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From: Shina L. <lin...@gm...> - 2021-11-09 20:34:49
|
- Show Stockfish Win/Draw/Loss (as White/Draw/Black) infos in information window. Where is the information window? |
From: <mi...@tu...> - 2021-11-09 16:52:03
|
Dear Steven, I just replaced the old framework with the new 8.6.12 and everything works very well.The engines do what they should, the fonts are good and even the Syzygy TB are recognized correctly -> iMac 2019 with macOS Big Sur 11.6.1. Thank you very much. Many greetings Michael -- Gesendet mit Tutanota, der sicheren & werbefreien Mailbox. 9. Nov. 2021, 17:05 von sci...@li...: > > It works, thank you guys! > Chess on Mac > Future of chess on mac > Hopefully I am wrong > Bye from Italy > Lorenzo > > Il martedì 9 novembre 2021, 09:37:41 CET, Steve A <ste...@gm...> ha scritto: > > > Thanks Francois. I have uploaded a new Wish-8.6.12 today which will > hopefully> work with Monterey. > > https://sourceforge.net/projects/scidvspc/files/mac-64bit-unsupported/Wish-8.6.12.tgz/download > Unfortunately it seems to have nasty performance regressions, but this may be because it is compiled and/or tested on Mojave. > > Users can install it over the top of the existing frameworks in /Applications/ScidvsMac.app/Contents/Frameworks/ > But I'm really not fussed about supporting any macOS after Mojave. > > S.A > > On Tue, Nov 9, 2021 at 3:36 PM Francois Vogel <> fra...@gm...> > wrote: > >> This is an issue introduced by Monterey. >> The Tcl core team has just released 8.6.12 that fixes this. >> Details: >> >> https://core.tcl-lang.org/tk/tktview?name=108ada5dc8 >> >> Regards, >> Francois >> >> Le lun. 8 nov. 2021 à 22:06, Lorenzo Casadio via Scidvspc-users <>> sci...@li...>> > a écrit : >> >>> >>> Working properly if I open directly from recent files/trees, but if I try to open from File->Open or >>> File->Open Base as Tree, >>> I get >>> "the save file operation failed to connect to the open and save panel service" >>> Maybe I got it after the Monterey upgrade. >>> Disk First Aid does not fix it. Recovery boot neither. >>> >>> >>> _______________________________________________ >>> Scidvspc-users mailing list >>> >>> Sci...@li... >>> >>> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >>> >> _______________________________________________ >> Scidvspc-users mailing list >> >> Sci...@li... >> >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> |
From: Lorenzo C. <lca...@ya...> - 2021-11-09 16:06:01
|
It works, thank you guys!Chess on MacFuture of chess on macHopefully I am wrongBye from ItalyLorenzo Il martedì 9 novembre 2021, 09:37:41 CET, Steve A <ste...@gm...> ha scritto: Thanks Francois. I have uploaded a new Wish-8.6.12 today which will hopefully work with Monterey. https://sourceforge.net/projects/scidvspc/files/mac-64bit-unsupported/Wish-8.6.12.tgz/downloadUnfortunately it seems to have nasty performance regressions, but this may be because it is compiled and/or tested on Mojave. Users can install it over the top of the existing frameworks in /Applications/ScidvsMac.app/Contents/Frameworks/But I'm really not fussed about supporting any macOS after Mojave. S.A On Tue, Nov 9, 2021 at 3:36 PM Francois Vogel <fra...@gm...> wrote: This is an issue introduced by Monterey.The Tcl core team has just released 8.6.12 that fixes this.Details: https://core.tcl-lang.org/tk/tktview?name=108ada5dc8 Regards,Francois Le lun. 8 nov. 2021 à 22:06, Lorenzo Casadio via Scidvspc-users <sci...@li...> a écrit : Working properly if I open directly from recent files/trees, but if I try to open from File->Open or File->Open Base as Tree, I get "the save file operation failed to connect to the open and save panel service" Maybe I got it after the Monterey upgrade. Disk First Aid does not fix it. Recovery boot neither. _______________________________________________ Scidvspc-users mailing list Sci...@li... https://lists.sourceforge.net/lists/listinfo/scidvspc-users _______________________________________________ Scidvspc-users mailing list Sci...@li... https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: Steve A <ste...@gm...> - 2021-11-09 08:29:54
|
Thanks Francois. I have uploaded a new Wish-8.6.12 today which will *hopefully* work with Monterey. https://sourceforge.net/projects/scidvspc/files/mac-64bit-unsupported/Wish-8.6.12.tgz/download Unfortunately it seems to have nasty performance regressions, but this may be because it is compiled and/or tested on Mojave. Users can install it over the top of the existing frameworks in /Applications/ScidvsMac.app/Contents/Frameworks/ But I'm really not fussed about supporting any macOS after Mojave. S.A On Tue, Nov 9, 2021 at 3:36 PM Francois Vogel <fra...@gm...> wrote: > This is an issue introduced by Monterey. > The Tcl core team has just released 8.6.12 that fixes this. > Details: > https://core.tcl-lang.org/tk/tktview?name=108ada5dc8 > > Regards, > Francois > > Le lun. 8 nov. 2021 à 22:06, Lorenzo Casadio via Scidvspc-users < > sci...@li...> a écrit : > >> Working properly if I open directly from recent files/trees, but if I try >> to open from File->Open or File->Open Base as Tree, I get "the save file >> operation failed to connect to the open and save panel service" Maybe I >> got it after the Monterey upgrade. >> Disk First Aid does not fix it. Recovery boot neither. >> >> _______________________________________________ >> Scidvspc-users mailing list >> Sci...@li... >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Francois V. <fra...@gm...> - 2021-11-09 05:35:43
|
This is an issue introduced by Monterey. The Tcl core team has just released 8.6.12 that fixes this. Details: https://core.tcl-lang.org/tk/tktview?name=108ada5dc8 Regards, Francois Le lun. 8 nov. 2021 à 22:06, Lorenzo Casadio via Scidvspc-users < sci...@li...> a écrit : > Working properly if I open directly from recent files/trees, but if I try > to open from File->Open or File->Open Base as Tree, I get "the save file > operation failed to connect to the open and save panel service" Maybe I > got it after the Monterey upgrade. > Disk First Aid does not fix it. Recovery boot neither. > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Lorenzo C. <lca...@ya...> - 2021-11-08 21:05:41
