materialFlags incorrect format
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jayton
When saving a roadtype the materialFlag is set as an integer ( 1 instead of 0x01). Seems to be purely cosmetic, the roadtype still works, but alpha blending is not used.
On a related note (sort of) In Dantona the name field was left out of all roadtypes but in Gorge they were kept?
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I’m seeing names in roadtypes here… problem is, the ones starting with numbers are being saved as integers rather than as strings. Presumably this means they were read as integers. I thought I’d fixed that bug.
The materialFlags issue seems pretty straightforward (and non-cosmetic, since it affects alpha). It hadn’t occured to me that Redline would treat the base of a number as significant, but of course it does…
By the way, the more bug reports the merrier. This one could have done with being two. :-)
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…actually, alpha blending works fine with 1 instead of 0x01 here.
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I wonder if thats a weird intel thing then? Because I definitely had solid green hedge tops surrounding the track. It did hide that horrible texture on the hills a bit more though, so its not all bad!