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#515 Weapon Size Chart

Closed
None
General
Always
Minor
Low
7.0.0.0
2014-06-23
2014-06-14
No

Not sure if this has been brought up, when selecting the weapon size from the drop down menue if you select Colossal you get a #Ref! error in the damage box as well as the Bonus box. I tried to trace the error, so far as I can tell its looking for a SizeIndex value of 5. If I'm reading formula right it is looking for a value outside of the table. I'm having a hard time trying to read all the different cell references and I can't make heads or tails of it yet.

Hope this doesn't create more of a headache then most bugs.

Discussion

  • thebluecanary

    thebluecanary - 2014-06-15

    Which weapon box did you try this on? I did not get it to repeat.

     
  • Matthew 'Janack'

    Level 18 Titan Mauler Barbarian : STR 24

    Weapon Box 1:
    Greataxe
    Size: Colossal
    Use: Two-Handed
    Use: Auto
    Weapon Quality: Normal
    Ammo Quality: Normal
    Special Material: None

    Name: Greataxe
    Bonus: #Ref!
    Damage: #Ref!
    Critical: 20/x3
    Range: -
    Weight: 144 lbs
    Type: Slashing
    Size: Colossal
    Props: #Ref!
    Cost: 320 gp

     
  • thebluecanary

    thebluecanary - 2014-06-15

    How big are you? What is your size?

     
  • Matthew 'Janack'

    Half-Orc Medium size

     
  • thebluecanary

    thebluecanary - 2014-06-15

    OK. You can't use a colossal weapon, but I'll see what I can do.

     
  • Matthew 'Janack'

    I was just trying to figure it out the damage if I were to Enlarge a Titan Mauler, give him an Impact Gargantuan Greataxe. Thanks for looking into it.

    R/

    Matt

     
  • Philip

    Philip - 2014-06-15

    Hey Adam,

    to reproduce take a two-handed weapon and set size to colossal. I think this happens because the weapon size index calculated in LittleBox!AI287 is larger than 9.

    FIX :

    • Change LittleBox!AM287 to

      =IF(O287="Siege";"Two-handed";IF(AI287<1;"Weapon Too Small";IF(AI287>9;"Weapon Too Large";IF(INDEX(Engine!$P$783:$X$791;AI287;SizeIndex)="Light";"One-handed";INDEX(Engine!$P$783:$X$791;AI287;SizeIndex)))))

    and dublicate for other weapons...

     
  • Philip

    Philip - 2014-06-15
    • status: Open --> Pending
     
  • thebluecanary

    thebluecanary - 2014-06-20

    I'll have this corrected in the next update.

     
  • thebluecanary

    thebluecanary - 2014-06-20
    • status: Pending --> Fixed
     
  • thebluecanary

    thebluecanary - 2014-06-23
    • Status: Fixed --> Closed
     

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