|
Working properly if I open directly from recent files/trees, but if I try to open from File->Open or File->Open Base as Tree, I get "the save file operation failed to connect to the open and save panel service" Maybe I got it after the Monterey upgrade. Disk First Aid does not fix it. Recovery boot neither. |
From: Steve A <ste...@gm...> - 2021-09-30 00:13:24
|
Hi Guys, I have put together a Mojave system, and built a new 64 bit app which seems to address the awful engine lag we had previously. https://sourceforge.net/projects/scidvspc/files/mac-64bit-unsupported/ScidvsMac-4.22.x64.dmg/download Note, i have not added a new version to this... just overwritten the previous app. It is actually a current subversion snapshot too, so make sure to test out the gamelist reorder feature (CAREFULLY!, with backups). I have *not* tested this on Catalina or later though, so pls let me know how it goes. El Cap and early won't work i think. Of course you will have to jump through hoops to just open the App because Apple are so hostile to hobby programmers now :( And the 32bit version is still the preferred app. Cheers Steven |
From: Joe H. <han...@gm...> - 2021-07-26 01:06:16
|
We can disregard this. The more research I looked into this and the more I liooked into the steps the more issues I found. Thanks for the response, and I apologize for the email. On Sun, Jul 25, 2021, 4:25 PM Joe Hanger <han...@gm...> wrote: > Hi Aditya, > I apologize for a lack of details. I wasn't at my device at the time. > Here's more details. > Trying to install it via CLI when I run "sudo apt-get build-dep scid" > command on the terminal > -Linux penguin 5.4.119 > -Chrome OS Version 92.04515.11 > > Links that I used for installation steps: > https://sourceforge.net/p/scidvspc/mailman/message/36891251/ > https://sourceforge.net/p/scidpp/mailman/message/36891222/ > > Currently without doing the last command and just typing scid, when I type > scid on the command line, I see its Scid version 4.6.4 and it reads the pgn > but struggling to get Android version of Stockfish to work with it. > > I also tried using the https access link as my source but didn't look. > https://sourceforge.net/p/scidvspc/code/HEAD/tree/ > > > On Sun, Jul 25, 2021, 2:49 PM Aditya Chincholi <adi...@gm...> > wrote: > >> Hey Joe >> >> >> >> Can you be more specific? How are you trying to install it? Which program >> is asking for URI source list? What is your OS version? Those details would >> be helpful. >> >> >> >> >> >> *From: *Joe Hanger <han...@gm...> >> *Sent: *26 July 2021 00:09 >> *To: *sci...@li... >> *Subject: *[Scidvspc-users] Scid vs PC on Chromebook >> >> >> >> Hello, >> >> I'm trying to install on a Chromebook. I'm at a point that now it is >> asking for URI source list. Can anyone help with this? >> >> >> > |
From: Joe H. <han...@gm...> - 2021-07-25 20:25:23
|
Hi Aditya, I apologize for a lack of details. I wasn't at my device at the time. Here's more details. Trying to install it via CLI when I run "sudo apt-get build-dep scid" command on the terminal -Linux penguin 5.4.119 -Chrome OS Version 92.04515.11 Links that I used for installation steps: https://sourceforge.net/p/scidvspc/mailman/message/36891251/ https://sourceforge.net/p/scidpp/mailman/message/36891222/ Currently without doing the last command and just typing scid, when I type scid on the command line, I see its Scid version 4.6.4 and it reads the pgn but struggling to get Android version of Stockfish to work with it. I also tried using the https access link as my source but didn't look. https://sourceforge.net/p/scidvspc/code/HEAD/tree/ On Sun, Jul 25, 2021, 2:49 PM Aditya Chincholi <adi...@gm...> wrote: > Hey Joe > > > > Can you be more specific? How are you trying to install it? Which program > is asking for URI source list? What is your OS version? Those details would > be helpful. > > > > > > *From: *Joe Hanger <han...@gm...> > *Sent: *26 July 2021 00:09 > *To: *sci...@li... > *Subject: *[Scidvspc-users] Scid vs PC on Chromebook > > > > Hello, > > I'm trying to install on a Chromebook. I'm at a point that now it is > asking for URI source list. Can anyone help with this? > > > |
From: Aditya C. <adi...@gm...> - 2021-07-25 18:49:51
|
<html xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:m="http://schemas.microsoft.com/office/2004/12/omml" xmlns="http://www.w3.org/TR/REC-html40"><head><meta http-equiv=Content-Type content="text/html; charset=utf-8"><meta name=Generator content="Microsoft Word 15 (filtered medium)"><style><!-- /* Font Definitions */ @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} @font-face {font-family:"Open Sans"; panose-1:2 11 6 6 3 5 4 2 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; font-size:11.0pt; font-family:"Calibri",sans-serif;} a:link, span.MsoHyperlink {mso-style-priority:99; color:blue; text-decoration:underline;} span.DefaultFontHxMailStyle {mso-style-name:"Default Font HxMail Style"; font-family:"Open Sans",sans-serif; color:windowtext; font-weight:normal; font-style:normal; text-decoration:none none;} .MsoChpDefault {mso-style-type:export-only;} @page WordSection1 {size:612.0pt 792.0pt; margin:72.0pt 72.0pt 72.0pt 72.0pt;} div.WordSection1 {page:WordSection1;} --></style></head><body lang=EN-IN link=blue vlink="#954F72" style='word-wrap:break-word'><div class=WordSection1><p class=MsoNormal>Hey Joe</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Can you be more specific? How are you trying to install it? Which program is asking for URI source list? What is your OS version? Those details would be helpful.</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal><span class=DefaultFontHxMailStyle><o:p> </o:p></span></p><div style='mso-element:para-border-div;border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0cm 0cm 0cm'><p class=MsoNormal style='border:none;padding:0cm'><b>From: </b><a href="mailto:han...@gm...">Joe Hanger</a><br><b>Sent: </b>26 July 2021 00:09<br><b>To: </b><a href="mailto:sci...@li...">sci...@li...</a><br><b>Subject: </b>[Scidvspc-users] Scid vs PC on Chromebook</p></div><p class=MsoNormal><span class=DefaultFontHxMailStyle><o:p> </o:p></span></p><div><p class=MsoNormal>Hello,</p></div><p class=MsoNormal>I'm trying to install on a Chromebook. I'm at a point that now it is asking for URI source list. Can anyone help with this?</p><p class=MsoNormal><span class=DefaultFontHxMailStyle><o:p> </o:p></span></p></div></body></html> |
