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#4495 [Sam&Max] Paint-By-Number starts out all black

Sam and Max
closed-invalid
kirben
Graphics (902)
2
2009-07-30
2009-07-30
bobdevis
No

Game: Sam and Max Hit the Road (PC CD)
Tested OS: Linux (Kubuntu 9.4) 64 bit
Tested ScummVM version: Jul 28 2009 SVN (my own compile)

Bug details:
When you do the Paint-by-Number minigame all the color fields are black by default. This means you have to color everything before you can actually see what it is you are doing. Obviously all the fields should start out as white by default instead.

Bug impact:
This is a very minor flaw. You can still play Paint-By-Number and the Paint-By-Number thing is not even needed to complete the game.

How to reproduce:
- Start a new game
- Do the "use" action on the rat hole in the room. (now you have money)
- Walk out of the room.
- Walk downstairs.
- Do the "use" action on the car.
- Go the south-most hamburger.
- Enter the building.
- Do the "pickup' action on the Paint-By-Number books. (in the right-bottom part of the screen)
- Walk to the store clerk on the left.
- Talk to him, use the "?" option.
- Then talk to him about the Paint-By-Number book. (now you bought it)
- Use the Paint-By-Number book.
- You are greeted by a black screen.

Discussion

  • bobdevis

    bobdevis - 2009-07-30
    • priority: 5 --> 2
     
  • kirben

    kirben - 2009-07-30

    Not a bug, this occurs in the original Windows version of the game too.

     
  • kirben

    kirben - 2009-07-30
    • assigned_to: nobody --> kirben
    • status: open --> closed-invalid
     
  • Max Horn

    Max Horn - 2009-07-30

    Wait -- is this not a bug, or is it a bug that occurs in the original, too?

     
  • Johannes Schickel

    My German DOS CD version also has the same behavior when run under DOSBox. Of course that doesn't mean it's intended to be like this in the original, but it might be just fine.

     
  • Max Horn

    Max Horn - 2009-07-30

    Well, the intention makes all the difference here, IMO: If this behavior is intended, fine. But if it's a mistake in the original game, then we could consider adding a workaround.
    I tend to agree with the reporter that it would make a lot more sense if the book was white initially... However, looking at the scripts, it uses darkenPalette() to set the palette to black. So this is definitely no simple coding mistake. Looks more like laziness, or weird design decision... ;)
    So, while it would be possible to "fix" this, it really seems the authors intended this behavior. :)

     
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