ScummVM 0.7.0CVS (Sep 5 2004 09:07:49)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2
There were already problems with the previous daily
builds (I started to play it one week ago).
Description : just after trapping the critter, I go
into the blue room and take the 3 items in it. As soon
as I exit, the game crashes. It crashed randomly before
that, but it's the first time I'm really stuck somewhere !
Language : english, happens in the french version too
Platform : win32 (Windows XP SP1)
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Last lines of the debug log (level 8) :
getJumpFade() number:2
IMuseDigital::cloneToFadeOutTrack(3, 30)
Locking mutex IMuseDigital::cloneToFadeOutTrack()
Unlocking mutex IMuseDigital::cloneToFadeOutTrack()
getRegionOffset() region:2
switchToNextRegion-sound(1630) select 3 region,
curHookId: 2
switchToNextRegion-sound(1630) jump to 5 region,
curHookId: 2
switchToNextRegion-sound(1630) select 5 region,
curHookId: 0
getRegionOffset() region:2
getDataFromRegion() region:5, offset:0, size:11694,
numRegions:8
skip: 92, output_size: 8192, _outputSize: 8192
flushTracks()
refreshScripts()
flushTracks()
refreshScripts()
IMuseDigital::setPriority(51, 0)
startSfx(51)
IMuseDigital::startSound(51)
flushTracks()
IMuseDigital::setVolume(51, 32)
flushTracks()
refreshScripts()
After catching the critter and fixing the panel to open the door
Logged In: YES
user_id=577918
Happens to me too.
The "skip: 92, output_size: 8192, _outputSize: 8192" message
seems to come from Digital iMUSE. Assigning to aquadran.