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#1858 DIG: Starting new games takes a long time (regression)

The Dig
closed-fixed
Max Horn
7
2004-12-27
2004-12-27
Max Horn
No

I just noticed that with latest CVS, and also with ScummVM 0.7.0,
starting a new game of The Dig, that is, typing:
./scummvm dig
takes a very long time. More specifically, from the point the
ScummVM window opens (with black content) until the intro movie
of The Dig starts, 10-12 seconds pass. With 0.6.1b, the movie
starts almost instantly.

Discussion

  • Max Horn

    Max Horn - 2004-12-27

    Logged In: YES
    user_id=12935

    I just run Dig with -x7, and noticed that during the "hang" we see a lot of

    Locking mutex IMuseDigital::callback()
    Unlocking mutex IMuseDigital::callback()
    Locking mutex IMuseDigital::callback()
    Unlocking mutex IMuseDigital::callback()
    ...

    Maybe this issue is related to iMuseDigital in some way? This is
    just a wild guess, I see no strong reason to believe it, but right
    now I can't think of anything...
    aquadran, maybe you have an idea?

     
  • Max Horn

    Max Horn - 2004-12-27
    • assigned_to: nobody --> aquadran
     
  • Pawel Kolodziejski

    Logged In: YES
    user_id=319275

    i can't reproduce it.
    "Locking mutex IMuseDigital::callback()
    Unlocking mutex IMuseDigital::callback()" that is normal for
    whole game, callback 10 times per second.

     
  • Eugene Sandulenko

    Logged In: YES
    user_id=166507

    Easily reproduceable here, though delay is about 8 seconds
    here, maybe due to faster computer. It loops in script 149
    by that time, though. Processor load is 100%.

     
  • Max Horn

    Max Horn - 2004-12-27

    Logged In: YES
    user_id=12935

    Thanks for the help, aquadran. Fixed in CVS now.

     
  • Max Horn

    Max Horn - 2004-12-27
    • assigned_to: aquadran --> fingolfin
    • status: open --> closed-fixed
     
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