From: Paulo J. M. <poc...@gm...> - 2006-03-14 08:44:43
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Thanks, I am already annotating my games... Thanks for the excellent softwa= re. Since perfect is not enough I would ask for a prettier interface on Linux. = :) Cheers, Paulo Matos On 14/03/06, Denis Navas <dn...@so...> wrote: > Paulo J. Matos asked how to annotate a game. > > With SCID 3.6.1, I load a pgn file, load the first game, selected in > 'Tools', 'engine for analysis' (Ctrl + Shift + A) and when the engine pan= el > showed up, clicked on 'annotate', selected 5 sec and only the worst moves= . > This is what I get: > > > [Event "XXIII SuperGM"] > [Site "Morelia/Linares MEX/ESP"] > [Date "2006.03.03"] > [Round "8"] > [White "Leko, P"] > [Black "Vallejo Pons, F"] > [Result "1/2-1/2"] > [WhiteElo "2740"] > [BlackElo "2650"] > [ECO "B90"] > [EventDate "2006.02.18"] > > 1.e4 c5 2.Nf3 d6 3.d4 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.f3 e5 7.Nb3 Be6 8. > Be3 Nbd7 9.g4 h6 10.Qd2 b5 11.O-O-O Qc7 ( {+0.65/9 Crafty 20.1} 11... > Be7 12.h4 Nb6 13.Qf2 Nfd7 14.Nd5 Bxd5 15.exd5 O-O 16.Be2 ) 12.Nd5 > Bxd5 13.exd5 Nb6 ( {+0.69/9 Crafty 20.1} 13...Be7 14.h4 Nb6 15.Bxb6 > Qxb6 16.Bh3 Qd8 17.g5 Nd7 18.gxh6 gxh6 19.Bxd7+ Qxd7 ) 14.Bxb6 Qxb6 > 15.Qa5 ( {+0.60/9 Crafty 20.1} 15.Re1 Be7 16.h4 Qb7 17.Rd1 Qb6 18.Kb1 > Kd8 19.Bd3 b4 20.Bf5 Qb5 {HT} ) 15...Qb7 ( {+0.34/10 Crafty 20.1} > 15...Qxa5 16.Nxa5 Rc8 17.c4 e4 18.Re1 Kd7 19.Bh3 g5 20.Rhf1 Bg7 21. > fxe4 bxc4 ) 16.Qb4 ( {+0.62/9 Crafty 20.1} 16.Qd2 Be7 17.h4 Rc8 18. > Be2 Rf8 19.g5 hxg5 20.hxg5 Nd7 ) 16...Be7 17.h4 ( {+0.58/9 Crafty > 20.1} 17.a4 Rb8 18.axb5 axb5 19.Na5 Qb6 20.Rd2 O-O 21.Nc6 Nxd5 22. > Nxe7+ Nxe7 23.Qxd6 Qxd6 24.Rxd6 ) 17...Rb8 ( {+0.57/8 Crafty 20.1} > 17...Rc8 18.Qd2 Nh7 19.Na5 Qd7 20.Nc6 O-O 21.Bd3 ) 18.Na5 ( {+0.53/9 > Crafty 20.1} 18.Qd2 Bd8 19.Kb1 Ke7 20.Bh3 Bb6 21.Rhe1 Rbc8 22.g5 ) > 18...Nxd5 19.Qe4 ( {+0.33/11 Crafty 20.1} 19.Qxd6 Bxd6 20.Nxb7 Rxb7 > 21.Rxd5 Ke7 22.Be2 Rd7 23.Rhd1 Ke6 24.h5 ) 19...Qb6 20.Rxd5 ( { > +0.01/10 Crafty 20.1} 20.Qxd5 Qxa5 21.Qc6+ Kd8 22.Rxd6+ Bxd6 23.Qxd6+ > Kc8 24.Qc6+ Kd8 25.Qd6+ ) 20...Qxa5 21.Kb1 h5 ( {-0.10/8 Crafty 20.1} > 21...Qb6 22.a4 b4 23.Bc4 Rc8 24.Qd3 a5 25.Re1 ) 22.f4 ( {+0.10/9 > Crafty 20.1} 22.g5 Qb6 23.Be2 Rf8 24.f4 exf4 25.Rf1 Qe3 26.Rxf4 ) > 22...exf4 23.g5 ( {+0.01/8 Crafty 20.1} 23.gxh5 Rh6 24.Bh3 Qa4 25.Rd4 > Qa5 26.Rd5 ) 23...O-O ( {+0.20/8 Crafty 20.1} 23...Qc7 24.Be2 O-O 25. > Qxf4 Rbc8 26.Qe4 g6 27.Rhd1 {HT} ) 24.g6 ( {+0.02/8 Crafty 20.1} 24. > c4 Qc7 25.cxb5 Qb7 26.Bg2 f5 27.Qxf4 axb5 ) 24...Bf6 ( {-0.10/8 > Crafty 20.1} 24...Qc7 25.gxf7+ Kxf7 26.Qxf4+ Ke8 27.Qe4 Rf2 28.Bd3 b4 > 29.Re1 a5 30.Rxh5 ) 1/2-1/2 > > Once is reached the end of the game the analysis is finished, but the eng= ine > is still running. It does not cycle through all the games in the file. > > The aditional annotations I get, is a small modification made to SCID cod= e, > to add the name of the engine. > > But, you could see that SCID can annotate a whole game. If you advance t= o > the nex game, (Ctrl + down arrow) it starts analyzing the next game, but = not > annotating. Also, if you do this, the analysis does not get saved (I ope= ned > a pgn file), but if you use a scid db file and move to the next game it w= ill > remind you that this action will through away the changes. > > Matos interest, is a good point to an improvement to SCID code reusing wh= at > is already written. > > > > -- Paulo Jorge Matos - pocm at sat inesc-id pt Web: http://sat.inesc-id.pt/~pocm Computer and Software Engineering INESC-ID - SAT Group |