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#1 Older Mac wothout OpenGL3

1.0
open
nobody
None
2014-06-21
2014-06-21
Sea Mac
No

Program hang upon attempting to run.
Hardware MacPro3,1 (8 Core Early 2008 Mac Pro) OS 10.9.3

Terminal dump:

GLFW: Maj.Min.Rev : 3.0.3
glfw VerStr = 3.0.3 Cocoa NSGL chdir menubar

OpenGL major version = 3
OpenGL minor version = 3

Cannot find cube.vertexshader.
Terminated: 15
logout

[Process completed]

I'll bet there's not a thing you can do for owners of older hardware. Please Put the OpenGL as a program requirement: so folks like me won't try to play with it.

Related

Tickets: #1

Discussion

  • fastrgv

    fastrgv - 2014-06-21

    Done, I now have it in the description! However, your dump looks to me like it will work if you put the shaders in the same directory as the executable and start it from the command line. If it's the latest version, then the directory of the executable should contain a subdirectory ./data/ with the shaders (including "cube.vertexshader") and other files in it. If you get it working, then perhaps you might suggest wording I can put into the wiki notes for others.
    Rod

     
  • fastrgv

    fastrgv - 2014-06-21

    PS. I believe from your output that you do have OpenGL 3.3 and that it was initialized and ready to run.

     
  • fastrgv

    fastrgv - 2014-06-21

    According to my source:

    http://support.apple.com/kb/HT5942

    you have OpenGL 3.3 on an early 2008 Mac Pro.

     
  • fastrgv

    fastrgv - 2014-06-21

    Sorry, one more thing. I noticed you have an older version of RufasCube because it uses glfw. That version needs all shaders in the run directory.

    You can also try downloading the latest SDL2 version since there are some improvements.

     
  • Sea Mac

    Sea Mac - 2014-06-21

    I'm baffled. All the Shaders ARE in the Run Directory! And The program
    Launches and then the board remains a dark rectangle while the 'beach
    ball' does an infinite twirl ...

    Where should I place the osx_rufascube directory, now?

    I have it home/Applications/ right now.
    (Couldn't find the SDL2 version to download and try).

    The only Console error that shows up during the Launch "hang" is
    6/21/14 3:41:47.595 AM Typinator[284]: *** event error: -600

    This is all I get ....

    This SHOULD work for me ... but it doesn't. I even quit "Typinator" and
    tried to launch RufasCube again. Still hang on launch - see from the
    screenshot above the Shader's right there ....


    On 6/20/14, 8:04 PM, fastrgv wrote:

    Sorry, one more thing. I noticed you have an older version of
    RufasCube because it uses glfw. That version needs all shaders in the
    run directory.

    You can also try downloading the latest SDL2 version since there are
    some improvements.


    [tickets:#1] http://sourceforge.net/p/rufascube/tickets/1/ Older
    Mac wothout OpenGL3

    Status: open
    Milestone: 1.0
    Created: Sat Jun 21, 2014 12:05 AM UTC by Sea Mac
    Last Updated: Sat Jun 21, 2014 02:59 AM UTC
    Owner: nobody

    Program hang upon attempting to run.
    Hardware MacPro3,1 (8 Core Early 2008 Mac Pro) OS 10.9.3

    Terminal dump:

    GLFW: Maj.Min.Rev : 3.0.3
    glfw VerStr = 3.0.3 Cocoa NSGL chdir menubar

    OpenGL major version = 3
    OpenGL minor version = 3

    Cannot find cube.vertexshader.
    Terminated: 15
    logout

    [Process completed]

    I'll bet there's not a thing you can do for owners of older hardware.
    Please Put the OpenGL as a program requirement: so folks like me won't
    try to play with it.


    Sent from sourceforge.net because you indicated interest in
    https://sourceforge.net/p/rufascube/tickets/1/

    To unsubscribe from further messages, please visit
    https://sourceforge.net/auth/subscriptions/

    --

     

    Related

    Tickets: #1

  • fastrgv

    fastrgv - 2014-06-21

    There are 4 newer directories under "files" that contain updated versions. The latest version is "rcbundle_17jun14.tar.gz". If I think of other suggestions I'll get back to you. But I have always opened a terminal window and typed the name "./rufas" to start the game. Rod fastrgv@gmail.com

     

    Last edit: fastrgv 2014-06-21
    • fastrgv

      fastrgv - 2014-06-21

      Correction: type "./rufas" in a terminal window to start the game.

      On Sat, Jun 21, 2014 at 6:16 AM, fastrgv fastrgv@users.sf.net wrote:

      There are 4 newer directories under "files" that contain updated versions.
      The latest version is "rcbundle_17jun14.tar.gz". If I think of other
      suggestions I'll get back to you. But I have always opened a terminal
      window and typed the name "rufas" to start the game. Rod fastrgv@gmail.com


      Status: open
      Milestone: 1.0
      Created: Sat Jun 21, 2014 12:05 AM UTC by Sea Mac
      Last Updated: Sat Jun 21, 2014 03:04 AM UTC
      Owner: nobody

      Program hang upon attempting to run.
      Hardware MacPro3,1 (8 Core Early 2008 Mac Pro) OS 10.9.3

      Terminal dump:

      GLFW: Maj.Min.Rev : 3.0.3
      glfw VerStr = 3.0.3 Cocoa NSGL chdir menubar

      OpenGL major version = 3
      OpenGL minor version = 3

      Cannot find cube.vertexshader.
      Terminated: 15
      logout

      [Process completed]

      I'll bet there's not a thing you can do for owners of older hardware.
      Please Put the OpenGL as a program requirement: so folks like me won't try
      to play with it.


      Sent from sourceforge.net because you indicated interest in
      https://sourceforge.net/p/rufascube/tickets/1/

      To unsubscribe from further messages, please visit
      https://sourceforge.net/auth/subscriptions/

       

      Related

      Tickets: #1


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