ScummVM Pocket (Pocket PC 2003/Smartphone)
Game: Flight of the Amazon Queen - Talkie
Problem: Pointer & stylus non in sync
To explain, the pointer in the game does not always
correspond to the style controls. For example, at the
pinacle/map area I tend to go where ever the pointer
was last set, regardless where I point my stylus. I
also tend to choose conversation choices based where
the pointer last was, rather than where I point the stylus.
Basically, because there isn't a mouse, but rather a
stylus, the game tends to think the last place I
pointed too is where I want to go to again, regardless
of where I tap on my screen.
Logged In: YES
user_id=12935
Problem occured with ScummVM 0.7.1.
Logged In: YES
user_id=166507
What is the status of this item?
Logged In: YES
user_id=230314
I guess the issue is specific to FOTAQ, ie. SCUMM games are
working fine with the stylus.
I don't know how the WinCE/SDL backend handle it, but I have
committed some code to update the cursor position on
EVENT_RBUTTONDOWN (as we did for EVENT_LBUTTONDOWN).
I am really not sure that it will fix the problem, though.
Logged In: YES
user_id=230314
Kevin Sigmund, did you have a chance to test if the problem
still occurs with the latest scummvm version, ie. 0.8.0 ?
Logged In: YES
user_id=991185
The 0.8.0 fix is workable, but imperfect. If I hit the
scene skip button, the mouse pointer disappears, and
selection of text & pinnacle locations is an improvement
over 0.7.1.
If the scene skip (or the process it accomplishes) could be
enabled by default before dialogue selection & pinnacle
location selection, I believe a perfect fix would be
accomplished.
Logged In: YES
user_id=12935
What is the status of this item?
Logged In: YES
user_id=1312539
This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).