From: Scott P. <sc...@re...> - 2011-03-05 18:49:50
|
Is anyone actively working on XML files for 18GA? Adam Badura? I would like to spend some time on them, but don't want to duplicate effort. I'll take them as far as I can with just XML. If they are a work in progress, I could finish them up. I will also work on implementing the Cotton Port variant which mostly only changes the map, but also lets the GA place two home tokens (not sure the best way to implement that). |
From: Scott P. <sc...@re...> - 2011-03-31 13:29:15
|
I (and possibly others) will work on finishing up 18GA in the next couple weeks--it should not take much work. Could someone add the following tiles? Pictorial versions can be found on Blackwater Station. http://www.18xx.net/tiles/18GA.htm Yellow 451 Three dead-end cities (30), exits NW,NE,S, "Atlanta" Green 452 Three straight cities (20), crossing, "Atlanta" 453 K-shape city (30), "Augusta" 454 City (30), exits N,NW,SW, "Savannah" Brown 455 Three straight cities (70), crossing, "Atlanta" 456 K-shape city (50), "Augusta" 457 5-way city (40), "Brunswick" 458 5-way city (50), "Macon" 459 City (60), exits N,NW,SW, "Savannah" Gray I can't check now, but if there is not already a gray "K" that looks just like a #15--this would be used for the Cotton Port variant that I will implement. The other critical item that I will not be able to resolve is the "Free" 2-train that comes with the Ocilla Southern. I know Erik already had some thoughts about this, but I thought I would bring it up again so that perhaps there could be a potential solution in the works. I believe 1848 has a similarly implemented free train, so maybe Bill will have some input too. Ocilla Southern Upon purchase, immediately get the 2 Train marked "Free" -Free train removed with 4T purchase -Free train removed if company already has four trains -This acquisition is not considered a train purchase -Does not close the Ocilla Southern. -The free train cannot be sold to another corporation. |
From: Scott P. <sc...@re...> - 2011-03-31 15:31:23
|
On Thu, Mar 31, 2011 at 8:28 AM, Scott Petersen <sc...@re...>wrote: > Gray > I can't check now, but if there is not already a gray "K" that looks just > like a #15--this would be used for the Cotton Port variant that I will > implement. > Just to clarify on this one, it would be good for the tile to have no printed value. |
From: Erik V. <eri...@xs...> - 2011-03-31 21:16:11
|
I can do the tiles. I'm also willing to look at the OS train once the rest is done, so I can test with a working game. Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: donderdag 31 maart 2011 15:29 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] 18GA I (and possibly others) will work on finishing up 18GA in the next couple weeks--it should not take much work. Could someone add the following tiles? Pictorial versions can be found on Blackwater Station. http://www.18xx.net/tiles/18GA.htm Yellow 451 Three dead-end cities (30), exits NW,NE,S, "Atlanta" Green 452 Three straight cities (20), crossing, "Atlanta" 453 K-shape city (30), "Augusta" 454 City (30), exits N,NW,SW, "Savannah" Brown 455 Three straight cities (70), crossing, "Atlanta" 456 K-shape city (50), "Augusta" 457 5-way city (40), "Brunswick" 458 5-way city (50), "Macon" 459 City (60), exits N,NW,SW, "Savannah" Gray I can't check now, but if there is not already a gray "K" that looks just like a #15--this would be used for the Cotton Port variant that I will implement. The other critical item that I will not be able to resolve is the "Free" 2-train that comes with the Ocilla Southern. I know Erik already had some thoughts about this, but I thought I would bring it up again so that perhaps there could be a potential solution in the works. I believe 1848 has a similarly implemented free train, so maybe Bill will have some input too. Ocilla Southern Upon purchase, immediately get the 2 Train marked "Free" -Free train removed with 4T purchase -Free train removed if company already has four trains -This acquisition is not considered a train purchase -Does not close the Ocilla Southern. -The free train cannot be sold to another corporation. |
From: Scott P. <sc...@re...> - 2011-03-31 22:07:03
|
