Picking up the broken R017 codebase, combined with drastic changes to persistence, the R018 contains several bug fixes and the persistence goal from R017 as well.
The current map profiles are not yet complete, some base maps are not done, but the first island can be played to completion. If you have a 1.4 java runtime, you can use the map editor to extend the existing maps.
Where we go from here? I'd rather not try to forecast, since I was so far off the last time. Let's see what happens.... read more
The next release is on its way to completion. However, some things still need to be resolved, quests broke again for instance.
This release will include two development tools: A map editor and an icon configurator. Both are only intended to be used on the source tree.
If you're curious, and hava Java WebStart installed, you can have a look at http://sagaj.sourceforge.net/jaws/tools.jnlp
Java WebStart is included in JDK1.4.0_01, or may be downloaded from http://java.sun.com/products/javawebstart/... read more
The general handling has not changed much: fetch the sagaj-xxx-bin.zip and start the .jar or a script suitable for your platform. If something goes wrong and you want to look at debug output use 'java -jar saga.jar' in the folder where you put the zip contents.
Although the file size has changed for the sagaj-XXX-add.zip, the contents are still the same. Namely, additional music to listen to in the town inns. The size change is due to a new generalized release construction method, using ant from the apache jakarta project.... read more
Marion is getting ready to roll out the new version of sagaj. Many bugfixes again, also:
- much improved character generation (featuring XML!)
- Islands are persistent now
- much improved inventory handling
Enjoy (hopefully) and thank you to the great dev team.
At last I got to the task of taking Paul's character creation suggestion and implemented an XML reader for the creation descriptions. Nothing is attached to the GUI or game logic yet, that'll be a task for the next week. Hopefully we'll get rid of that ugly creation screen with the skewed layout during that process.
/marion
There is a new subtree in the CVS named "test". This is a mirror of the java package hierarchy and intended to hold unit tests made to run in the jUnit framework. I hope this will make testing easier and enhance code quality. It may even give you some more hints about the usage of the classes involved. Have a look at http://www.junit.org/ if you don't know what I'm talking about.
/marion
As requested, I have changed all subscribed users of sagaj-commits to digest mode. However, this will only limit the number of emails received, the contents are all accumulated in batched emails. New subscriptions will automatically default to digest mode. I hope this keeps the traffic down to a usable level.
/marion
Finally a new release, not too many changes but it does contain some important bugfixes by Marion and it does have turtles to travel to another random Island, potions and potion shops in town and the ability to consume all food, not just mushrooms.
This is mostly a bux-fix release, done completly by Marion (thank you :)).
If you download now, download this and not the old 0.13 version. And as always, check the release notes for more info.
Yet another release, and I think even better than before! Be sure to read the release notes by Marion.
Short summary:
- seperate package for additional music
- Bach Music by Margaret Greentree added
- Marion cleaned up handling of MIDIs
- new Orcs and Maces
Marion did this release and it is much better than mine. Sources and compiled code split into 2 seperate packages. Clean headers in the sources. .bat and .sh files to execute it.
New feature:
- new Spider Monster in plains (I know...but at least 1 new feature :)
The first public alpha version of our pure java 1.3.1 RPG can be downloaded now. It is playable, you can wander around, kill monsters and get neat stuff and quests. Gameplay and Graphics could maybe be described as a very basic mixture of Ultima 3 and Nethack.
Marion and me decided to make this fledgling game of ours open source. Anytime now, the difficulties of using cvs with Netbeans on Windows should be resolved far enough for Marion to upload the code.
There is no install routine now, so if you want to try it you need to be savy enough to download and compile the source (or maybe we can get a jar up). The main method is in saga.Saga, ie "java saga.Saga" once you have it set up.... read more