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From: Steve A <ste...@gm...> - 2016-07-08 09:54:18
|
Ken Brown made a suggestion regarding showing Immediate Threats - to have an Immediate Threat button in the analysis window. Showing the immediate threat is a nice idea, but hard/non-trivial to implement robustly as we already have so many features and arrows happening. But i have made a modest hack. Pressing Control-key+Trial-Mode-Button automatically adds a null move while entering trial mode. With an engine running, it makes it easier to see immediate threats. This solution is robust, though not as nice as Ken's suggestion Also, I have also uploaded a source snapshot as 4.16.1 https://sourceforge.net/projects/scidvspc/files/source/scid_vs_pc-4.16.1.tgz/download This is due to the newest GCC having a feature change/bug affecting our make process. cheers, Steven |
From: Igor S. M. <jos...@gm...> - 2016-07-06 09:54:10
|
Steve A <ste...@gm...> writes: > This should be fixed in subversion. Either check out code from there, > or remove CPLUS_INCLUDE_PATH from the Makefile after running > configure. it's working again. Thanks again for all your work. -- :: Igor Sosa Mayor :: jos...@gm... :: :: GnuPG: 0x1C1E2890 :: http://www.gnupg.org/ :: :: jabberid: rogorido :: :: |
From: Steve A <ste...@gm...> - 2016-07-06 08:42:44
|
This should be fixed in subversion. Either check out code from there, or remove CPLUS_INCLUDE_PATH from the Makefile after running configure. Pls email me instead of the mailing list if it is not resolved. cheers, S.A. On Wed, Jul 6, 2016 at 6:20 PM, Igor Sosa Mayor <jos...@gm...> wrote: > Hi, > > in archlinux I get the following error: > > CPLUS_INCLUDE_PATH=/usr/include:/usr/local/include g++ -fno-rtti -std=c++11 -O2 -fno-exceptions -Wall -I/usr/include -o src/pgnscid.o -c src/pgnscid.cpp > In file included from /usr/include/c++/6.1.1/ext/string_conversions.h:41:0, > from /usr/include/c++/6.1.1/bits/basic_string.h:5402, > from /usr/include/c++/6.1.1/string:52, > from src/textbuf.h:21, > from src/game.h:24, > from src/pgnscid.cpp:20: > /usr/include/c++/6.1.1/cstdlib:75:25: error fatal: stdlib.h: No existe el fichero o el directorio > #include_next <stdlib.h> > > stdlib.h should of course be there: > > --> locate stdlib.h > > /usr/include/stdlib.h > /usr/include/bits/stdlib.h > /usr/include/boost/cstdlib.hpp > /usr/include/bsd/stdlib.h > /usr/include/c++/6.1.1/stdlib.h > /usr/include/c++/6.1.1/tr1/stdlib.h > /usr/include/freetype2/freetype/config/ftstdlib.h > /usr/include/isc/stdlib.h > /usr/include/lwres/stdlib.h > /usr/share/man/man0/stdlib.h.0p.gz > > Any ideas? > > Many thanks in advance. > > -- > :: Igor Sosa Mayor :: jos...@gm... :: > :: GnuPG: 0x1C1E2890 :: http://www.gnupg.org/ :: > :: jabberid: rogorido :: :: > > > ------------------------------------------------------------------------------ > Attend Shape: An AT&T Tech Expo July 15-16. Meet us at AT&T Park in San > Francisco, CA to explore cutting-edge tech and listen to tech luminaries > present their vision of the future. This family event has something for > everyone, including kids. Get more information and register today. > http://sdm.link/attshape > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: Igor S. M. <jos...@gm...> - 2016-07-06 08:20:40
|
Hi, in archlinux I get the following error: CPLUS_INCLUDE_PATH=/usr/include:/usr/local/include g++ -fno-rtti -std=c++11 -O2 -fno-exceptions -Wall -I/usr/include -o src/pgnscid.o -c src/pgnscid.cpp In file included from /usr/include/c++/6.1.1/ext/string_conversions.h:41:0, from /usr/include/c++/6.1.1/bits/basic_string.h:5402, from /usr/include/c++/6.1.1/string:52, from src/textbuf.h:21, from src/game.h:24, from src/pgnscid.cpp:20: /usr/include/c++/6.1.1/cstdlib:75:25: error fatal: stdlib.h: No existe el fichero o el directorio #include_next <stdlib.h> stdlib.h should of course be there: --> locate stdlib.h /usr/include/stdlib.h /usr/include/bits/stdlib.h /usr/include/boost/cstdlib.hpp /usr/include/bsd/stdlib.h /usr/include/c++/6.1.1/stdlib.h /usr/include/c++/6.1.1/tr1/stdlib.h /usr/include/freetype2/freetype/config/ftstdlib.h /usr/include/isc/stdlib.h /usr/include/lwres/stdlib.h /usr/share/man/man0/stdlib.h.0p.gz Any ideas? Many thanks in advance. -- :: Igor Sosa Mayor :: jos...@gm... :: :: GnuPG: 0x1C1E2890 :: http://www.gnupg.org/ :: :: jabberid: rogorido :: :: |