From: Joe H. <han...@gm...> - 2021-07-25 18:39:11
|
Hello, I'm trying to install on a Chromebook. I'm at a point that now it is asking for URI source list. Can anyone help with this? |
From: Steve A <ste...@gm...> - 2021-07-21 04:06:15
|
The makefile.vc just needs updating. It is not technical, just a little verbose. https://sourceforge.net/p/scidvspc/tickets/18/ Compare the makefile.conf from that period with one from 4.22 and add the new targets to Makefile.vc Perhaps there is more to it, but maybe not. S. A On Wednesday, July 21, 2021, Adam Johanson <tex...@gm...> wrote: > I'm very interested in this, too. Ideally, if someone could record such > a session and make it generally available, then future people who wish to > play with the code would also benefit from it. > > - Adam > > On Tue, Jul 20, 2021, 11:54 AM <mj6...@gm...> wrote: > >> Dear All, >> >> >> >> I wonder if there is any kind soul, who has recently compiled ScidvsPC >> for Windows during the last (eg) six months, who would be willing to show >> me the process steps, probably by sending me your own instruction list or >> aide memoire. >> >> I am computer savvy but have no experience of compiling complex programs. >> >> I do not expect anyone to spend a lot of time on this. >> >> >> >> I use Windows 10 version 21H1 and have Microsoft Visual Studio 2019 and >> TCL 8.5.. >> >> >> >> Kind regards >> >> Mike Brown >> >> _______________________________________________ >> Scidvspc-users mailing list >> Sci...@li... >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> > |
From: Adam J. <tex...@gm...> - 2021-07-20 18:29:03
|
I'm very interested in this, too. Ideally, if someone could record such a session and make it generally available, then future people who wish to play with the code would also benefit from it. - Adam On Tue, Jul 20, 2021, 11:54 AM <mj6...@gm...> wrote: > Dear All, > > > > I wonder if there is any kind soul, who has recently compiled ScidvsPC for > Windows during the last (eg) six months, who would be willing to show me > the process steps, probably by sending me your own instruction list or > aide memoire. > > I am computer savvy but have no experience of compiling complex programs. > > I do not expect anyone to spend a lot of time on this. > > > > I use Windows 10 version 21H1 and have Microsoft Visual Studio 2019 and > TCL 8.5.. > > > > Kind regards > > Mike Brown > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: <mj6...@gm...> - 2021-07-20 16:53:46
|
Dear All, I wonder if there is any kind soul, who has recently compiled ScidvsPC for Windows during the last (eg) six months, who would be willing to show me the process steps, probably by sending me your own instruction list or aide memoire. I am computer savvy but have no experience of compiling complex programs. I do not expect anyone to spend a lot of time on this. I use Windows 10 version 21H1 and have Microsoft Visual Studio 2019 and TCL 8.5.. Kind regards Mike Brown |
From: Steve A <ste...@gm...> - 2021-07-04 05:41:16
|
Ok... the first draft only worked with up to 1024 games. The in-memory data structures are a little dynamic and cryptic. This patch works with the index file directly, and tests ok on Millbase 1.6million games. But it needs more testing of course. Cheers. On Sat, Jul 3, 2021 at 10:06 AM Steve A <ste...@gm...> wrote: > Hmmm - no, it has bugs. I have a corrupted base somehow. > S.A. > > On Sat, Jul 3, 2021 at 9:23 AM Steve A <ste...@gm...> wrote: > >> Ok, amazingly there's been two rainy days here :) and I have coded this >> for anyone with a compiler and wanting to test it. Please unzip and apply >> the attached patch to source code for 4.21 (or checkout subversion would be >> much better, and then apply the patch) with something like >> patch --dry-run -p0 <reorder.diff >> then, if no mistakes, >> patch -p0 <reorder.diff >> make clean install >> There are now context menus to reorder single games in the gamelist. It >> seems to work 100%, but *please backup databases*, and test it >> thoroughly, as It is doing nasty bashing of totally essential data >> structures and perhaps there are issues with other features i have not >> seen. I'll probably apply it to subversion before too long. >> Steve >> >> On Sat, Jul 3, 2021 at 1:38 AM John Gray <JD...@pr...> wrote: >> >>> Great! Yes, I'm running Ubuntu 20.04 LTS. >>> >>> Sent with ProtonMail <https://protonmail.com/> Secure Email. >>> >>> ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ >>> On Friday, July 2nd, 2021 at 2:53 AM, Steve A <ste...@gm...> >>> wrote: >>> >>> Ok John, i am coding this. >>> It's a bit of new stuff for me, but i have the move game up/down working >>> i think. It is all done inside the gamelist , as a context menu for a game. >>> Moving a game to a specific game number , and even moving a sequential >>> group of games should be possible. >>> >>> I don't suppose you are using Linux so we can easily do some testing ? >>> (Don't worry about CC-ing the mailing list more on this topic.) >>> Cheers >>> >>> On Wed, Jun 30, 2021 at 6:51 AM John Gray <JD...@pr...