game resources. Added a page for this in the wiki

    Closing

     
  • Filippos Karapetis

    • assigned_to: nobody --> thebluegr
    • status: open-later --> closed-wont-fix
     
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