Hi!
Recently in Ardour 6 I'm experiencing problems wiht Samplv1.
https://www.youtube.com/watch?v=uqRI5HhdUdM
I'm tryingto play a simple drum sample, but it seems to either chop off the head of the sample, or cut it short randomly.
I have no idea what's going on, but it makes it extremely inconsistent between notes.
could it be that you have just a spike on the DCA EG ? ie. attack=0 followed by a very short decay? i mean what actually is the idea? it seems to me you're aiming at the glitch genre :) having high-energetic (bassy?) short samples being cut off that way is asking for psico-acustic artififacts for sure :)
and also, i believe the randomness you're telling is due to different velocities and durations of the notes: remember a note-off triggers the release phase of an EG, something that is not quite deterministic specially on short lived percussive samples--yeah samplv1 is rigged for melodic performances; for procussive ones, try drumkv1.
cheers
Last edit: Rui Nuno Capela 2020-06-20
I think I might have. Is that a known issue?
On Sat, Jun 20, 2020, 22:38 Rui Nuno Capela rncbc@users.sourceforge.net
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#19well, i guess it's that kind of issue "you get what you ask for" be like ;)
cheers
Umm, I don't think that's the case.
If Samplv1's behaviour would be consistent, I'd just say I've programmed
the patch wrong. But no, I set the envelopes to do what I wanted, but they
randomly glitch out and play truncated notes.
If I've set the envelopes wrong I would have the wrong sound every single
time, not 50 or 20% of the times. I didn't enable a "randomly mess stuff
up" option. At least not knowingly.
That's why I'm reporting this as a software problem.
On Sun, Jun 21, 2020, 11:53 Rui Nuno Capela rncbc@users.sourceforge.net
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#19have you tried a sequence of the very same notes, very same duration and exactly the very same velocity? do they sound randomly different or arae they get truncated up differently?
that would be evidence of a software problem (either the plugin or the host, most likely the former ;))
before dismissing it as a problem in the software, please, have you tried at least to increase the envelop decay, and also importantly, let the sustain level be meaningful as the release time as well? do you get the same strange behavior?
as said, having a short spike in the envelope (attack=0, decay=0 (or otherwise very short) and sustain=release=0 is NOT a setting that is perfect or immune to significant changes in behavior when facing the slightest of differences on note velocity and duration (time between a note-on and the corresponding note-off).
Oh, I see now.
Ardour is known for its timing errors with MIDI, that cause all sorts of
glitches.
I am using Attack, Sustain and Release at 0, but the decay is always
non-zero.
I think I'll try to come up with some test to see if I can reproduce this
problem.
The lengths of notes in Ardour didn't seem to affect this though.
On Sun, Jun 21, 2020, 19:45 Rui Nuno Capela rncbc@users.sourceforge.net
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#19