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Revenge of the Knights / News: Recent posts

Updates...

Hi to everyone!
First of all, we restarted the project with OGre 1.2, we're probably one of the first games that are using it. We finally managed to make FModEX work, and we're restoring status of the Tech Demo, that will be released soon. Also, our websites are coming up...

Posted by Anonymous 2006-04-13

Subversion Switch

Hi everyone!!
We decided to use Subversion instead of CVS. From now on, our CVS repository won't be updated no more, please us SVN.

Posted by Anonymous 2006-03-10

Team Filled!

Hi everyone!
First of all, I'd like to thank everyone who offered his help, in those weeks we managed to create a huge, serious team ready to work for free, and I think that's already a great result. Team is filled now, and we finally managed to find sufficient positions for our 3 main areas of development: Code, Graphics and Website.
To do that, I decided to set some "co-admin position" for each of those.
1 - Coding. I still don't know who will assist me in coordination, as each coder is really serious and experienced. For now, I'll give that to Sryan, as we decided together many things about game, such as visualization and battle.
2 - Graphics. Brokenbit
3 - Website. Clbnet... read more

Posted by Anonymous 2006-03-02

Development Status

Hi everyone!!
Development is in full progress. We hope to release a tech demo of our OGRE-based 3D engine in a month, and a playable demo in 3-4 months, maybe less. Some file releases will come up in next days.

Posted by Anonymous 2006-02-27

Coding Started, New Mailing Lists

Hi everyone!

Coding finally started, after many weeks of planning. Our team is builded for the most, even if more 3D artists would surely be a plus. We also set up a mailing lists, which will be available in few hours after i write that, rotk-info. This is for non-project people, who like to be informed on development status, coming up releases, and things like that.

Posted by Anonymous 2006-02-22

Engine switching

After experiencing some problems with Irrlicht while loading models/textures, we decided to switch to Ogre engine, which we think is more suitable for this project.

Posted by Anonymous 2006-02-14

Developer chat!

Hi everyone!
The developers of RotK will meet up every Saturday at 13:15 GMT at irc.freenode.net channel #rotk

Posted by Anonymous 2006-02-01

Team is building up!!

The team of RotK is taking shape. We are still in need of modelers and programmers, so contact us!

Posted by Anonymous 2006-01-31

First News!!

Hi everyone!!
The project is starting up, we have new members and we will also have a website up soon.

Posted by Anonymous 2006-01-27
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