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From: Jean-Philippe P. <hex...@gm...> - 2011-04-05 16:09:46
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There was a great post about that by Zach on some mailing list or
other some time ago but I couldn't find it so I'll paraphrase.
The easiest way to dump an image is to do the dumping before threads
even enter the picture at all.
So you make a load.lisp file containing the code to load everything
you need in the image, and the last thing this file does is invoke
SAVE-LISP-AND-DIE.
Then it's a simple matter of "sbcl --script load.lisp" and you have your image!
On Tue, Apr 5, 2011 at 9:41 AM, Tamas K Papp <tk...@gm...> wrote:
> Hi,
>
> I am debugging a library with an FFI which sometimes segfaults because
> of memory problems (not a problem with SBCL, but bugs in the interface
> I am writing). Then I have to restart the lisp process, load
> everything, etc, which is a bit cumbersome.
>
> I thought of saving a lisp image at a "safe" point (ie before testing
> the buggy functions) and reloading it, but I could not figure out how
> to do this in SLIME. The reloading looks easy with
>
> (setq slime-lisp-implementations
> '((my-image ("sbcl" "--core /home/tpapp/my.core"))))
>
> in my .emacs, but when I want to use
>
> CL-USER> (sb-ext:save-lisp-and-die #P"/home/tpapp/my.core")
>
> SBCL complains about multiple threads -- I guess this is SLIME/swank,
> I don't use threads in my code. I looked at the docs, which told me
> that I can take care of this with SB-EXT:*SAVE-HOOKS*, but I don't
> know how to go about this. I wonder if someone could give me
> details/examples on how to establish a workflow of saving and using
> images with SLIME & SBCL.
>
> Thanks,
>
> Tamas
>
> PS.: If that matters, I am using SBCL 1.0.45 (but I can upgrade if
> necessary) and SLIME 2011-03-13.
>
>
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