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#1757 DIG: Crash after exiting the blue room

The Dig
closed-fixed
5
2004-09-18
2004-09-05
zebulon
No

ScummVM 0.7.0CVS (Sep 5 2004 09:07:49)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2

There were already problems with the previous daily
builds (I started to play it one week ago).

Description : just after trapping the critter, I go
into the blue room and take the 3 items in it. As soon
as I exit, the game crashes. It crashed randomly before
that, but it's the first time I'm really stuck somewhere !

Language : english, happens in the french version too

Platform : win32 (Windows XP SP1)

------------------------------------------------

Last lines of the debug log (level 8) :

getJumpFade() number:2
IMuseDigital::cloneToFadeOutTrack(3, 30)
Locking mutex IMuseDigital::cloneToFadeOutTrack()
Unlocking mutex IMuseDigital::cloneToFadeOutTrack()
getRegionOffset() region:2
switchToNextRegion-sound(1630) select 3 region,
curHookId: 2
switchToNextRegion-sound(1630) jump to 5 region,
curHookId: 2
switchToNextRegion-sound(1630) select 5 region,
curHookId: 0
getRegionOffset() region:2
getDataFromRegion() region:5, offset:0, size:11694,
numRegions:8
skip: 92, output_size: 8192, _outputSize: 8192
flushTracks()
refreshScripts()
flushTracks()
refreshScripts()
IMuseDigital::setPriority(51, 0)
startSfx(51)
IMuseDigital::startSound(51)
flushTracks()
IMuseDigital::setVolume(51, 32)
flushTracks()
refreshScripts()

Discussion

  • zebulon

    zebulon - 2004-09-05

    After catching the critter and fixing the panel to open the door

     
  • Torbjörn Andersson

    Logged In: YES
    user_id=577918

    Happens to me too.

    The "skip: 92, output_size: 8192, _outputSize: 8192" message
    seems to come from Digital iMUSE. Assigning to aquadran.

     
  • Torbjörn Andersson

    • assigned_to: nobody --> aquadran
    • summary: Crash after exiting the blue room --> DIG: Crash after exiting the blue room
     
  • Pawel Kolodziejski

    • status: open --> closed-fixed
     
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