RetroGear is a generic 2D game engine, designed for the simple and fast retro games development, like those of the 80s. The project aims to create generic components for rapid development of 2D games, based on the most common practices of game programming and design known, giving in the hands of the programmer, standard components and easy to integrate with their own projects.

Some of the features offered by this game engine are:

A basic but pratical game states management (screen titles, pre-game, game, game over, etc ...)
Management of 2D maps, with practical and useful tools for managing graphics, scrolling and collisions.
Functions for handling graphics at high and low level, with the addition of functionality to the management of animations of the game entities, in a fully automatic manner.
Management of basic audio
Scope of game dynamics and designed to be used in a variety of game types, so easy and fast, thanks to the dedicated functionality.

Features

  • 2D tile map editor
  • Entity management system

Project Samples

Project Activity

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License

GNU General Public License version 2.0 (GPLv2)

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User Ratings

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User Reviews

  • Nice framework, for what little I've seen, it looks extremelly easy and the code look very clear. But plz, finish the documentation in english.
    Reply from RetroGear
    Edited 2019-01-09
    Hi, thanks for your reply. I will do my best to update the english documentation as soon as possible :]
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Additional Project Details

Operating Systems

Linux, BSD, Windows

Languages

Italian, English

User Interface

SDL

Programming Language

C

Related Categories

C Game Development Frameworks, C Game Engines

Registered

2013-06-29