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From: Renato <re...@gm...> - 2010-07-21 14:16:07
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> > It's easy. > For a basic granulizer, like the one in FL Studio, we would need: > 1. Grain attack time > 2. Grain hold time > 3. Grain spacing > 4. Wave spacing > Effects: > 5. Stereo separation > 6. Effect depth > 7. Effect speed > 8. Randomness > other things that are cool: number of grains (drop down menu?) mean grain duration variancy on duration type of equalization (of single grains)-low,band,high (also drop down menu?) mean frequency variancy on frequency also I'm not sure what the various gliss* parameters are doing in argotlunar but also that's cool :) renato |