On Thu, Mar 31, 2011 at 4:16 PM, Erik Vos <eri...@xs...> wrote: > I can do the tiles. > Thanks, Erik! I don't know if it is at all convenient to add multiple tiles at a time, but 18TN has some new tiles that I would also like to be implemented. I already have a map and companies done. I'll hold off on further requests for a bit. :-) Tiles: 598 599 600 L&N home (B13) shown here: http://www.18xx.net/18TN/18TNm.gif Tiles are shown here: http://www.diogenes.sacramento.ca.us/18xx_net/tiles/18TN.htm |
From: Erik V. <eri...@xs...> - 2011-04-01 11:51:26
|
Scott, These 18GA tiles already exist in Rails under different numbers: 170 and 391-398. These numbers predate the ones assigned by JDG for 18GA v2, and seem to originate from Steve Thomas' PS18XX sets. The story I have noted in my tiles spreadsheet reads: "In the original Mark Derrick version of 18GA, these tiles were unnumbered. Marco Rocci's Tile Dictionary numbers the 18GA tiles in the range 391-398 (Macon is 170); according to Marco these were found in another PS set posted by Steve Thomas. In the later John David Galt version these tiles are numbered 451-459. A third set of (low) numbers shows up in the 18GA tile set for PS18XX on Adam Romoth's site; those numbers have been disregarded in this spreadsheet." For completeness sake, I should add that the 3xx numbers are (still) unique, whereas the 4xx numbers have already been reused in 1854. If you want to stick with the 4xx numbers, you can refer to these existing tiles as follows: <Tile id="391" extId="451" ...> This way, you'll have to use 391 in all XML, but the Rails windows will show 451. Please be aware that most 3xx tiles in TileDesigner have a different orientation as the 4xx tiles in Blackwater Station. Tile #170 has a 'P' marker, instead of 'Macon', in this case it could make sense to create a new tile with the correct inscription. Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: donderdag 31 maart 2011 15:29 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] 18GA I (and possibly others) will work on finishing up 18GA in the next couple weeks--it should not take much work. Could someone add the following tiles? Pictorial versions can be found on Blackwater Station. http://www.18xx.net/tiles/18GA.htm Yellow 451 Three dead-end cities (30), exits NW,NE,S, "Atlanta" Green 452 Three straight cities (20), crossing, "Atlanta" 453 K-shape city (30), "Augusta" 454 City (30), exits N,NW,SW, "Savannah" Brown 455 Three straight cities (70), crossing, "Atlanta" 456 K-shape city (50), "Augusta" 457 5-way city (40), "Brunswick" 458 5-way city (50), "Macon" 459 City (60), exits N,NW,SW, "Savannah" |
From: Chris S. <chr...@gm...> - 2011-04-01 13:09:57
|
Is there any way to change the orientation of the tiles so it matches v2? -- Chris Please consider the environment before printing this e-mail. On Fri, Apr 1, 2011 at 4:51 AM, Erik Vos <eri...@xs...> wrote: > Scott, > > > > These 18GA tiles already exist in Rails under different numbers: 170 and > 391-398. These numbers predate the ones assigned by JDG for 18GA v2, and > seem to originate from Steve Thomas’ PS18XX sets. > > > > The story I have noted in my tiles spreadsheet reads: > > > > “In the original Mark Derrick version of 18GA, these tiles were unnumbered. > > Marco Rocci's Tile Dictionary numbers the 18GA tiles in the range 391-398 > (Macon is 170); > > according to Marco these were found in another PS set posted by Steve > Thomas. > > In the later John David Galt version these tiles are numbered 451-459. > > A third set of (low) numbers shows up in the 18GA tile set for PS18XX on > Adam Romoth's site; > > those numbers have been disregarded in this spreadsheet.” > > > > For completeness sake, I should add that the 3xx numbers are (still) > unique, whereas the 4xx numbers have already been reused in 1854. > > > > If you want to stick with the 4xx numbers, you can refer to these existing > tiles as follows: > > <Tile id="391" extId="451" ...> > > This way, you’ll have to use 391 in all XML, but the Rails windows will > show 451. > > Please be aware that most 3xx tiles in TileDesigner have a different > orientation as the 4xx tiles in Blackwater Station. > > > > Tile #170 has a ‘P’ marker, instead of ‘Macon’, in this case it could make > sense to create a new tile with the correct inscription. > > > > Erik. > > > > *Van:* Scott Petersen [mailto:sc...