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#4192 TUCKER: Slow Walking

Bud Tucker
closed-fixed
Graphics (902)
5
2011-02-18
2009-02-22
prefix
No

ScummVM 0.13.0pre
win32
English Version
Talkie

It does seem to me like Bud sometimes walk very VERY slow, i've attached a savegame of this so you can check if this is the case with your versions as well.

Altso some sprites seems to be missing i am getting these errors in scummvm.exe

WARNING: Unable to open 'charsize.dta'!
WARNING: Unable to open 'sprites/a26_03.spr'!
WARNING: Unable to open 'sprites/a16_04.spr'!
WARNING: Unable to open 'sprites/c11_08.spr'!
WARNING: Unable to open 'sprites/c19_10.spr'!
WARNING: Unable to open 'sprites/a27_07.spr'!

a26_03 was repeated three times during my short 20min play.

Discussion

  • prefix

    prefix - 2009-02-22

    slow walking bud save

     
  • prefix

    prefix - 2009-02-22
    • assigned_to: nobody --> cyx
     
  • Max Horn

    Max Horn - 2009-02-22

    To process your bug report appropriately, we need you to
    provide the following additional information:

    * ScummVM version (PLEASE test the latest CVS/Daily build)
    * Bug details, including instructions on reproducing it
    * Language of game (English, German, ...)
    * Version of game (talkie, floppy, ...)
    * Platform and Compiler (Win32, Linux, MacOS, ...)
    * Attach a save game if possible
    * If this bug only occurred recently, please note the last
    version without the bug, and the first version including
    the bug. That way we can fix it quicker by looking at the
    changes made.

    This should only take you a little time but will make it much easier for
    us to process your bug report in a way that satisfies both you and us.

    Thank you for your support!

     
  • Max Horn

    Max Horn - 2009-02-22
    • summary: Slow Walking --> TUCKER: Slow Walking
     
  • prefix

    prefix - 2009-02-22

    I've run into this bug again now, it seems to happen alot after loading multiple times.
    added another savegame with the bug.

     
  • prefix

    prefix - 2009-02-22

    2nd issue with the slow walking bug

     
  • prefix

    prefix - 2009-02-22

    Update: Tested this with the newest daily snapshot, still the same thing.

     
  • Gregory Montoir

    Gregory Montoir - 2009-03-01

    Unless you experience graphics glitches, it's safe to ignore these warnings about sprites and charset.

     
  • prefix

    prefix - 2009-03-01

    Okay, anyway this still happens to me sometimes, after repeatedly loading my game or alt tabbing, or alt+enter to fullscreen/window mode, Bud will walk at half his speed and will continue to do so until you restart the game. Random occurance i think.

     
  • Eugene Sandulenko

    May it happen that Tucker engine has full screen updates, which slows down the system?

     
  • Gregory Montoir

    Gregory Montoir - 2009-07-14
    • status: open --> pending
     
  • Gregory Montoir

    Gregory Montoir - 2009-07-14

    full screen updates should only occur on room scrolling/new room background etc.
    I can't reproduce the "very slow" issue with any of 2 savegames neither by loading repeatedly.

    prefix331, when the problem occurs, do the background animations also slow down? or only Bud walking is affected ?

     
  • prefix

    prefix - 2009-07-14
    • status: pending --> open
     
  • prefix

    prefix - 2009-07-14

    Only bud was affected. I recently reformatted and i haven't reinstalled Double Trouble yet, i'll get on it though :)

     
  • Anonymous

    Anonymous - 2010-11-10

    I thought to open a new item but as this is still valid and open i'll add it here

    It's ego walking speed only, it's the overall speed that is too slow (even on a machine where every other demanding game runs perfectly fine)

    Ego *is* slowing down on entering a new room and fadeing into the scene is performed

    Main problem and as such that would also solve the "slow walking" issue is the overall speed of the whole game. One feels as if playing in slowmotion

    Just for comparison i played shortly in DosBox and watched some YouTube videos, the speed in both is realtime, unfortunately not so in ScummVM

     
  • Gregory Montoir

    Gregory Montoir - 2011-02-18
    • status: open --> open-fixed
     
  • Gregory Montoir

    Gregory Montoir - 2011-02-18

    There was another delay introduced by the fadePalette calls. It should fixed with commit da77a057d17c3985632e704b5cff88ef6729beed

     
  • Gregory Montoir

    Gregory Montoir - 2011-02-18
    • status: open-fixed --> closed-fixed
     
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