#4932 DW2: Mute is not respected on startup

Discworld II
closed-fixed
None
9
2010-09-11
2010-07-21
No

ScummVM trunk r51098
Linux/amd64 with g++ 4.4.4

When having "mute" set on startup the option is not respected by Discworld 2. Toggling it via the GMM works just fine though.

Discussion

  • Eugene Sandulenko

    • assigned_to: nobody --> dreammaster
     
  • Eugene Sandulenko

    • milestone: --> Discworld II
     
  • Eugene Sandulenko

    Fixed, although in fact it is duplicate of similar report to DW. There is no difference sound-wise internally.

     
  • Eugene Sandulenko

    • assigned_to: dreammaster --> sev
    • status: open --> closed-fixed
     
  • Johannes Schickel

    • status: closed-fixed --> open
     
  • Johannes Schickel

    Not fixed for me. I can still hear the character's voice overs after setting the mute box. Just load/startup any game and right click on Rincewind for example.

    Seems when I startup with mute settings set I also have music in the menu at the start.

     
  • Eugene Sandulenko

    Raising priority. This is a release-critical bug.

     
  • Eugene Sandulenko

    • priority: 5 --> 9
    • assigned_to: sev --> nobody
     
  • Paul Gilbert

    Paul Gilbert - 2010-09-11
    • assigned_to: nobody --> dreammaster
     
  • Paul Gilbert

    Paul Gilbert - 2010-09-11
    • status: open --> closed-fixed
     

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