> wrote: >>> >>>> Hi Steve, thanks for the response. To be clear, I don't really care if >>>> this functionality exists in the gamelist window specifically. I just want >>>> to be able to tell scid "move this specific game to a new position (number >>>> xyz) in the order of the db." I'm happy to do this one game at a time, >>>> don't care what window I have to use to do it, and would settle for a slow, >>>> cumbersome process as long as it was faster and less error prone than what >>>> I described before. >>>> >>>> One thing that might do equally well would be if scid could just give >>>> each game a pgn field called ("sort rank") and allow the user to run >>>> something from the maintenance window to reassign the value of this field >>>> to whatever each games *current* position in the DB is ("update sort >>>> rank"). Don't worry about new functionality to change the order, but give >>>> the user a quick way to auto-generate a field representing the current >>>> order which the user could then modify and sort on. So the first game in >>>> the DB gets the value "1" in this field etc. Then the user could manually >>>> change game 97's sort rank to 84.5, sort on "sort rank" and the problem is >>>> solved. >>>> >>>> The user can even do this on his own right now to some extent. I can >>>> use e.g. the "round" field to track the order I want things in. The >>>> problems are: 1.) I might want "round" for something else so it would be >>>> cleaner to have a field specifically for sorting 2.) I might not have the >>>> sort order field on a set of problems I get from somewhere else. It would >>>> be nice if scid could generate it 3.) the sort numbers will get messy over >>>> time (pretty soon you will have something like 84.5739). If scid could >>>> auto-assign each game's current ordinal rank to a dedicated pgn field (that >>>> was included in the sort options, of course) it would really solve the >>>> problem. >>>> >>>> Thanks in any case. >>>> >>>> Sent with ProtonMail <https://protonmail.com/> Secure Email. >>>> >>>> ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ >>>> On Tuesday, June 29th, 2021 at 8:52 AM, Steve A <ste...@gm...> >>>> wrote: >>>> >>>> > In Chess Assistant it is possible to just highlight a game in the >>>> game list and use some keyboard shortcut (Ctrl+Arrow maybe?) >>>> >>>> I mean, maybe this minimal implentation (to reverse two games order) >>>> could be done with minimal disruption of the DB backend, mostly inside the >>>> gamelist widget... But we would have to dual-mode the gamelist as it could >>>> not be done with a selective filter displayed. >>>> >>>> Ttk::treeview is such an ordinary, underpowered thing, and because we >>>> have to accommodate millions of games, we never populate it properly, only >>>> the view that we see, which makes many things nasty and complicated. >>>> >>>> S. >>>> >>>> >>>> >>> |
From: Steve A <ste...@gm...> - 2021-07-03 00:06:30
|
Hmmm - no, it has bugs. I have a corrupted base somehow. S.A. On Sat, Jul 3, 2021 at 9:23 AM Steve A <ste...@gm...> wrote: > Ok, amazingly there's been two rainy days here :) and I have coded this > for anyone with a compiler and wanting to test it. Please unzip and apply > the attached patch to source code for 4.21 (or checkout subversion would be > much better, and then apply the patch) with something like > patch --dry-run -p0 <reorder.diff > then, if no mistakes, > patch -p0 <reorder.diff > make clean install > There are now context menus to reorder single games in the gamelist. It > seems to work 100%, but *please backup databases*, and test it > thoroughly, as It is doing nasty bashing of totally essential data > structures and perhaps there are issues with other features i have not > seen. I'll probably apply it to subversion before too long. > Steve > > On Sat, Jul 3, 2021 at 1:38 AM John Gray <JD...@pr...> wrote: > >> Great! Yes, I'm running Ubuntu 20.04 LTS. >> >> Sent with ProtonMail <https://protonmail.com/> Secure Email. >> >> ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ >> On Friday, July 2nd, 2021 at 2:53 AM, Steve A <ste...@gm...> >> wrote: >> >> Ok John, i am coding this. >> It's a bit of new stuff for me, but i have the move game up/down working >> i think. It is all done inside the gamelist , as a context menu for a game. >> Moving a game to a specific game number , and even moving a sequential >> group of games should be possible. >> >> I don't suppose you are using Linux so we can easily do some testing ? >> (Don't worry about CC-ing the mailing list more on this topic.) >> Cheers >> >> On Wed, Jun 30, 2021 at 6:51 AM John Gray <JD...@pr...> wrote: >> >>> Hi Steve, thanks for the response. To be clear, I don't really care if >>> this functionality exists in the gamelist window specifically. I just want >>> to be able to tell scid "move this specific game to a new position (number >>> xyz) in the order of the db." I'm happy to do this one game at a time, >>> don't care what window I have to use to do it, and would settle for a slow, >>> cumbersome process as long as it was faster and less error prone than what >>> I described before. >>> >>> One thing that might do equally well would be if scid could just give >>> each game a pgn field called ("sort rank") and allow the user to run >>> something from the maintenance window to reassign the value of this field >>> to whatever each games *current* position in the DB is ("update sort >>> rank"). Don't worry about new functionality to change the order, but give >>> the user a quick way to auto-generate a field representing the current >>> order which the user could then modify and sort on. So the first game in >>> the DB gets the value "1" in this field etc. Then the user could manually >>> change game 97's sort rank to 84.5, sort on "sort rank" and the problem is >>> solved. >>> >>> The user can even do this on his own right now to some extent. I can use >>> e.g. the "round" field to track the order I want things in. The problems >>> are: 1.) I might want "round" for something else so it would be cleaner to >>> have a field specifically for sorting 2.) I might not have the sort order >>> field on a set of problems I get from somewhere else. It would be nice if >>> scid could generate it 3.) the sort numbers will get messy over time >>> (pretty soon you will have something like 84.5739). If scid could >>> auto-assign each game's current ordinal rank to a dedicated pgn field (that >>> was included in the sort options, of course) it would really solve the >>> problem. >>> >>> Thanks in any case. >>> >>> Sent with ProtonMail <https://protonmail.com/> Secure Email. >>> >>> ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ >>> On Tuesday, June 29th, 2021 at 8:52 AM, Steve A <ste...@gm...> >>> wrote: >>> >>> > In Chess Assistant it is possible to just highlight a game in the >>> game list and use some keyboard shortcut (Ctrl+Arrow maybe?) >>> >>> I mean, maybe this minimal implentation (to reverse two games order) >>> could be done with minimal disruption of the DB backend, mostly inside the >>> gamelist widget... But we would have to dual-mode the gamelist as it could >>> not be done with a selective filter displayed. >>> >>> Ttk::treeview is such an ordinary, underpowered thing, and because we >>> have to accommodate millions of games, we never populate it properly, only >>> the view that we see, which makes many things nasty and complicated. >>> >>> S. >>> >>> >>> >> |
