I just noticed that with latest CVS, and also with ScummVM 0.7.0,
starting a new game of The Dig, that is, typing:
./scummvm dig
takes a very long time. More specifically, from the point the
ScummVM window opens (with black content) until the intro movie
of The Dig starts, 10-12 seconds pass. With 0.6.1b, the movie
starts almost instantly.
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I just run Dig with -x7, and noticed that during the "hang" we see a lot of
Locking mutex IMuseDigital::callback()
Unlocking mutex IMuseDigital::callback()
Locking mutex IMuseDigital::callback()
Unlocking mutex IMuseDigital::callback()
...
Maybe this issue is related to iMuseDigital in some way? This is
just a wild guess, I see no strong reason to believe it, but right
now I can't think of anything...
aquadran, maybe you have an idea?
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i can't reproduce it.
"Locking mutex IMuseDigital::callback()
Unlocking mutex IMuseDigital::callback()" that is normal for
whole game, callback 10 times per second.
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Easily reproduceable here, though delay is about 8 seconds
here, maybe due to faster computer. It loops in script 149
by that time, though. Processor load is 100%.
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bug is introduced by patch fix to another bug :)
http://cvs.sourceforge.net/viewcvs.py/scummvm/scummvm/scumm/debugger.cpp?r1=1.135&r2=1.136
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Thanks for the help, aquadran. Fixed in CVS now.