ScummVM trunk r51098
Linux/amd64 with g++ 4.4.4
When having "mute" set on startup the option is not respected by Discworld 2. Toggling it via the GMM works just fine though.
Fixed, although in fact it is duplicate of similar report to DW. There is no difference sound-wise internally.
Not fixed for me. I can still hear the character's voice overs after setting the mute box. Just load/startup any game and right click on Rincewind for example.
Seems when I startup with mute settings set I also have music in the menu at the start.
Raising priority. This is a release-critical bug.
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