From: Alexander W. <a.w...@ph...> - 2008-09-25 14:25:13
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Benoit St-Pierre wrote: Hi! > I could add icons, if I have some garantee that they are > stable. I'll even create a folder for them. Would you mind using filenames like in the tcl/tk-code? One Could then imagine to extract the icons back from the source. They're stored as base64-encoded gif, therefore it should be "possible" to convert them back to gif. In case, I could check into this issue. > The "open folder" information would be enough if I had > introduced the descriptions the part of the window at the > bottom of the main window. In fact, I did not introduce > the Action Toolbar yet. These are examples of problems I > am encountering : tutorials suffer from conceptual > bootstrapping problem, it seems. Yes. They run into a bunch of hen-egg-problems... > The actual problem I am facing is choosing between opening > a game and looking at it, or creating first a Scid > database and porting the PGN file to it. I am thinking of > the latter solution, as it seems more natural. But I feel > the reader might get impatient. I could always refer to > an eventual Scid fot the Impatient, but still. I feel it important that the reader understands that he can not really work _on_ the PGN. So I'd base the description on how to get it into a database, and just add a sidenote "if you only want to view." > We could maintain Unix and Win versions of the > screenshots, but I don't have access to a Unix platform > yet. (I still can't install Scid on my Mac, btw.) Sorry, I can't help you on OS X, but maybe Cory can give you a hint? -- Kind regards, / War is Peace. | Freedom is Slavery. Alexander Wagner | Ignorance is Strength. | | Theory : G. Orwell, "1984" / In practice: USA, since 2001 |