@re...] > *Verzonden:* donderdag 31 maart 2011 15:29 > *Aan:* Development list for Rails: an 18xx game > *Onderwerp:* [Rails-devel] 18GA > > > > I (and possibly others) will work on finishing up 18GA in the next couple > weeks--it should not take much work. Could someone add the following tiles? > Pictorial versions can be found on Blackwater Station. > > http://www.18xx.net/tiles/18GA.htm > > > > Yellow > > 451 Three dead-end cities (30), exits NW,NE,S, "Atlanta" > > > > Green > > 452 Three straight cities (20), crossing, "Atlanta" > > 453 K-shape city (30), "Augusta" > > 454 City (30), exits N,NW,SW, "Savannah" > > > > Brown > > 455 Three straight cities (70), crossing, "Atlanta" > > 456 K-shape city (50), "Augusta" > > 457 5-way city (40), "Brunswick" > > 458 5-way city (50), "Macon" > > 459 City (60), exits N,NW,SW, "Savannah" > > > > > ------------------------------------------------------------------------------ > Create and publish websites with WebMatrix > Use the most popular FREE web apps or write code yourself; > WebMatrix provides all the features you need to develop and > publish your website. http://p.sf.net/sfu/ms-webmatrix-sf > > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: Erik V. <eri...@xs...> - 2011-04-01 13:34:49
|
Yes, I can tweak the tiles any way I want, and even change their (internal) numbers if required so. Erik. Van: Chris Shaffer [mailto:chr...@gm...] Verzonden: vrijdag 1 april 2011 15:10 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] 18GA Is there any way to change the orientation of the tiles so it matches v2? -- Chris Please consider the environment before printing this e-mail. On Fri, Apr 1, 2011 at 4:51 AM, Erik Vos <eri...@xs...> wrote: Scott, These 18GA tiles already exist in Rails under different numbers: 170 and 391-398. These numbers predate the ones assigned by JDG for 18GA v2, and seem to originate from Steve Thomas' PS18XX sets. The story I have noted in my tiles spreadsheet reads: "In the original Mark Derrick version of 18GA, these tiles were unnumbered. Marco Rocci's Tile Dictionary numbers the 18GA tiles in the range 391-398 (Macon is 170); according to Marco these were found in another PS set posted by Steve Thomas. In the later John David Galt version these tiles are numbered 451-459. A third set of (low) numbers shows up in the 18GA tile set for PS18XX on Adam Romoth's site; those numbers have been disregarded in this spreadsheet." For completeness sake, I should add that the 3xx numbers are (still) unique, whereas the 4xx numbers have already been reused in 1854. If you want to stick with the 4xx numbers, you can refer to these existing tiles as follows: <Tile id="391" extId="451" ...> This way, you'll have to use 391 in all XML, but the Rails windows will show 451. Please be aware that most 3xx tiles in TileDesigner have a different orientation as the 4xx tiles in Blackwater Station. Tile #170 has a 'P' marker, instead of 'Macon', in this case it could make sense to create a new tile with the correct inscription. Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: donderdag 31 maart 2011 15:29 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] 18GA I (and possibly others) will work on finishing up 18GA in the next couple weeks--it should not take much work. Could someone add the following tiles? Pictorial versions can be found on Blackwater Station. http://www.18xx.net/tiles/18GA.htm Yellow 451 Three dead-end cities (30), exits NW,NE,S, "Atlanta" Green 452 Three straight cities (20), crossing, "Atlanta" 453 K-shape city (30), "Augusta" 454 City (30), exits N,NW,SW, "Savannah" Brown 455 Three straight cities (70), crossing, "Atlanta" 456 K-shape city (50), "Augusta" 457 5-way city (40), "Brunswick" 458 5-way city (50), "Macon" 459 City (60), exits N,NW,SW, "Savannah" ---------------------------------------------------------------------------- -- Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Scott P. <sc...@re...> - 2011-04-01 13:42:42
|
On Fri, Apr 1, 2011 at 8:34 AM, Erik Vos <eri...@xs...> wrote: > Yes, I can tweak the tiles any way I want, and even change their (internal) > numbers if required so. > > > > Erik. > Erik, unless you want to make the v2 tiles sometime soon (it looks like you maybe do not), I'll use the v1 tiles and we can revise later. |