From: Steve A <ste...@gm...> - 2021-07-02 23:24:12
|
Ok, amazingly there's been two rainy days here :) and I have coded this for anyone with a compiler and wanting to test it. Please unzip and apply the attached patch to source code for 4.21 (or checkout subversion would be much better, and then apply the patch) with something like patch --dry-run -p0 <reorder.diff then, if no mistakes, patch -p0 <reorder.diff make clean install There are now context menus to reorder single games in the gamelist. It seems to work 100%, but *please backup databases*, and test it thoroughly, as It is doing nasty bashing of totally essential data structures and perhaps there are issues with other features i have not seen. I'll probably apply it to subversion before too long. Steve On Sat, Jul 3, 2021 at 1:38 AM John Gray <JD...@pr...> wrote: > Great! Yes, I'm running Ubuntu 20.04 LTS. > > Sent with ProtonMail <https://protonmail.com/> Secure Email. > > ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ > On Friday, July 2nd, 2021 at 2:53 AM, Steve A <ste...@gm...> > wrote: > > Ok John, i am coding this. > It's a bit of new stuff for me, but i have the move game up/down working i > think. It is all done inside the gamelist , as a context menu for a game. > Moving a game to a specific game number , and even moving a sequential > group of games should be possible. > > I don't suppose you are using Linux so we can easily do some testing ? > (Don't worry about CC-ing the mailing list more on this topic.) > Cheers > > On Wed, Jun 30, 2021 at 6:51 AM John Gray <JD...@pr...> wrote: > >> Hi Steve, thanks for the response. To be clear, I don't really care if >> this functionality exists in the gamelist window specifically. I just want >> to be able to tell scid "move this specific game to a new position (number >> xyz) in the order of the db." I'm happy to do this one game at a time, >> don't care what window I have to use to do it, and would settle for a slow, >> cumbersome process as long as it was faster and less error prone than what >> I described before. >> >> One thing that might do equally well would be if scid could just give >> each game a pgn field called ("sort rank") and allow the user to run >> something from the maintenance window to reassign the value of this field >> to whatever each games *current* position in the DB is ("update sort >> rank"). Don't worry about new functionality to change the order, but give >> the user a quick way to auto-generate a field representing the current >> order which the user could then modify and sort on. So the first game in >> the DB gets the value "1" in this field etc. Then the user could manually >> change game 97's sort rank to 84.5, sort on "sort rank" and the problem is >> solved. >> >> The user can even do this on his own right now to some extent. I can use >> e.g. the "round" field to track the order I want things in. The problems >> are: 1.) I might want "round" for something else so it would be cleaner to >> have a field specifically for sorting 2.) I might not have the sort order >> field on a set of problems I get from somewhere else. It would be nice if >> scid could generate it 3.) the sort numbers will get messy over time >> (pretty soon you will have something like 84.5739). If scid could >> auto-assign each game's current ordinal rank to a dedicated pgn field (that >> was included in the sort options, of course) it would really solve the >> problem. >> >> Thanks in any case. >> >> Sent with ProtonMail <https://protonmail.com/> Secure Email. >> >> ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ >> On Tuesday, June 29th, 2021 at 8:52 AM, Steve A <ste...@gm...> >> wrote: >> >> > In Chess Assistant it is possible to just highlight a game in the game >> list and use some keyboard shortcut (Ctrl+Arrow maybe?) >> >> I mean, maybe this minimal implentation (to reverse two games order) >> could be done with minimal disruption of the DB backend, mostly inside the >> gamelist widget... But we would have to dual-mode the gamelist as it could >> not be done with a selective filter displayed. >> >> Ttk::treeview is such an ordinary, underpowered thing, and because we >> have to accommodate millions of games, we never populate it properly, only >> the view that we see, which makes many things nasty and complicated. >> >> S. >> >> >> > |
From: John G. <JD...@pr...> - 2021-06-29 20:52:10
|
