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From: IL'dar A. <akh...@gm...> - 2007-04-26 00:34:28
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=D0=9D=D0=B0 Wed, 25 Apr 2007 21:50:56 +0200 (CEST) 3d...@gr... =D0=B7=D0=B0=D0=BF=D0=B8=D1=81=D0=B0=D0=BD=D0=BE: > Hi, >=20 > I've just downloaded CVS version of ribber and it works fine, but > surface shader is always plastic. Is there any possiblity to make my > own objbox exported in each animation frame? >=20 I've sent answer to your mail box. If you didn't receive it please check spam filter. Message was: One of the way to do that is using ribbox. try to put attached file to $BLENDDIR/rules/ then select object in blender, push F4, make new property, set type to string, set property name to "rule" and property value to "ribbox.rib" and get just uploaded share/ribkit/ribber/docs/ribbox.txt other way is patching generator plug-in share/ribkit/ribber/plug-ins/simplemesh.py No docs are existing yet. This exporter is just ugly experiment and will deprecated soon as I'll finish animation short which uses it. --=20 =D0=A7=D1=82=D0=B2 =D0=90=D0=BF=D1=80 26 08:29:45 KRAST 2007 Thu Apr 26 00:29:45 UTC 2007 ---------------------------------- Visit my home page http://www.akhil.nm.ru (Last update at 25th Apr 10:40) ---------------------------------- jabber: ak...@ja... ICQ: 192572572 ---------------------------------- =D0=9F=D0=BE=D0=B7=D0=B2=D0=BE=D0=BB=D1=8C =D1=8D=D0=BC=D0=BE=D1=86=D0=B8= =D1=8F=D0=BC =D0=B1=D1=8B=D1=82=D1=8C =D1=82=D0=B2=D0=BE=D0=B5=D0=B9 =D1=8D= =D0=BD=D0=B5=D1=80=D0=B3=D0=B8=D0=B5=D0=B9 =D0=BD=D0=B0 =D0=BF=D1=83=D1=82= =D0=B8 =D0=B2 =D0=B1=D0=B5=D1=81=D0=BA=D0=BE=D0=BD=D0=B5=D1=87=D0=BD=D0=BE= =D1=81=D1=82=D1=8C. =D0=90=D1=85=D0=BC=D0=B5=D1=82=D0=B3=D0=B0=D0=BB=D0=B5=D0=B5=D0=B2 =D0=98= =D0=BB=D1=8C=D0=B4=D0=B0=D1=80 aka AkhIL ---------------------------------- Uname: Linux artstation 2.6.19-gentoo-r5 #2 PREEMPT Sat Mar 31 11:36:29 KRAST 2007 i686 AMD Athlon(tm) XP 2500+ AuthenticAMD GNU/Linux Uptime: 08:29:45 up 7 min, 1 user, load average: 0.10, 0.59, 0.39 |