From: Erik V. <eri...@xs...> - 2011-04-01 19:37:11
|
What is the value of green Augusta in v2? Blackwater Station says 40, but my v1 tile has 30, and that is also what you specified in your list. Van: Erik Vos [mailto:eri...@xs...] Verzonden: vrijdag 1 april 2011 20:59 Aan: 'Scott Petersen' Onderwerp: RE: [Rails-devel] 18GA No, better do it right the first time, but we're still in the middle of a discussion trying to define: what is right? I will not do anything before that has been agreed upon. There is no difference between v1 and v2, except that in v1 the tiles were unnumbered, which is the source of the whole confusion. I agree that it is probably best to conform to JDG's (v2) tile formats. So I will change the tiles accordingly. I will also create a replacement for #170. The main open question for me is: will we keep using Thomas/Rocci's 3xx internal numbers, or will I change to use Galt's 4xx numbers, with 1000 added to maintain uniqueness? I tend to prefer the second option, as Blackwater Station is widely regarded as authorative. (as regards adding 1000: I think 1854 deserves the preference in using the 4xx numbers; IIRC that game was first to use that range). Any other opinions? I know that tile numbering questions often create controversies, so I want to be sure. Erik. Van: sco...@gm... [mailto:sco...@gm...] Namens Scott Petersen Verzonden: vrijdag 1 april 2011 15:42 Aan: Development list for Rails: an 18xx game CC: Erik Vos Onderwerp: Re: [Rails-devel] 18GA On Fri, Apr 1, 2011 at 8:34 AM, Erik Vos < <mailto:eri...@xs...> eri...@xs...> wrote: Yes, I can tweak the tiles any way I want, and even change their (internal) numbers if required so. Erik. Erik, unless you want to make the v2 tiles sometime soon (it looks like you maybe do not), I'll use the v1 tiles and we can revise later. |
From: Scott P. <sc...@re...> - 2011-04-01 21:03:13
|
On Fri, Apr 1, 2011 at 2:37 PM, Erik Vos <eri...@xs...> wrote: > What is the value of green Augusta in v2? Blackwater Station says 40, but > my v1 tile has 30, and that is also what you specified in your list. > It is 40 in the JDG files. I consider that to be authoritative for v2. I think I took what I sent from an early version of v2 differences list. http://www.diogenes.sacramento.ca.us/18xx_Tile_Sheets.pdf http://www.diogenes.sacramento.ca.us/18AL_18GA.html |
From: Erik V. <eri...@xs...> - 2011-04-01 22:12:50
|
Hmm, unconvinced. On http://www.diogenes.sacramento.ca.us/18GA_tile_list.txt it is 30. But on http://www.diogenes.sacramento.ca.us/18xx_Tile_Sheets.pdf it is 40. I wonder what the printed v2 versions have. John David, are you still there? As the original Mark Derrick version has 30, I would consider that more likely to be the truth. Erik. Van: sco...@gm... [mailto:sco...@gm...] Namens Scott Petersen Verzonden: vrijdag 1 april 2011 23:03 Aan: Development list for Rails: an 18xx game CC: Erik Vos Onderwerp: Re: [Rails-devel] 18GA On Fri, Apr 1, 2011 at 2:37 PM, Erik Vos <eri...@xs...> wrote: What is the value of green Augusta in v2? Blackwater Station says 40, but my v1 tile has 30, and that is also what you specified in your list. It is 40 in the JDG files. I consider that to be authoritative for v2. I think I took what I sent from an early version of v2 differences list. http://www.diogenes.sacramento.ca.us/18xx_Tile_Sheets.pdf http://www.diogenes.sacramento.ca.us/18AL_18GA.html |
From: Scott P. <sc...@re...> - 2011-04-02 14:50:07
|
Yes, I agree that this is worth resolving. However, I imagine that the number of JDG v2 sets out there (with $40 Augusta) far outnumbers the v1 sets and even if it is an error, may well be worth maintaining. If another v1 variant is implemented, that should have the $30 Augusta tile, so making up both tiles could be of (a little) use. On Fri, Apr 1, 2011 at 5:12 PM, Erik Vos <eri...@xs...> wrote: > Hmm, unconvinced. > > > > On http://www.diogenes.sacramento.ca.us/18GA_tile_list.txt it is 30. > > But on http://www.diogenes.sacramento.ca.us/18xx_Tile_Sheets.pdf it is 40. > > > > I wonder what the printed v2 versions have… > > John David, are you still there? > > > > As the original Mark Derrick version has 30, I would consider that more > likely to be the truth. > > > > Erik. > > > > *Van:* sco...@gm... [mailto:sco...