From: Ashwin S. <hif...@gm...> - 2016-07-06 03:31:11
|
Hello everyone, First of all, thanks for doing a great job on Scidvdpc. I've decided to start using that over Chessbase. Still, there are many functions that could be tweaked/added of course. I'm not a big programmer myself, but I could help a bit in the translation department. Do you need / Is it possible to translate Scid in Chinese? If yes, I could do that (both simplified & traditional). It would be my very first 'job' on an open source project ever, so it would be nice if someone explained me how to start exactly. For the 'book tuning' tool I got a few suggestions. First of all would it be possible to work with colours (e.g. green for good move, black for unchecked, red for bad more, blue for interesting, yellow for dubious, etc. I think that's the system that's used in aquarium, or at least sth similar). Secondly (and I haven't seen that one before): Is it hard to impletement a 'comment' feature (for adding comments on a certain move)? I know that polyglot books were intended for computer chess, but if you could add comments than they would do more than fine for human books as well. Also, I used to be a fairly decent chessplayer, so if any testing or so I could help. Ashwin Sewambar Skype: ashwin.sewambar1982  |
From: Steve A <ste...@gm...> - 2016-06-11 08:16:16
|
For some reason , we did not have a bugs forum, but this is now at https://sourceforge.net/p/scidvspc/tickets/ --- I have made some changes to the Fics offers graph.. hopefully it is more responsive, and bug free. --- In the engine configuration window (Control-A), the Date field now represents the Modified time (mtime) of the engine executable. The new Date will be set when the engine configuration is run. --- And there's a few shortcut changes in subversion. I think the new shortcuts are more commonly used than the old ones. Also, the book window has a toolbar icon, while board options does not. Control-b is board options (previously book) Control-B is setup board (previously Board search) Control-G is general search (previously Control-H) Steve On Wed, May 4, 2016 at 4:52 PM, Steve A <ste...@gm...> wrote: >> Can we please have back a keyboard shortcut for setup board? > > Hmmm - it's hard to find a key for this. They're all used. > > Hopefully, I fixed up phalanx not restarting > properly in the tacgame feature, and added resign buttons to tacgame > and serious game (UCI). > Playing stockfish, the Skill Level should also be shown (in the pgn > header) if it has been set > > cheers, S. |
From: Shitikanth K. <shi...@ic...> - 2016-05-26 13:44:25
|
>> Can we please have back a keyboard shortcut for setup board? > Hmmm - it's hard to find a key for this. They're all used. How about "Control-U"? That's what I have it mapped to on my instance of scidvspc anyways. |
From: Steve A <ste...@gm...> - 2016-05-04 06:52:55
|
> Can we please have back a keyboard shortcut for setup board? Hmmm - it's hard to find a key for this. They're all used. Hopefully, I fixed up phalanx not restarting properly in the tacgame feature, and added resign buttons to tacgame and serious game (UCI). Playing stockfish, the Skill Level should also be shown (in the pgn header) if it has been set cheers, S. |
From: Kevin T. <kev...@gm...> - 2016-05-03 16:06:04
|
Can we please have back a keyboard shortcut for setup board? Thanks, --Kevin Taylor |
