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#4753 DOTT: Messages appear for a very long time

Day of the Tentacle
closed-invalid
5
2010-03-08
2010-01-16
thomas
No

When a message appears (the ones with white text on a black background, ie. Meanwhile... and Later that day...), it stays on screen for ~1 minute rather than ~3 seconds like it is supposed to. I am using v1.0.0 on Mac OS X 10.5.8. Included is a save file which shows this problem. Use the coins in your inventory with the dryer and the message should stay on for a very long time. This is DoTT CD English. A friend using the exact same data files does not have this problem.

Discussion

  • thomas

    thomas - 2010-01-16

    Example

     
  • thomas

    thomas - 2010-01-16
    • summary: Messages appear for a very long time --> DOTT: Messages appear for a very long time
     
  • Torbjörn Andersson

    For whatever reason VAR_CHARINC (which at least is a big part in determining how long text should stay on the screen) is 255 in that savegame. In my own old savegames, it's 3.

    Using the + or - key to adjust subtitle speed causes ScummVM to crash because the value is out of range. I was able to press F5 and open the Options dialog. In my case, the "Subtitle speed" was 2. Simply pressing Ok without changing anything was enough to update VAR_CHARINC. I guess changing it to 3 would be closer to what I have in my old savegames. (Apparently, the setting in the configuration file overrides what's in the savegame, because I had to remove the setting to be able to reproduce the error again.)

    Of course, this doesn't explain how the variable got that value in the first place. The options dialog doesn't seem to allow it to go higherar than 9.

     
  • thomas

    thomas - 2010-01-17

    Well I somehow got it to go to 255. I opened the game settings and it said ..5, but when I adjusted it, it could go up to 255. How it got there, who knows. Thanks!

     
  • Max Horn

    Max Horn - 2010-03-08
    • assigned_to: nobody --> eriktorbjorn
    • status: open --> closed-invalid