@gm...] *Namens > *Scott Petersen > *Verzonden:* vrijdag 1 april 2011 23:03 > > *Aan:* Development list for Rails: an 18xx game > *CC:* Erik Vos > *Onderwerp:* Re: [Rails-devel] 18GA > > > > On Fri, Apr 1, 2011 at 2:37 PM, Erik Vos <eri...@xs...> wrote: > > What is the value of green Augusta in v2? Blackwater Station says 40, but > my v1 tile has 30, and that is also what you specified in your list. > > > > It is 40 in the JDG files. I consider that to be authoritative for v2. I > think I took what I sent from an early version of v2 differences list. > > http://www.diogenes.sacramento.ca.us/18xx_Tile_Sheets.pdf > > http://www.diogenes.sacramento.ca.us/18AL_18GA.html > |
From: John D. G. <jd...@di...> - 2011-04-03 01:53:34
|
Erik Vos wrote: > I wonder what the printed v2 versions have… > > John David, are you still there? > > > > As the original Mark Derrick version has 30, I would consider that more > likely to be the truth. This was a deliberate change for v2, which I discussed with Mark at the time. |
From: Scott P. <sc...@re...> - 2011-04-01 14:40:43
|
On Fri, Apr 1, 2011 at 6:51 AM, Erik Vos <eri...@xs...> wrote: > <Tile id="391" extId="451" ...> > > This way, you’ll have to use 391 in all XML, but the Rails windows will > show 451. > > I take it that the only place I need to define these tiles in this way is in the TileSet.xml file? Am I correct that I could leave the Tiles.xml file for you to automatically generate based on TileSet.xml (I will use placeholders for the time being)? |
From: Erik V. <eri...@xs...> - 2011-04-03 11:33:02
|
Ah OK, thanks for the clarification. I leave it to Scott to decide whether or not v1 ($30, using tile #15) will be included. I don't care. Erik. > -----Oorspronkelijk bericht----- > Van: John David Galt [mailto:jd...@di...] > Verzonden: zondag 3 april 2011 3:34 > Aan: Development list for Rails: an 18xx game > Onderwerp: Re: [Rails-devel] 18GA > > Erik Vos wrote: > > I wonder what the printed v2 versions have. > > > > John David, are you still there? > > > > > > > > As the original Mark Derrick version has 30, I would consider that > > more likely to be the truth. > > This was a deliberate change for v2, which I discussed with Mark at the time. > > ---------------------------------------------------------------------------- -- > Create and publish websites with WebMatrix Use the most popular FREE > web apps or write code yourself; WebMatrix provides all the features you > need to develop and publish your website. http://p.sf.net/sfu/ms- > webmatrix-sf > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Scott P. <sc...@re...> - 2011-04-03 18:40:01
|
On Sun, Apr 3, 2011 at 6:32 AM, Erik Vos <eri...@xs...> wrote: > I leave it to Scott to decide whether or not v1 ($30, using tile #15) will > be included. I don't care. > > Erik. > v2 is fine. I don't care to implement v1. |
From: brett l. <bre...@gm...> - 2011-04-25 14:42:42
|
On Mon, Apr 25, 2011 at 6:54 AM, Scott Petersen <sc...@re...> wrote: > Errors: > Exception in thread "AWT-EventQueue-0" java.lang.Error: Unresolved > compilation problems: > The import org.apache.batik.transcoder cannot be resolved > The import org.apache.batik.transcoder cannot be resolved > ImageTranscoder cannot be resolved to a type > The method createImage(int, int) of type ImageLoader.BufferedImageTranscoder > must override a superclass method > TranscoderOutput cannot be resolved to a type > TranscoderException cannot be resolved to a type > at rails.ui.swing.ImageLoader.<init>(ImageLoader.java:10) Is your repository up-to-date? It should be at revision 1525. ---Brett. |
From: Scott P. <sc...@re...> - 2011-04-25 14:45:00
|
On Mon, Apr 25, 2011 at 9:42 AM, brett lentz <bre...@gm...> wrote: > Is your repository up-to-date? It should be at revision 1525. > Yes. It was working after you made the previous fix--was it last week? |
From: Adam B. <ab...@o2...> - 2011-03-05 19:30:03
|