From: Alex W. <al...@un...> - 2016-04-27 17:13:15
|
>> Index: tcl/tools/analysis.tcl >> =================================================================== >> --- tcl/tools/analysis.tcl (revision 2523) >> +++ tcl/tools/analysis.tcl (working copy) >> @@ -3544,6 +3544,9 @@ >> append cmd { [ } " after $delay sendPosToEngineUCI $n $delay >> " { ] } >> set analysis(after$n) [eval [list after idle $cmd]] >> } else { >> + if {[sc_pos moves] == {}} { >> + return >> + } >> ### Dont send position if annotating and in book >> if { $::annotate(Engine) == $n && ! $::wentOutOfBook && >> $::useAnalysisBook} { >> bookAnnotation > > Sorry about that. I just updated the bug > https://bugzilla.redhat.com/show_bug.cgi?id=1325013 so that it is > public. > > Thanks for the patch. On Monday, I can drop that patch into the RPM > that I've built for Fedora, rebuild it, and test it out. Thanks for > the quick response! The patch worked. I've already incorporated it into the Fedora build at http://copr.fedoraproject.org/coprs/awood/scid_vs_pc Thanks for the assistance! --------------- Regards, Alex |
From: Alex W. <al...@un...> - 2016-04-23 18:00:13
|
On 4/22/2016 8:26 PM, Steve A wrote: > I cant see the bug report, even after joining their bugzilla. > > But if they are happy to have their app crash with very reasonable > input... i guess we should probably add a safeguard to handle it. > Stockfish does many unfriendly things in a way *no* other engine does. > > This should handle it (also attached) and will probably get comitted, > but as my version of SF doesnt crash, i cant test it. > > Index: tcl/tools/analysis.tcl > =================================================================== > --- tcl/tools/analysis.tcl (revision 2523) > +++ tcl/tools/analysis.tcl (working copy) > @@ -3544,6 +3544,9 @@ > append cmd { [ } " after $delay sendPosToEngineUCI $n $delay " { ] } > set analysis(after$n) [eval [list after idle $cmd]] > } else { > + if {[sc_pos moves] == {}} { > + return > + } > ### Dont send position if annotating and in book > if { $::annotate(Engine) == $n && ! $::wentOutOfBook && > $::useAnalysisBook} { > bookAnnotation Sorry about that. I just updated the bug https://bugzilla.redhat.com/show_bug.cgi?id=1325013 so that it is public. Thanks for the patch. On Monday, I can drop that patch into the RPM that I've built for Fedora, rebuild it, and test it out. Thanks for the quick response! ------------ Regards, Alex P.S. I'm 99.99% sure I'm subscribed properly to the mailing list, but Steve, if you have to moderate this email let me know and I'll try to get it figured out. |
From: Jerome M. <jmo...@gm...> - 2016-04-23 12:22:34
|
Hello I can t réplicate it on ubuntu and sf7 for the moment but i keep go on with your position Le 23 Avr. 2016 02:26, "Steve A" <ste...@gm...> a écrit : > I cant see the bug report, even after joining their bugzilla. > > But if they are happy to have their app crash with very reasonable > input... i guess we should probably add a safeguard to handle it. > Stockfish does many unfriendly things in a way *no* other engine does. > > This should handle it (also attached) and will probably get comitted, > but as my version of SF doesnt crash, i cant test it. > > Index: tcl/tools/analysis.tcl > =================================================================== > --- tcl/tools/analysis.tcl (revision 2523) > +++ tcl/tools/analysis.tcl (working copy) > @@ -3544,6 +3544,9 @@ > append cmd { [ } " after $delay sendPosToEngineUCI $n $delay " { > ] } > set analysis(after$n) [eval [list after idle $cmd]] > } else { > + if {[sc_pos moves] == {}} { > + return > + } > ### Dont send position if annotating and in book > if { $::annotate(Engine) == $n && ! $::wentOutOfBook && > $::useAnalysisBook} { > bookAnnotation > > On Fri, Apr 22, 2016 at 12:27 AM, Alex Wood <al...@un...