Thanks to an unknown bug, the hero gained extra powers and was able to swing across a chasm without the rope. Check the screenshots provided. Also, the palette artifacts appear as in many other demos, when switching scenes.
and the "palette artifacts" are normal. The new picture uses a different palette, switches to it and then the transitions occurs. The same happens in sierra sci and there is no way to get rid of it. We just got one 8-bit palette, so we have to decide to switch to one.
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I seem to remember this being related to global scaling... m_kiewitz?
not global scaling related
and the "palette artifacts" are normal. The new picture uses a different palette, switches to it and then the transitions occurs. The same happens in sierra sci and there is no way to get rid of it. We just got one 8-bit palette, so we have to decide to switch to one.
The affected room is 740
Still happens with current git ( 5b820cee64f54a0c28772fb40256334a7206ea53 ).
The scripts have the y offset that hero reaches (11) hardcoded, so it might be collision detection.
Fixed (with a hack) in commit 228c4fb