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So, I guess we need the .EXE file to extract the font from it, right? Or we reuse the german font we already have, but may need to remap some chars?!
May I ask, polluks, were exactly does this come from? Is this an actual C64 release of the game? Alsoo, just to verify: this is not a fan translation, is it?
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To process your bug report appropriately, we need you to
provide the following additional information:
* ScummVM version (PLEASE test the latest CVS/Daily build)
* Bug details, including instructions on reproducing it
* Language of game (English, German, ...)
* Version of game (talkie, floppy, ...)
* Platform and Compiler (Win32, Linux, MacOS, ...)
* Attach a save game if possible
* If this bug only occurred recently, please note the last
version without the bug, and the first version including
the bug. That way we can fix it quicker by looking at the
changes made.
This should only take you a little time but will make it much easier for
us to process your bug report in a way that satisfies both you and us.
Thank you for your support!
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Gee, I wasn't even aware that there exists a german version of this variant of MM :)
Screenshot
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Using configuration file: PROGDIR:scummvm.ini
ScummVM 0.10.0svn (Dec 9 2006 17:15:28)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2
MorphOS 1.4, Ambient 1.43, Kickstart 50.60
File Added: mm_de.png
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Would be nice to fix before the release
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So, I guess we need the .EXE file to extract the font from it, right? Or we reuse the german font we already have, but may need to remap some chars?!
May I ask, polluks, were exactly does this come from? Is this an actual C64 release of the game? Alsoo, just to verify: this is not a fan translation, is it?
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Fixed both in trunk and branch.
It appeared that C64 MM had slighlty different font data. No additional char mapping was required.