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#19 Samplv1 chokes randomly

git_head
closed
nobody
None
2020-08-05
2020-06-20
unfa
No

Hi!

Recently in Ardour 6 I'm experiencing problems wiht Samplv1.

https://www.youtube.com/watch?v=uqRI5HhdUdM

I'm tryingto play a simple drum sample, but it seems to either chop off the head of the sample, or cut it short randomly.

I have no idea what's going on, but it makes it extremely inconsistent between notes.

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Tickets: #19

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  • Rui Nuno Capela

    Rui Nuno Capela - 2020-06-20

    could it be that you have just a spike on the DCA EG ? ie. attack=0 followed by a very short decay? i mean what actually is the idea? it seems to me you're aiming at the glitch genre :) having high-energetic (bassy?) short samples being cut off that way is asking for psico-acustic artififacts for sure :)

    and also, i believe the randomness you're telling is due to different velocities and durations of the notes: remember a note-off triggers the release phase of an EG, something that is not quite deterministic specially on short lived percussive samples--yeah samplv1 is rigged for melodic performances; for procussive ones, try drumkv1.

    cheers

     

    Last edit: Rui Nuno Capela 2020-06-20
    • unfa

      unfa - 2020-06-20

      I think I might have. Is that a known issue?

      On Sat, Jun 20, 2020, 22:38 Rui Nuno Capela rncbc@users.sourceforge.net
      wrote:

      could it be that you have just a spike on the DCA EG ? ie. attack=0
      followed by a very short decay?


      Status: open
      Milestone: git_head
      Created: Sat Jun 20, 2020 06:40 PM UTC by unfa
      Last Updated: Sat Jun 20, 2020 06:40 PM UTC
      Owner: nobody
      Attachments:

      Hi!

      Recently in Ardour 6 I'm experiencing problems wiht Samplv1.

      https://www.youtube.com/watch?v=uqRI5HhdUdM

      I'm tryingto play a simple drum sample, but it seems to either chop off
      the head of the sample, or cut it short randomly.

      I have no idea what's going on, but it makes it extremely inconsistent
      between notes.


      Sent from sourceforge.net because you indicated interest in
      https://sourceforge.net/p/samplv1/tickets/19/

      To unsubscribe from further messages, please visit
      https://sourceforge.net/auth/subscriptions/

       

      Related

      Tickets: #19

      • Rui Nuno Capela

        Rui Nuno Capela - 2020-06-21

        well, i guess it's that kind of issue "you get what you ask for" be like ;)

        cheers

         
        • unfa

          unfa - 2020-06-21

          Umm, I don't think that's the case.

          If Samplv1's behaviour would be consistent, I'd just say I've programmed
          the patch wrong. But no, I set the envelopes to do what I wanted, but they
          randomly glitch out and play truncated notes.

          If I've set the envelopes wrong I would have the wrong sound every single
          time, not 50 or 20% of the times. I didn't enable a "randomly mess stuff
          up" option. At least not knowingly.

          That's why I'm reporting this as a software problem.

          On Sun, Jun 21, 2020, 11:53 Rui Nuno Capela rncbc@users.sourceforge.net
          wrote:

          well, i guess it's that kind of issue "you get what you ask for" be like ;)

          cheers

          Status: open
          Milestone: git_head
          Created: Sat Jun 20, 2020 06:40 PM UTC by unfa
          Last Updated: Sat Jun 20, 2020 08:38 PM UTC
          Owner: nobody
          Attachments:

          Hi!

          Recently in Ardour 6 I'm experiencing problems wiht Samplv1.

          https://www.youtube.com/watch?v=uqRI5HhdUdM

          I'm tryingto play a simple drum sample, but it seems to either chop off
          the head of the sample, or cut it short randomly.

          I have no idea what's going on, but it makes it extremely inconsistent
          between notes.


          Sent from sourceforge.net because you indicated interest in
          https://sourceforge.net/p/samplv1/tickets/19/

          To unsubscribe from further messages, please visit
          https://sourceforge.net/auth/subscriptions/

           

          Related

          Tickets: #19

          • Rui Nuno Capela

            Rui Nuno Capela - 2020-06-21

            have you tried a sequence of the very same notes, very same duration and exactly the very same velocity? do they sound randomly different or arae they get truncated up differently?

            that would be evidence of a software problem (either the plugin or the host, most likely the former ;))

            before dismissing it as a problem in the software, please, have you tried at least to increase the envelop decay, and also importantly, let the sustain level be meaningful as the release time as well? do you get the same strange behavior?

            as said, having a short spike in the envelope (attack=0, decay=0 (or otherwise very short) and sustain=release=0 is NOT a setting that is perfect or immune to significant changes in behavior when facing the slightest of differences on note velocity and duration (time between a note-on and the corresponding note-off).

             
            • unfa

              unfa - 2020-06-22

              Oh, I see now.

              Ardour is known for its timing errors with MIDI, that cause all sorts of
              glitches.

              I am using Attack, Sustain and Release at 0, but the decay is always
              non-zero.

              I think I'll try to come up with some test to see if I can reproduce this
              problem.

              The lengths of notes in Ardour didn't seem to affect this though.

              On Sun, Jun 21, 2020, 19:45 Rui Nuno Capela rncbc@users.sourceforge.net
              wrote:

              have you tried a sequence of the very same notes, very same duration and
              exactly the very same velocity? do they sound randomly different or arae
              they get truncated up differently?

              that would be evidence of a software problem (either the plugin or the
              host, most likely the former ;))

              before dismissing it as a problem in the software, please, have you tried
              at least to increase the envelop decay, and also importantly, let the
              sustain level be meaningful as the release time as well? do you get the
              same strange behavior?

              as said, having a short spike in the envelope (attack=0, decay=0 (or
              otherwise very short) and sustain=release=0 is NOT a setting that is
              perfect or immune to significant changes in behavior when facing the
              slightest of differences on note velocity and duration (time between a
              note-on and the corresponding note-off).


              Status: open
              Milestone: git_head
              Created: Sat Jun 20, 2020 06:40 PM UTC by unfa
              Last Updated: Sun Jun 21, 2020 09:53 AM UTC
              Owner: nobody
              Attachments:

              Hi!

              Recently in Ardour 6 I'm experiencing problems wiht Samplv1.

              https://www.youtube.com/watch?v=uqRI5HhdUdM

              I'm tryingto play a simple drum sample, but it seems to either chop off
              the head of the sample, or cut it short randomly.

              I have no idea what's going on, but it makes it extremely inconsistent
              between notes.


              Sent from sourceforge.net because you indicated interest in
              https://sourceforge.net/p/samplv1/tickets/19/

              To unsubscribe from further messages, please visit
              https://sourceforge.net/auth/subscriptions/

               

              Related

              Tickets: #19

  • Rui Nuno Capela

    Rui Nuno Capela - 2020-08-05
    • status: open --> closed
     

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