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#3411 COMI: Extremely odd bug

Monkey Island 3
closed-invalid
digitall
5
2010-09-09
2007-09-23
No

Hi there, I've come across a bug playing CMI in "normal" mode that could have easily drifted under the radar and which unfortunately requires some research from kindly souls with time.

This is the bug: I've arrived on Blood Island. Griswold Goodsoup has mentioned that the door to the lodger's room has been locked because it's haunted. Guybrush is given the dialogue tree to ask if he'll open it for him. Griswold replies he won't, it must stay locked, etc. Except in NORMAL mode it's already open!

Supplied is a save where you can see the bug (and it IS a bug, despite how it might sound). I'm just not sure if it's always been present in CMI.

Tested on Vista/O.X.O.

Edit: Problems uploading save... file too small??

Discussion

  • Johnny Walker

    Johnny Walker - 2007-09-23

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    Save file here:

    http://www.thunderpeel2001.com/files/comi.s45

     
  • Max Horn

    Max Horn - 2007-09-24

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    Just to clarify: Are you saying this is a bug in ScummVM (i.e. it behaves differently with the original .exe) ? Or that this is a bug in the game itself?

     
  • Max Horn

    Max Horn - 2007-09-24
    • summary: CMI: Extremely odd bug --> COMI: Extremely odd bug
     
  • Filippos Karapetis

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    According to the original post here:
    http://forums.scummvm.org/viewtopic.php?t=4284
    he doesn't know if it's a bug in ScummVM or in the original game itself, so he's asking for people to test it with the original interpreter

     
  • Johnny Walker

    Johnny Walker - 2007-09-29

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    Sorry for not making it clear, but thebluegr is indeed correct; I am unable to test this bug with the original interpreter (I think). The easiest way to understand the problem is to load the save and then go upstairs (in the game).

    Hopefully someone will eventually get to the bottom of this odd one! I've looked around a pretty extensive list of existing bugs for CMI (http://www.worldofmi.com/features/trivia/errors.php?game=MI3&s=1) and I've not seen it anywhere. I can only speculate that it's ScummVM.

     
  • Johnny Walker

    Johnny Walker - 2007-09-29

    Weird bug surrounding the unlocking of the upstairs door in NORMAL mode

     
  • Johnny Walker

    Johnny Walker - 2007-09-29

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    Also, no-one has mentioned this here (although it may be talked about elsewhere) you can not upload ScummVM save files. You get the error message that the file must be over 20Kb. I've added some cruddy text to inflate a zip file and uploaded it now.
    File Added: comi.s45.zip

     
  • Max Horn

    Max Horn - 2007-10-06

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    By the nature of this bug, it *seems* quite unlikely to be a caused by a bug in ScummVM, it rather looks like a genuine script bug. Hence I am reluctant to spend any work on investigating this before somebody confirmed (by actually trying it) that the original engine did not show the very same behavior. Speculating that this is not the cause just because this bug is not listed somewhere already is, sadly, not conclusive at all :-).

     
  • Eugene Sandulenko

    • status: open --> pending
     
  • Eugene Sandulenko

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    John, can you test it with original?

     
  • SourceForge Robot

    • status: pending --> closed
     
  • SourceForge Robot

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    This Tracker item was closed automatically by the system. It was
    previously set to a Pending status, and the original submitter
    did not respond within 14 days (the time period specified by
    the administrator of this Tracker).

     
  • Johnny Walker

    Johnny Walker - 2008-01-20

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    If I find the time, I'll try and check it. But, of course, anyone else can check it too! :)

     
  • kirben

    kirben - 2009-07-16
    • status: closed --> open
     
  • digitall

    digitall - 2010-05-30

    Have playtested for this with :
    ScummVM 1.2.0svn49267 (May 27 2010 21:15:43)
    Features compiled in: Vorbis FLAC MP3 ALSA RGB zLib FluidSynth
    and original interpreter.

    This bug occurs in the original interpreter identically to ScummVM, so this is a bug in the
    dialogue scripts, rather than a regression.

    I have attached savegames from the original interpreter and my ScummVM svn build to
    allow this to be easily verified.

     
  • digitall

    digitall - 2010-05-30

    ScummVM savegame for replication

     
  • digitall

    digitall - 2010-05-30

    Original engine savegame for replication

     
  • Willem Jan Palenstijn

    Added to wiki SCUMM/Bugs and closing.

     
  • Willem Jan Palenstijn

    • assigned_to: nobody --> tdhs
    • labels: --> Also occurs in the original
    • status: open --> closed-invalid
     
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