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#4 Banks

open
nobody
None
5
2001-10-26
2001-10-26
No

Banks that a player could deposit money ?and items?
that gain interest over time (or possibly with the
successfull completion of a quest). Later on we could
possible make a punishment for dieing that you drop
all the money ?and equipment? you have on your
character, but still have what is in the bank. This
could make for an interesting time if we get
multiplayer worked in.

Discussion

  • Sandra Rennecke

    Sandra Rennecke - 2001-10-26

    Logged In: YES
    user_id=137643

    The way I had it planned was that you could store stuff in
    your guild house once you got one. But feel free to
    implement banks, the icon is there.

    Should not be that difficult, give them an inventory of
    their own and save that.

     
  • Christopher Glass

    Logged In: YES
    user_id=357035

    I agree.
    On a persistant world, we could even push the vice to
    implementing a virtual marketplace with offer and demand
    changing depending on the rarety of goods... And merchants
    would fix prices according to it. Then we could go for
    caravan-building quests and caravan protecting quests. :o)

    I know, I'm mad. :o)

    The interest rate would be cool for a start. :o)

    -Tribaal

     

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