From: Emmanuel A. <em...@ab...> - 2001-04-27 07:14:48
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On Fri, 27 Apr 2001, Vincent Kieffer wrote: > I've just downloaded the latest release and recompiled it under Dos and > Linux. Now Puchi Carat works with Dos. Thanks a lot. > > However, while testing ... I run accross another bug. Under Linux, I'm > using the DGA2 display driver. On the previous release (0.31), the > resolution switched automatically after choosing the game. On 0.31a, it > no longer works for games running at 320x240. > > Perhaps an example will be more understandable: > When I first run "raine", it starts in fullscreen in 320x240. > If I choose "Akkanvader", the resolution switches to 512x384 (good). Then, > if I choose "Darius 2 (dual screen)", the resolution switches to 640x480 > (OK). Then if I choose "Akkanvader" again, it switches back to 512x384 > (still good). But, then, if I choose "Bubble Bobble 2", "Puzzle Bobble 3", > "Uo Poko" or "Puchi Carat", it does not switch to 320x240 but remains at > 512x384. > > This problem does not occur under dos (where I'm using the > "vesa 2(linear)" driver). > > So it seems something changed in the resolution switching code between > releases 0.31 and 0.31a ... and it only affects 320x240 games if you > are using DGA2 on linux. > > -Vincent Too late I can't test this at work (no DGA2 support here). I test DGA2 modes regularly at home though, and I did not have any problem of this kind. It seems really weird. I might eventually have a look at it later, but I don't promise it. Except that I remind you that the release date was supposed to be today, and there were plenty of days for testing before. |