Hi Steve, thanks for the response. To be clear, I don't really care if this functionality exists in the gamelist window specifically. I just want to be able to tell scid "move this specific game to a new position (number xyz) in the order of the db." I'm happy to do this one game at a time, don't care what window I have to use to do it, and would settle for a slow, cumbersome process as long as it was faster and less error prone than what I described before. One thing that might do equally well would be if scid could just give each game a pgn field called ("sort rank") and allow the user to run something from the maintenance window to reassign the value of this field to whatever each games *current* position in the DB is ("update sort rank"). Don't worry about new functionality to change the order, but give the user a quick way to auto-generate a field representing the current order which the user could then modify and sort on. So the first game in the DB gets the value "1" in this field etc. Then the user could manually change game 97's sort rank to 84.5, sort on "sort rank" and the problem is solved. The user can even do this on his own right now to some extent. I can use e.g. the "round" field to track the order I want things in. The problems are: 1.) I might want "round" for something else so it would be cleaner to have a field specifically for sorting 2.) I might not have the sort order field on a set of problems I get from somewhere else. It would be nice if scid could generate it 3.) the sort numbers will get messy over time (pretty soon you will have something like 84.5739). If scid could auto-assign each game's current ordinal rank to a dedicated pgn field (that was included in the sort options, of course) it would really solve the problem. Thanks in any case. Sent with [ProtonMail](https://protonmail.com/) Secure Email. ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐ On Tuesday, June 29th, 2021 at 8:52 AM, Steve A <ste...@gm...> wrote: >> In Chess Assistant it is possible to just highlight a game in the game list and use some keyboard shortcut (Ctrl+Arrow maybe?) > > I mean, maybe this minimal implentation (to reverse two games order) could be done with minimal disruption of the DB backend, mostly inside the gamelist widget... But we would have to dual-mode the gamelist as it could not be done with a selective filter displayed. > > Ttk::treeview is such an ordinary, underpowered thing, and because we have to accommodate millions of games, we never populate it properly, only the view that we see, which makes many things nasty and complicated. > > S. |
From: Steve A <ste...@gm...> - 2021-06-29 12:52:35
|
> In Chess Assistant it is possible to just highlight a game in the game list and use some keyboard shortcut (Ctrl+Arrow maybe?) I mean, maybe this minimal implentation (to reverse two games order) could be done with minimal disruption of the DB backend, mostly inside the gamelist widget... But we would have to dual-mode the gamelist as it could not be done with a selective filter displayed. Ttk::treeview is such an ordinary, underpowered thing, and because we have to accommodate millions of games, we never populate it properly, only the view that we see, which makes many things nasty and complicated. S. |
From: Steve A <ste...@gm...> - 2021-06-29 08:34:10
|
Hi > It would be nice to be able to change the order of the games in the database manually. Obviously it is possible to sort the DB by some criteria, but sometimes it would be helpful to manually rearrange the order of games. Yes, this is a very reasonable request. But problems i see are - Shane designed Scids Database for speed and compactness, with very little data constructs for handling order. I am not super familiar with our DB backend data structures. Our gamelist / filter / search / tree code is complicated already, and would need to be overhauled. Our database integrity and bug-free codebase should be well respected. There exist implementation questions ? Do we write new file order to disk after every game swap/rearrange , merely make order changes temporary, or run/increase the risk of system fallover permanently breaking databases ? So unless some C++ / DB guru has a few solid man-months or more to spare :), I don't think this will ever be addressed. Our clipbase *is* clunky, but may have to be sufficient. One plus i see is that operations of the type you describe are generally done on small data sets. Enabling them to be done on 6 million game databases may be not worthwhile/feasible or desirable. cheers Steven |
From: John G. <JD...@pr...> - 2021-06-28 17:41:26
|
Hi Steve. Thanks for scid-vs-pc and the work you do. It would be nice to be able to change the order of the games in the database manually. Obviously it is possible to sort the DB by some criteria, but sometimes it would be helpful to manually rearrange the order of games. For example, I sometimes use scid-vs-pc to create and maintain files of tactics problems or endgame positions to study. Suppose I have 100 problems, each as its own game in a DB. I now decide that I would like to have the 97th problem become the 85th problem. There is no game criteria I can sort by, I just want game 97 to move up to position 85. As far as I know, the fastest and most reliable way to do this right now is to set the filter to include the first 84 games, move those to clipbase, set the filter to game 97, move that to clipbase, set the filter to everything other than games 1-84 and game 97, and move all that to the clipbase, delete all the original games and then move everything back from clipbase! This is both slow and error prone. I have sometimes messed up collections of puzzles by getting some step wrong. In Chess Assistant it is possible to just highlight a game in the game list and use some keyboard shortcut (Ctrl+Arrow maybe?) and change the order of games in the DB just like that. I don't need it to be that convenient, but even being able to select a game (e.g. #97), select a menu option to reassign game number, and enter a number (e.g. 85) would be nice. This is fairly fundamental to DB use and maintenance, so I don't think it's a frivolous request. Thanks for considering. Sent with [ProtonMail](https://protonmail.com/) Secure Email. |
From: <mi...@tu...> - 2021-06-27 16:42:34
|
