ScummVM 0.13.0pre
win32
English Version
Talkie
It does seem to me like Bud sometimes walk very VERY slow, i've attached a savegame of this so you can check if this is the case with your versions as well.
Altso some sprites seems to be missing i am getting these errors in scummvm.exe
WARNING: Unable to open 'charsize.dta'!
WARNING: Unable to open 'sprites/a26_03.spr'!
WARNING: Unable to open 'sprites/a16_04.spr'!
WARNING: Unable to open 'sprites/c11_08.spr'!
WARNING: Unable to open 'sprites/c19_10.spr'!
WARNING: Unable to open 'sprites/a27_07.spr'!
a26_03 was repeated three times during my short 20min play.
slow walking bud save
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I've run into this bug again now, it seems to happen alot after loading multiple times.
added another savegame with the bug.
2nd issue with the slow walking bug
Update: Tested this with the newest daily snapshot, still the same thing.
Unless you experience graphics glitches, it's safe to ignore these warnings about sprites and charset.
Okay, anyway this still happens to me sometimes, after repeatedly loading my game or alt tabbing, or alt+enter to fullscreen/window mode, Bud will walk at half his speed and will continue to do so until you restart the game. Random occurance i think.
May it happen that Tucker engine has full screen updates, which slows down the system?
full screen updates should only occur on room scrolling/new room background etc.
I can't reproduce the "very slow" issue with any of 2 savegames neither by loading repeatedly.
prefix331, when the problem occurs, do the background animations also slow down? or only Bud walking is affected ?
Only bud was affected. I recently reformatted and i haven't reinstalled Double Trouble yet, i'll get on it though :)
I thought to open a new item but as this is still valid and open i'll add it here
It's ego walking speed only, it's the overall speed that is too slow (even on a machine where every other demanding game runs perfectly fine)
Ego *is* slowing down on entering a new room and fadeing into the scene is performed
Main problem and as such that would also solve the "slow walking" issue is the overall speed of the whole game. One feels as if playing in slowmotion
Just for comparison i played shortly in DosBox and watched some YouTube videos, the speed in both is realtime, unfortunately not so in ScummVM
There was another delay introduced by the fadePalette calls. It should fixed with commit da77a057d17c3985632e704b5cff88ef6729beed