Menu

#3 materialFlags incorrect format

Other
open
Open/Save (4)
5
2007-02-26
2007-02-26
slowDan
No

When saving a roadtype the materialFlag is set as an integer ( 1 instead of 0x01). Seems to be purely cosmetic, the roadtype still works, but alpha blending is not used.

On a related note (sort of) In Dantona the name field was left out of all roadtypes but in Gorge they were kept?

Discussion

  • Jens Ayton

    Jens Ayton - 2007-02-26

    Logged In: YES
    user_id=338897
    Originator: NO

    I’m seeing names in roadtypes here… problem is, the ones starting with numbers are being saved as integers rather than as strings. Presumably this means they were read as integers. I thought I’d fixed that bug.

    The materialFlags issue seems pretty straightforward (and non-cosmetic, since it affects alpha). It hadn’t occured to me that Redline would treat the base of a number as significant, but of course it does…

    By the way, the more bug reports the merrier. This one could have done with being two. :-)

     
  • Jens Ayton

    Jens Ayton - 2007-02-26
    • milestone: 694449 --> Other
     
  • Jens Ayton

    Jens Ayton - 2007-02-26

    Logged In: YES
    user_id=338897
    Originator: NO

    …actually, alpha blending works fine with 1 instead of 0x01 here.

     
  • slowDan

    slowDan - 2007-02-27

    Logged In: YES
    user_id=1729033
    Originator: YES

    I wonder if thats a weird intel thing then? Because I definitely had solid green hedge tops surrounding the track. It did hide that horrible texture on the hills a bit more though, so its not all bad!

     

Log in to post a comment.