problem is the following:
the game begins (showing weird, some ppl reported it in
the forum)
Detected game 'Simon the Sorcerer 1 for DOS', version
99.99.99
WARNING: No path was provided. Assuming the data files
are in the current directory!
WARNING: readSfxFile: Cannot load sfx file SFXXXX01!
WARNING: readSfxFile: Cannot load sfx file SFXXXX05!
WARNING: Set video mode internal: 0, 16202!
WARNING: Set video mode internal: 0, 16201!
WARNING: Set video mode internal: 0, 16200!
then asks for the codes, but it allways asks the same
things:
pentagon? page 17, feather page 6, skull page 22
i passed it once pressing West; South; W-S, and was
amazed to see the introduction
after closing it and re-run, the code asked were still
the same, but replying the same didn't work?
so i suppose the code is random, but there's a problem
at asking the correct one
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Hmm after digging a bit more, the problem doesn't come of
the codes, i didn't remembered i had a cracked copy ;) So
the codes were always true.
I retried with the normal version, there i can see if i pass
the codes or not, and if i fail, the msg is: " Error: Exit
interpreter opcode!"
The problems comes of the midi initialisation that fails
most of the time
( -eseq && -ealsa )
What i don't get is that i've heard the music once
error showing is:
Error: MidiPlayer::initializer, got Streaming not available!
Digging more to get more infos
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What version of ScummVM do you use? And on what
OS? You should always include this information in bug
reports (for any project where you report bugs, BTW).
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i use linux kernel 2.4, with latest cvs of scummvm
i've foudn that the sound is working when no -e option is passed
but it gives a lot of "MIDI sub-command 0xB0 (Control
Change) case 79 not handled in MIDIEMU driver.
MIDI sub-command 0xB0 (Control Change) case 79 not handled
in MIDIEMU driver.
" errors, and the sound is "nerves-working", but it works
if passed to a midi sequencer with -eseq or -ealsa, then it
fails to initialise
maybe this is just a 'missing feature'?
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The midi music in Simon 1/2 (simon1win/simon2win targets)
fails to play under Windows too.
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The problem of no midi play on win32 was caused by change
at http://cvs.sourceforge.net/cgi-
bin/viewcvs.cgi/scummvm/scummvm-
old/simon/simon.cpp.diff?r1=1.31&r2=1.32
That added -1 is last line of changes seems to be only midi
related change, if I remove the -1 from current cvs verison midi
works in simon1win again but simon2win crashes.on startup.
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I checked in a change following Kirben's findings - it does the -1 one
only for Simon2, not for Simon1. Can somebody check if that helps any
(i.e. do all versions now work correctly, or not)?
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Yes, the midi in simon1win works again in Windows :)
That added -1 isn't actually required for midi play back in
simon1win or simon2win targets.
The cause of the simon2win crash I mentioned earlier is
caused by the change at http://cvs.sourceforge.net/cgi-
bin/viewcvs.cgi/scummvm/scummvm/simon/simon.cpp.diff?
r1=1.6&r2=1.7 that changes in the last section I expect.
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I just fixed Simon2win MIDI, too (at least here). Feel free to reopen if it
still fails for you now.