> wrote: > > Hi, > > > > I configured ScidVsPC to use the Stockfish chess engine and noticed an > > issue where Stockfish would crash when asked to evaluate a position > > already in checkmate. This issues happens frequently if Stockfish is > > running during the checkmate in N training. Solving the puzzle results > > in a crash. > > > > I filed a bug on the issue at > > https://bugzilla.redhat.com/show_bug.cgi?id=1325013 but the maintainer > > attributed the issue to Stockfish being asked to evaluate an invalid > > move. Here's the engine log of an example crash: > > > > Engine: readyok > > Scid : position fen 4k3/8/4K2Q/8/8/8/8/8 w - - 3 8 > > Scid : go infinite > > [...] Engine analysis here > > Scid : stop > > Scid : isready > > Engine: readyok > > Engine: bestmove h6h8 > > Scid : position fen 4k3/8/4K2Q/8/8/8/8/8 w - - 3 8 moves h6h8 > > Scid : go infinite > > Engine: info depth 0 score mate 0 > > Scid : stop > > Scid : isready > > Engine: readyok > > Scid : position fen 4k3/8/4K2Q/8/8/8/8/8 w - - 3 8 moves h6h8 > > Scid : go infinite > > Engine: bestmove (none) > > Note: Engine terminated without warning. > > Note: Engine terminated without exit code: "\"$standard_error\"" > > > > Any thoughts or help would be greatly appreciated! > > ------------ > > Regards, > > Alex > > > > > > > ------------------------------------------------------------------------------ > > Find and fix application performance issues faster with Applications > Manager > > Applications Manager provides deep performance insights into multiple > tiers of > > your business applications. It resolves application problems quickly and > > reduces your MTTR. Get your free trial! > > https://ad.doubleclick.net/ddm/clk/302982198;130105516;z > > _______________________________________________ > > Scidvspc-users mailing list > > Sci...@li... > > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > ------------------------------------------------------------------------------ > Find and fix application performance issues faster with Applications > Manager > Applications Manager provides deep performance insights into multiple > tiers of > your business applications. It resolves application problems quickly and > reduces your MTTR. Get your free trial! > https://ad.doubleclick.net/ddm/clk/302982198;130105516;z > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > |
From: Gregor C. <re...@gm...> - 2016-04-23 06:54:07
|
Of course, this crash is a severe Stockfish bug, a full.-hearted implementation would test the position before analyzing. But that's not the only issue with Stockfish. Stockfish is designed for reaching high ELO ratings, it is doing this with aggressive pruning. In analyze mode this aggressive pruning has the effect that Stockfish is often overlooking even simple drawing combinations, and other quite obvious things. For analysis mode alternative engines are of interest, but I don't know which engines are the best for analysis. Some years ago (the free version of) Zappa was a very good engines for wild positions, but the last release is 2005. Gregor |
From: Steve A <ste...@gm...> - 2016-04-23 00:26:31
|
I cant see the bug report, even after joining their bugzilla. But if they are happy to have their app crash with very reasonable input... i guess we should probably add a safeguard to handle it. Stockfish does many unfriendly things in a way *no* other engine does. This should handle it (also attached) and will probably get comitted, but as my version of SF doesnt crash, i cant test it. Index: tcl/tools/analysis.tcl =================================================================== --- tcl/tools/analysis.tcl (revision 2523) +++ tcl/tools/analysis.tcl (working copy) @@ -3544,6 +3544,9 @@ append cmd { [ } " after $delay sendPosToEngineUCI $n $delay " { ] } set analysis(after$n) [eval [list after idle $cmd]] } else { + if {[sc_pos moves] == {}} { + return + } ### Dont send position if annotating and in book if { $::annotate(Engine) == $n && ! $::wentOutOfBook && $::useAnalysisBook} { bookAnnotation On Fri, Apr 22, 2016 at 12:27 AM, Alex Wood <al...