The 3.6.3 release removes the use of the Scintilla.def file for Windows builds. The explanation in the release history is because "it duplicates source code directives" I think this is causing an issue for me...
In prior versions the Scintilla_DirectFunction is exported fine, but starting with v3.6.3 the exported function looks like it has C++ name mangling. I've attached the output from DUMPBIN for v3.6.2 and v3.6.3.
The reason this is an issue for me is that from C# we use P/Invoke to call the exported function by name at runtime using GetProcAddress.
I am currently building with VS2013 command prompt using "nmake -f scintilla.mak".
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