While writing my DS port of ScummVM (from the latest
CVS source) I encountered a palette bug with the FOTAQ
engine. I haven't built the Win32 version to check it
occurs there, but it probably does.
This occurs when the player walks around the room into
a different lighting state. The player palette then
gets corrupted. This appears to be caused by an
incorrect parameter passed to Display::palSet(). I
enclose a patch that fixes it for me.
This bug is easy to demonstrate - just walk around in
the first room in the game.
Patch to display.cpp to fix bug
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It was fixed several hours ago by cyx. See revision 21108.