@un...> wrote: > Hi, > > I configured ScidVsPC to use the Stockfish chess engine and noticed an > issue where Stockfish would crash when asked to evaluate a position > already in checkmate. This issues happens frequently if Stockfish is > running during the checkmate in N training. Solving the puzzle results > in a crash. > > I filed a bug on the issue at > https://bugzilla.redhat.com/show_bug.cgi?id=1325013 but the maintainer > attributed the issue to Stockfish being asked to evaluate an invalid > move. Here's the engine log of an example crash: > > Engine: readyok > Scid : position fen 4k3/8/4K2Q/8/8/8/8/8 w - - 3 8 > Scid : go infinite > [...] Engine analysis here > Scid : stop > Scid : isready > Engine: readyok > Engine: bestmove h6h8 > Scid : position fen 4k3/8/4K2Q/8/8/8/8/8 w - - 3 8 moves h6h8 > Scid : go infinite > Engine: info depth 0 score mate 0 > Scid : stop > Scid : isready > Engine: readyok > Scid : position fen 4k3/8/4K2Q/8/8/8/8/8 w - - 3 8 moves h6h8 > Scid : go infinite > Engine: bestmove (none) > Note: Engine terminated without warning. > Note: Engine terminated without exit code: "\"$standard_error\"" > > Any thoughts or help would be greatly appreciated! > ------------ > Regards, > Alex > > > ------------------------------------------------------------------------------ > Find and fix application performance issues faster with Applications Manager > Applications Manager provides deep performance insights into multiple tiers of > your business applications. It resolves application problems quickly and > reduces your MTTR. Get your free trial! > https://ad.doubleclick.net/ddm/clk/302982198;130105516;z > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: Alex W. <al...@un...> - 2016-04-21 14:52:34
|
Hi, I configured ScidVsPC to use the Stockfish chess engine and noticed an issue where Stockfish would crash when asked to evaluate a position already in checkmate. This issues happens frequently if Stockfish is running during the checkmate in N training. Solving the puzzle results in a crash. I filed a bug on the issue at https://bugzilla.redhat.com/show_bug.cgi?id=1325013 but the maintainer attributed the issue to Stockfish being asked to evaluate an invalid move. Here's the engine log of an example crash: Engine: readyok Scid : position fen 4k3/8/4K2Q/8/8/8/8/8 w - - 3 8 Scid : go infinite [...] Engine analysis here Scid : stop Scid : isready Engine: readyok Engine: bestmove h6h8 Scid : position fen 4k3/8/4K2Q/8/8/8/8/8 w - - 3 8 moves h6h8 Scid : go infinite Engine: info depth 0 score mate 0 Scid : stop Scid : isready Engine: readyok Scid : position fen 4k3/8/4K2Q/8/8/8/8/8 w - - 3 8 moves h6h8 Scid : go infinite Engine: bestmove (none) Note: Engine terminated without warning. Note: Engine terminated without exit code: "\"$standard_error\"" Any thoughts or help would be greatly appreciated! ------------ Regards, Alex |
From: Steve A <ste...@gm...> - 2016-04-13 06:27:00
|
It is the fixed font. Options->Fonts->Fixed, Or use Control+Wheel mouse in the engine window. S.A. On Wed, Apr 13, 2016 at 1:06 PM, Vinay Doma <vin...@gm...> wrote: > Is it possible to increase the font size of the text of the engine output? I > couldn't find anything in the menu options, but was wondering if it is > possible through modifying the tcl files. > > Thanks, > Vinay > > ------------------------------------------------------------------------------ > Find and fix application performance issues faster with Applications Manager > Applications Manager provides deep performance insights into multiple tiers > of > your business applications. It resolves application problems quickly and > reduces your MTTR. Get your free trial! > https://ad.doubleclick.net/ddm/clk/302982198;130105516;z > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Vinay D. <vin...@gm...> - 2016-04-13 03:06:24
