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#3642 SQ2: Stuck on the wall with plunger forever in space quest 2

AGI: Space Quest 2
closed-invalid
5
2008-03-04
2008-03-02
No

I played SQ2 till the point in the station with the trap door. Use the saved game, go south to the next room. Go right until the wall appears, go left until the wall appears. Type "stick plunber to wall" but wait with pressing enter until the trapdoor is near you otherwise you can't hold the plunber so long and fall into the acid. The problem is, after hanging on the wall and the trap door closes the walls won't disappear as written in the solution in wich i looked becaus i thought there might be a solution but now i am sure this is a technical problem. I startet playing under a fresh installation of scummvm 0.11.0 and now updated to 0.11.1 to see if this helps but no luck. The game's version is 2.0f english from the spacequest collection. My OS is Windows98SE SP2.
Regards,
Andreas

Discussion

  • Andreas Wirooks

    Andreas Wirooks - 2008-03-02

    Savegame before the problem appears.

     
  • Andreas Wirooks

    Andreas Wirooks - 2008-03-02
    • summary: Stuck on the wall with plunger forever --> Stuck on the wall with plunger forever in space quest 2
     
  • Andreas Wirooks

    Andreas Wirooks - 2008-03-02

    Logged In: YES
    user_id=673141
    Originator: YES

    There is another thing. At the beginning you can enter a name and it is impossible to enter capitals. I named myself roger wilco instead of Roger Wilco. In the real game capitals work.

     
  • Eugene Sandulenko

    Logged In: YES
    user_id=166507
    Originator: NO

    Please, submit bug with capitals in the name separately.

     
  • Eugene Sandulenko

    • assigned_to: nobody --> buddha_
    • summary: Stuck on the wall with plunger forever in space quest 2 --> SQ2: Stuck on the wall with plunger forever in space quest 2
     
  • Filippos Karapetis

    Logged In: YES
    user_id=991970
    Originator: NO

    The problem with capital letters should be fixed in the latest unstable SVN version of ScummVM (currently 0.12.0), with some changes I made to the keyboard input code (commit #30356)

     
  • Kari Salminen

    Kari Salminen - 2008-03-04

    Logged In: YES
    user_id=1803212
    Originator: NO

    This is not a bug.

    You have to write "drop down" after the floor
    has closed and you're still hanging onto the
    plunger. Tried it with the original interpreter
    under DOSBox 0.72 and it behaved the same way,
    so this is how the game works.

    Here's some debugging info if someone else than me
    wants to try this using the original intepreter too:

    Writing "backstage" enables debug mode in SQ2.
    Then you can teleport to a new room using command "tp"
    and get objects using command "get object".

    plunger = object 28
    arrival platform at vohaul's station = room 49
    corridor with the acid = room 66

    "stick plunger to wall" sticks the plunger to the wall and
    "drop down" drops Roger back to the floor.

     
  • Kari Salminen

    Kari Salminen - 2008-03-04
    • labels: 415215 --> Also occurs in the original
    • status: open --> closed-invalid