File | Date | Author | Commit |
---|---|---|---|
COPYING | 2023-01-31 |
![]() |
[e77dd5] Start working with git(1) |
README.md | 2023-01-31 |
![]() |
[6f9f7f] Reformat README.md |
our-engineer-fixed-radar.sh | 2024-03-13 |
![]() |
[404fcc] Correct Unix shell escapes |
we-are-free.sh | 2024-03-13 |
![]() |
[404fcc] Correct Unix shell escapes |
we-are-watching-everywhere.sh | 2024-03-13 |
![]() |
[404fcc] Correct Unix shell escapes |
we-can-build-anywhere.sh | 2024-03-13 |
![]() |
[404fcc] Correct Unix shell escapes |
This is a simple trainer for Command & Conquer Red Alert 2, designed for
using on an UNIX or UNIX-like system. Distributed under the X11 license, see
file COPYING
for details.
It requires:
Fully supporting Red Alert version 1.000 and version 1.006; partially
supporting Yuri's Revenge version 1.000.
Script | Description |
---|---|
we-can-build-anywhere.sh |
Allow placing structures outside base range |
we-are-free.sh |
Stop credit from decreasing |
we-are-watching-everywhere.sh |
Reveal full map as long as you own any structure |
our-engineer-fixed-radar.sh |
Turn on the radar map unconditionally |
On Linux-based operating systems, simply run the selected shell script with
auto
as command line argument, for example:
sh we-can-build-anywhere.sh auto
Finding the game process automatically may not work on other operating
systems, you will need to pass the PID manually instead of auto
in such
case.