Hi, Everything seems to be going ok for 4.22 release. Should be out soon.But i just had some inspiration to mess around with the 64 bit app and testsome old Tk Frameworks. Perhaps i'm hoping for too much, but does thisversion launch and run on Big Slur ? It seems ok (quite great!) on myCatalina test mac.https://sourceforge.net/projects/scidvspc/files/mac-64bit-unsupported/ScidvsMac-4.22.x64.dmg/downloadIt is built with an old 8.6.4 64 bit tcl/tk.If it doesn't, i'll revert to the previous (and more buggy subversion buildof Tcl/Tk)Cheers, Steven Dear Steven, I am Michael from Germany and use ScidvsMac since 2011 on my Mac and was always very satisfied with it, great work so far. But the 64-bit Version has some problems on Big Sur (11.4) which makes it no longer usable. You asked for it and so I will give you a feedback: 1. It is possible to start an engine (doesn't matter which one, Stockfish, Komodo, CFish...) but it is impossible to stop it, neither with the button nor the space bar. It runs and runs and runs. This problem occured already on 64-bit-ScidvsMac 4.21. When closing the engine with a right click, I get the following error-messages (maybe this helps): bad window path name ".analysisWin0" bad window path name ".analysisWin0" while executing "bind $w <Configure> " if {\"%W\" == \"$w.b\"} {recordWinSize $w ; placePopupButton $n}"" (procedure "makeAnalysisWin" line 391) invoked from within "makeAnalysisWin [lindex [.enginelist.list.list curselection] 0] settime" invoked from within ".enginelist.buttons2.start invoke" ("uplevel" body line 1) invoked from within "uplevel #0 [list $w invoke]" (procedure "tk::ButtonUp" line 23) invoked from within "tk::ButtonUp .enginelist.buttons2.start" (command bound to event) 2. All new Macs (I think since 2018) have a 4k Display but this is not supported by ScidvsMac. The font is blurred and it is impossible to look at it longer than some minutes. -> See attachment. 3. The Display of the variation-button is deformed (only a small cosmetic flaw, but annoying). -> See attachment. 4. The design Aqua does not work. Also only a small cosmetic flaw. I use another, which works. Greets from the Westerwald in Germany Michael -- Gesendet mit Tutanota, der sicheren & werbefreien Mailbox: https://tutanota.com |
From: Aditya C. <adi...@gm...> - 2021-06-11 10:08:16
|
<html xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:m="http://schemas.microsoft.com/office/2004/12/omml" xmlns="http://www.w3.org/TR/REC-html40"><head><meta http-equiv=Content-Type content="text/html; charset=utf-8"><meta name=Generator content="Microsoft Word 15 (filtered medium)"><style><!-- /* Font Definitions */ @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0;} @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4;} @font-face {font-family:Calibri; panose-1:2 15 5 2 2 2 4 3 2 4;} @font-face {font-family:"Open Sans"; panose-1:2 11 6 6 3 5 4 2 2 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; font-size:11.0pt; font-family:"Calibri",sans-serif;} a:link, span.MsoHyperlink {mso-style-priority:99; color:blue; text-decoration:underline;} span.DefaultFontHxMailStyle {mso-style-name:"Default Font HxMail Style"; font-family:"Open Sans",sans-serif; color:windowtext; font-weight:normal; font-style:normal; text-decoration:none none;} .MsoChpDefault {mso-style-type:export-only;} @page WordSection1 {size:612.0pt 792.0pt; margin:72.0pt 72.0pt 72.0pt 72.0pt;} div.WordSection1 {page:WordSection1;} /* List Definitions */ @list l0 {mso-list-id:210117716; mso-list-template-ids:-1;} @list l0:level1 {mso-level-number-format:bullet; mso-level-text:\F0B7; mso-level-tab-stop:36.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l0:level2 {mso-level-number-format:bullet; mso-level-text:o; mso-level-tab-stop:72.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:"Courier New"; mso-bidi-font-family:"Times New Roman";} @list l0:level3 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:108.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level4 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:144.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level5 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:180.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level6 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:216.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level7 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:252.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level8 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:288.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level9 {mso-level-number-format:bullet; mso-level-text:\F0A7; mso-level-tab-stop:324.0pt; mso-level-number-position:left; text-indent:-18.0pt; mso-ansi-font-size:10.0pt; font-family:Wingdings;} ol {margin-bottom:0cm;} ul {margin-bottom:0cm;} --></style></head><body lang=EN-IN link=blue vlink="#954F72" style='word-wrap:break-word'><div class=WordSection1><p class=MsoNormal><span class=DefaultFontHxMailStyle>Hey Steve and everyone else!<o:p></o:p></span></p><p class=MsoNormal><span class=DefaultFontHxMailStyle><o:p> </o:p></span></p><p class=MsoNormal><span class=DefaultFontHxMailStyle>I tried out the new Windows executable and I think there might be a bug. For some reason the Ctrl+Click arrows don’t work. Even arrows drawn from the comment editor don’t work. The comment editor board shows the arrows correctly but the arrows don’t appear on the main board after clicking Apply. The %draw command gets written on the PGN though. Also the arrows from the engine i.e. the %cal arrows do appear on the main board. I am on Windows 10 using 4.22.<o:p></o:p></span></p><p class=MsoNormal><span class=DefaultFontHxMailStyle><o:p> </o:p></span></p><p class=MsoNormal><span class=DefaultFontHxMailStyle>I checked the current source version on Linux and it works fine on it. So either there is something wrong with my settings (I copied over the options.dat file from the earlier version) or there is a bug in the Windows executable.<o:p></o:p></span></p><p class=MsoNormal><span class=DefaultFontHxMailStyle><o:p> </o:p></span></p><p class=MsoNormal><span class=DefaultFontHxMailStyle>Hope this was helpful and maybe someone can confirm about this on their machines!<o:p></o:p></span></p><p class=MsoNormal><span class=DefaultFontHxMailStyle><o:p> </o:p></span></p><p class=MsoNormal><span class=DefaultFontHxMailStyle>Yours sincerely<o:p></o:p></span></p><p class=MsoNormal><span class=DefaultFontHxMailStyle>Aditya Chincholi <o:p></o:p></span></p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal><span class=DefaultFontHxMailStyle><o:p> </o:p></span></p><div style='mso-element:para-border-div;border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0cm 0cm 0cm'><p class=MsoNormal style='border:none;padding:0cm'><b>From: </b><a href="mailto:ste...