|
Is it possible to increase the font size of the text of the engine output? I couldn't find anything in the menu options, but was wondering if it is possible through modifying the tcl files. Thanks, Vinay |
From: Maksim G. <ma...@gm...> - 2016-04-10 13:29:13
|
Awesome On Sun, Apr 10, 2016 at 12:31 AM Steve A <ste...@gm...> wrote: > Hmm - seem reasonable i guess. So have committed the change. > > --- tcl/game.tcl (revision 2496) > +++ tcl/game.tcl (working copy) > @@ -247,6 +247,7 @@ > } > refreshWindows > ::bookmarks::AddCurrentGame > + after idle {focus -force .main} > } > > On Sun, Apr 10, 2016 at 9:34 AM, Maksim Grinman <ma...@gm...> wrote: > > When you double click a game in the game list, would it make sense to > > auto-focus the game window? I often expect this and start hitting the > right > > arrow key, thinking it will start going through the game. Instead I have > to > > then click on the board window since the game list remains active. > > > > > ------------------------------------------------------------------------------ > > Find and fix application performance issues faster with Applications > Manager > > Applications Manager provides deep performance insights into multiple > tiers > > of > > your business applications. It resolves application problems quickly and > > reduces your MTTR. Get your free trial! http://pubads.g.doubleclick.net/ > > gampad/clk?id=1444514301&iu=/ca-pub-7940484522588532 > > _______________________________________________ > > Scidvspc-users mailing list > > Sci...@li... > > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > > > |
From: Steve A <ste...@gm...> - 2016-04-10 05:37:02
|
Thanks for that. I have made a new directory in the SF file pages explicitly for chess pieces. https://sourceforge.net/projects/scidvspc/files/support%20files/chess%20pieces/ and uploaded the new pieces (and your instructions/script) there. Of course, the files are a bit all-over-the-place, and could be made better. SVG makes some great quality pieces, and we probably need an exhaustive SVG how-to. cheers, S. On Sun, Apr 10, 2016 at 2:15 AM, Alan Whiteman <a.c...@gm...> wrote: > Wonderful! I'll try this later. It would really be nice to have a > built-in function within the Scidvspc interface itself to generate new > pieces (sans svg, of course.) > > > On 04/09/2016 07:56 AM, Spelemann wrote: >> Here is a new piece set (in two versions): >> >> http://bibelkanon.net/ymse/scidvspc/Paul_A.tcl >> http://bibelkanon.net/ymse/scidvspc/Paul_B.tcl >> >> >> >> Screenshots: >> >> http://bibelkanon.net/ymse/scidvspc/Paul_A.png >> http://bibelkanon.net/ymse/scidvspc/Paul_B.png >> >> >> >> Image source files: >> >> http://bibelkanon.net/ymse/scidvspc/Paul_A.svg >> http://bibelkanon.net/ymse/scidvspc/Paul_B.svg >> >> >> >> Perl script to generate piece set: >> >> http://bibelkanon.net/ymse/scidvspc/create_piece_set.pl >> >> >> >> All in one: >> >> http://bibelkanon.net/ymse/scidvspc/piece_set.zip >> >> >> >> Licenses: >> >> Graphics: CC BY 4.0 >> Code: Same as Scid vs. PC >> >> >> >> Script's help text: >> >> >> H E L P >> >> Create a new piece set to Scid vs. PC. >> The outfile should be placed in the >> subfolder "pieces" of the user directory. >> >> Use an svg-image as source file. >> Inkscape is needed to process the image. >> >> The pieces should be arranged in one row, >> in the following order (left to right): >> >> white >> pawn, knight, bishop, rook, queen, king >> >> black >> pawn, knight, bishop, rook, queen, king >> >> >> Parameters: >> title: name of piece set >> out: outfile >> min: min piece height (25) >> max: max piece height (160) >> step: increment from min to max (5) >> tmp: name of temporary png-file (tmp.png) >> ink: command to run Inkscape (inkscape) >> >> Standard values in paranthesis. >> Standard values of title and out >> are made from name of source file. >> Place name of source file at the end. >> >> Example: [...] title='Paul A' Paul_A.svg >> >> ------------------------------------------------------------------------------ >> Find and fix application performance issues faster with Applications Manager >> Applications Manager provides deep performance insights into multiple tiers of >> your business applications. It resolves application problems quickly and >> reduces your MTTR. Get your free trial! http://pubads.g.doubleclick.net/ >> gampad/clk?id=1444514301&iu=/ca-pub-7940484522588532 >> _______________________________________________ >> Scidvspc-users mailing list >> Sci...@li... >> https://lists.sourceforge.net/lists/listinfo/scidvspc-users >> > > > > ------------------------------------------------------------------------------ > Find and fix application performance issues faster with Applications Manager > Applications Manager provides deep performance insights into multiple tiers of > your business applications. It resolves application problems quickly and > reduces your MTTR. Get your free trial! http://pubads.g.doubleclick.net/ > gampad/clk?id=1444514301&iu=/ca-pub-7940484522588532 > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users |
From: Steve A <ste...@gm...> - 2016-04-10 04:31:38
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Hmm - seem reasonable i guess. So have committed the change. --- tcl/game.tcl (revision 2496) +++ tcl/game.tcl (working copy) @@ -247,6 +247,7 @@ } refreshWindows ::bookmarks::AddCurrentGame + after idle {focus -force .main} } On Sun, Apr 10, 2016 at 9:34 AM, Maksim Grinman <ma...@gm...> wrote: > When you double click a game in the game list, would it make sense to > auto-focus the game window? I often expect this and start hitting the right > arrow key, thinking it will start going through the game. Instead I have to > then click on the board window since the game list remains active. > > ------------------------------------------------------------------------------ > Find and fix application performance issues faster with Applications Manager > Applications Manager provides deep performance insights into multiple tiers > of > your business applications. It resolves application problems quickly and > reduces your MTTR. Get your free trial! http://pubads.g.doubleclick.net/ > gampad/clk?id=1444514301&iu=/ca-pub-7940484522588532 > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Maksim G. <ma...@gm...> - 2016-04-09 23:34:33
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When you double click a game in the game list, would it make sense to auto-focus the game window? I often expect this and start hitting the right arrow key, thinking it will start going through the game. Instead I have to then click on the board window since the game list remains active. |
From: Alan W. <a.c...@gm...> - 2016-04-09 16:15:51
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Wonderful! I'll try this later. It would really be nice to have a built-in function within the Scidvspc interface itself to generate new pieces (sans svg, of course.) On 04/09/2016 07:56 AM, Spelemann wrote: > Here is a new piece set (in two versions): > > http://bibelkanon.net/ymse/scidvspc/Paul_A.tcl > http://bibelkanon.net/ymse/scidvspc/Paul_B.tcl > > > > Screenshots: > > http://bibelkanon.net/ymse/scidvspc/Paul_A.png > http://bibelkanon.net/ymse/scidvspc/Paul_B.png > > > > Image source files: > > http://bibelkanon.net/ymse/scidvspc/Paul_A.svg > http://bibelkanon.net/ymse/scidvspc/Paul_B.svg > > > > Perl script to generate piece set: > > http://bibelkanon.net/ymse/scidvspc/create_piece_set.pl > > > > All in one: > > http://bibelkanon.net/ymse/scidvspc/piece_set.zip > > > > Licenses: > > Graphics: CC BY 4.0 > Code: Same as Scid vs. PC > > > > Script's help text: > > > H E L P > > Create a new piece set to Scid vs. PC. > The outfile should be placed in the > subfolder "pieces" of the user directory. > > Use an svg-image as source file. > Inkscape is needed to process the image. > > The pieces should be arranged in one row, > in the following order (left to right): > > white > pawn, knight, bishop, rook, queen, king > > black > pawn, knight, bishop, rook, queen, king > > > Parameters: > title: name of piece set > out: outfile > min: min piece height (25) > max: max piece height (160) > step: increment from min to max (5) > tmp: name of temporary png-file (tmp.png) > ink: command to run Inkscape (inkscape) > > Standard values in paranthesis. > Standard values of title and out > are made from name of source file. > Place name of source file at the end. > > Example: [...] title='Paul A' Paul_A.svg > > ------------------------------------------------------------------------------ > Find and fix application performance issues faster with Applications Manager > Applications Manager provides deep performance insights into multiple tiers of > your business applications. It resolves application problems quickly and > reduces your MTTR. Get your free trial! http://pubads.g.doubleclick.net/ > gampad/clk?id=1444514301&iu=/ca-pub-7940484522588532 > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users > |
From: Spelemann <sve...@ha...> - 2016-04-09 14:56:39
|
Here is a new piece set (in two versions): http://bibelkanon.net/ymse/scidvspc/Paul_A.tcl http://bibelkanon.net/ymse/scidvspc/Paul_B.tcl Screenshots: http://bibelkanon.net/ymse/scidvspc/Paul_A.png http://bibelkanon.net/ymse/scidvspc/Paul_B.png Image source files: http://bibelkanon.net/ymse/scidvspc/Paul_A.svg http://bibelkanon.net/ymse/scidvspc/Paul_B.svg Perl script to generate piece set: http://bibelkanon.net/ymse/scidvspc/create_piece_set.pl All in one: http://bibelkanon.net/ymse/scidvspc/piece_set.zip Licenses: Graphics: CC BY 4.0 Code: Same as Scid vs. PC Script's help text: H E L P Create a new piece set to Scid vs. PC. The outfile should be placed in the subfolder "pieces" of the user directory. Use an svg-image as source file. Inkscape is needed to process the image. The pieces should be arranged in one row, in the following order (left to right): white pawn, knight, bishop, rook, queen, king black pawn, knight, bishop, rook, queen, king Parameters: title: name of piece set out: outfile min: min piece height (25) max: max piece height (160) step: increment from min to max (5) tmp: name of temporary png-file (tmp.png) ink: command to run Inkscape (inkscape) Standard values in paranthesis. Standard values of title and out are made from name of source file. Place name of source file at the end. Example: [...] title='Paul A' Paul_A.svg |
From: Alan W. <a.c...@gm...> - 2016-04-05 19:53:14
|
Ditto here... On 04/05/2016 04:17 AM, Steve Steinitz wrote: > > Thanks so much Steven. > > Now that my pieces are working again… I like the shape of the Merida 2 > set, but the yellow tint clashes with my board colors. Does anyone > have a pure white Merida 2 set? Or, are there instructions somewhere > on how to create piece sets? I have some beautiful Merida pgn files > lying around… > > Cheers, > > Steve > > On 5 Apr 16, at 5:46pm, Steve A <ste...@gm...> wrote: > > This should fix it. The latest OS X is missing some tcl packages. > Find attached the missing package, and install it into ScidvsPC > app with something like > > tar xzf Img1.4.tgz > mv Img1.4 /Applications/ScidvsMac.app/Contents/Frameworks/Img1.4 > > I'll have to make a new release i guess. > > S.A. > > > > ------------------------------------------------------------------------------ > > > _______________________________________________ > Scidvspc-users mailing list > Sci...@li... > https://lists.sourceforge.net/lists/listinfo/scidvspc-users |