Hi,
I detected an issue regarding savegames in FOTAQ. I'm
using two different Versions of FOTAQ (English Full
Talkie & German Full Talkie) with ScummVM. Normally
the savegames are seperated for two versions of the
same game (checked with fate of atlantis german and
english), each game has its own savegames. But in
FOTAQ in both versions the same savegames are
provided in the Save/Load window. In scummvm.ini the
two games have different entrys, [fotaq] and [fotaqa].
This behaviour occurs in Win32 Daily Snapshot from
December 18, 2004, German Windows XP SP2.
kind regards
Frank
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Seems like we have the same issue for sky/sword1/simon...
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Actually as far as I know, save games can be swapped
between different language versions of Simon the Sorcerer
1/2 without any problems.
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Language version has no influence on FotAQ savegames neither.
The problem described is about the filenames, whereas in
scumm, we generate a filename using something like that :
sprintf(out, "%s.s%.2d", _targetName.c_str(), slot);
in queen (and others if I looked correctly), we hardcode the
filename :
sprintf(buf, "queen.s%02d", slot);
which leads to the problem described here...
Fixing that is rather trivial, but I have no good idea how
to fix it in a backward compatible way...
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In that case, isn't this more of a feature, rather than a bug ?
why separate saved games, unless they are incompatbile ?
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Good point.
I don't know what to do with this report... Afterall, maybe
we should update these 3 engines for "consistency" ?
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Would be best to just make the difference clear in the
documentation. People can always change the save game
path for each speicifc target. But if we change to only target
based saved games, people won't be able to share saved
games between targets anymore.
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What is the status of this item?
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Rejected, a person can always set a separate saved game
directory if they want to.