@gm...">Steve A</a><br><b>Sent: </b>11 June 2021 13:56<br><b>To: </b><a href="mailto:sci...@li...">scidvspc-users</a><br><b>Subject: </b>[Scidvspc-users] Scid vs PC 4.22</p></div><p class=MsoNormal><span class=DefaultFontHxMailStyle><o:p> </o:p></span></p><div><div><p class=MsoNormal>Ok, the new release candidates / files are up at sourceforge.</p></div><div><p class=MsoNormal>It's not a big release... more a catch-up on more than a year's minor changes.</p></div><div><p class=MsoNormal> <a href="http://scidvspc.sourceforge.net/index.html">http://scidvspc.sourceforge.net/index.html</a></p></div><div><p class=MsoNormal>Thanks to contributors :)</p></div><div><p class=MsoNormal>Steven</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>Changelog: Scid vs. PC 4.22</p></div><div><ul type=disc><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Show Stockfish Win/Draw/Loss (as White/Draw/Black) infos in information window.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Add an 'Extra Tags' field to the header search (eg 'Annotator').</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Revamp colours and size of the Comment Editor.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>New 'Highlight' colour option (affects crosstable, reports, pgn moves and name-editor).</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Animate the Rook in Castling. (author Uwe - Nice).</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Engine analysis: option to wrap long lines.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Engine annotation: option to disable adding an end-of-game variation.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Playing an opening against an UCI engine - openings can be imported from the ECO Window.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Improve the tree training feature by automatically enabling Trial mode.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Minor tweaks to the spacing in long comments in the PGN and Gameinfo windows..</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Export Games: add option to disable inserting newlines every 80 chars or so.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Serious game: When using book, leave a comment when book is exited / exhausted.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Add an undo point at the start of every annotation game.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Add a Switcher menu item to show/hide the gamelist buttonbar.</li><li class=MsoNormal style='mso-margin-top-alt:auto;margin-bottom:12.0pt;mso-list:l0 level1 lfo1'>Update Player Data (spelling) file.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Help and translation updates.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Book tuning tweaks.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Graph window tweaks.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>ECO window tweaks.<br><br>Bug Fixes</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>The Gamelist 'next moves' feature didn't work for transpositions at differing depths.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Remember arrow lengths/widths.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Batch stripping comments/vars could sometimes break the namebase.</li><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Fix / enable hiding of 'Colored Squares and Arrows' on the main board.</li></ul></div></div><ul type=disc><li class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto;mso-list:l0 level1 lfo1'>Windows drag and drop typo/fix from Oz.</li></ul><p class=MsoNormal><span class=DefaultFontHxMailStyle><o:p> </o:p></span></p></div></body></html> |
From: Steve A <ste...@gm...> - 2021-06-11 08:26:19
|
Ok, the new release candidates / files are up at sourceforge. It's not a big release... more a catch-up on more than a year's minor changes. http://scidvspc.sourceforge.net/index.html Thanks to contributors :) Steven Changelog: Scid vs. PC 4.22 - Show Stockfish Win/Draw/Loss (as White/Draw/Black) infos in information window. - Add an 'Extra Tags' field to the header search (eg 'Annotator'). - Revamp colours and size of the Comment Editor. - New 'Highlight' colour option (affects crosstable, reports, pgn moves and name-editor). - Animate the Rook in Castling. (author Uwe - Nice). - Engine analysis: option to wrap long lines. - Engine annotation: option to disable adding an end-of-game variation. - Playing an opening against an UCI engine - openings can be imported from the ECO Window. - Improve the tree training feature by automatically enabling Trial mode. - Minor tweaks to the spacing in long comments in the PGN and Gameinfo windows.. - Export Games: add option to disable inserting newlines every 80 chars or so. - Serious game: When using book, leave a comment when book is exited / exhausted. - Add an undo point at the start of every annotation game. - Add a Switcher menu item to show/hide the gamelist buttonbar. - Update Player Data (spelling) file. - Help and translation updates. - Book tuning tweaks. - Graph window tweaks. - ECO window tweaks. Bug Fixes - The Gamelist 'next moves' feature didn't work for transpositions at differing depths. - Remember arrow lengths/widths. - Batch stripping comments/vars could sometimes break the namebase. - Fix / enable hiding of 'Colored Squares and Arrows' on the main board. - Windows drag and drop typo/fix from Oz. |
From: Steve A <ste...@gm...> - 2021-06-10 09:48:56
|
Hi, Everything seems to be going ok for 4.22 release. Should be out soon. But i just had some inspiration to mess around with the 64 bit app and test some old Tk Frameworks. Perhaps i'm hoping for too much, but does this version launch and run on Big Slur ? It seems ok (quite great!) on my Catalina test mac. https://sourceforge.net/projects/scidvspc/files/mac-64bit-unsupported/ScidvsMac-4.22.x64.dmg/download It is built with an old 8.6.4 64 bit tcl/tk. If it doesn't, i'll revert to the previous (and more buggy subversion build of Tcl/Tk) Cheers, Steven |