I will sent you what I have already done on Sunday or Monday (I am out of my home now without access to my changes). I suspended progressing with 18GA while trying to add suport for swamp and mountain symbols (I wnated to make the map look better). This issue got me deeply engaged so maybe indeed it would be better to have someone else carry on with 18GA. Dnia 5 marca 2011 19:49 Scott Petersen <sc...@re...> napisał(a): Is anyone actively working on XML files for 18GA? Adam Badura? I would like to spend some time on them, but don't want to duplicate effort. I'll take them as far as I can with just XML. If they are a work in progress, I could finish them up. I will also work on implementing the Cotton Port variant which mostly only changes the map, but also lets the GA place two home tokens (not sure the best way to implement that).------------------------------------------------------------------------------What You Don't Know About Data Connectivity CAN Hurt YouThis paper provides an overview of data connectivity, detailsits effect on application quality, and explores various alternativesolutions. http://p.sf.net/sfu/progress-d2d_______________________________________________Rails-devel mailing lis...@li...https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Scott P. <sc...@re...> - 2011-03-07 14:09:04
|
On Mon, Mar 7, 2011 at 3:16 AM, Chris Shaffer <chr...@gm...>wrote: > Well, that's funny. I had a few minutes last week and decided to try > figuring out the xml files by doing 18GA. I guess the work is wasted, > though the learning process was fruitful. Chris, it looks like Adam got a little farther than I he led on with the 18GA files. I see that he changed the map, public and private companies, trains, the tile list and the stock market. Do you want to take the next step to check the work he has done? A further step is to figure out how to address special rules. I was planning to do some work on 18GA, but I have other items to work on so I don't mind letting you take it on. > Is there any way we can mark games people are working on, so there isn't > duplication of effort? > I think we should keep it simple and be overly communicative on this listserv rather than creating another process. Presumably, once a game has the basic XML files so that it can be played by 1830 rules, it can be added into Rails. |
From: <ab...@o2...> - 2011-03-07 14:13:10
|
If I’m not mistaken defaulting to 18AL rules is better. Privates require different approach but blocking aspect was already done in 1889 and 1856 so this should be mostly code reuse. Also map requires adding Atlanta and its upgrades tiles and few other tiles which are 18GA specific. Adam Badura From: Scott Petersen Sent: Monday, March 07, 2011 3:08 PM To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] 18GA On Mon, Mar 7, 2011 at 3:16 AM, Chris Shaffer <chr...@gm...> wrote: Well, that's funny. I had a few minutes last week and decided to try figuring out the xml files by doing 18GA. I guess the work is wasted, though the learning process was fruitful. Chris, it looks like Adam got a little farther than I he led on with the 18GA files. I see that he changed the map, public and private companies, trains, the tile list and the stock market. Do you want to take the next step to check the work he has done? A further step is to figure out how to address special rules. I was planning to do some work on 18GA, but I have other items to work on so I don't mind letting you take it on. Is there any way we can mark games people are working on, so there isn't duplication of effort? I think we should keep it simple and be overly communicative on this listserv rather than creating another process. Presumably, once a game has the basic XML files so that it can be played by 1830 rules, it can be added into Rails. -------------------------------------------------------------------------------- ------------------------------------------------------------------------------ What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d -------------------------------------------------------------------------------- _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Adam B. <ab...@o2...> - 2011-03-07 17:28:11
|
Note also that the map file I sent contains some XML mark-up for the symbols I am working on. They can be removed and are subject to change. Adam Badura From: ab...@o2... Sent: Monday, March 07, 2011 3:13 PM To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] 18GA If I’m not mistaken defaulting to 18AL rules is better. Privates require different approach but blocking aspect was already done in 1889 and 1856 so this should be mostly code reuse. Also map requires adding Atlanta and its upgrades tiles and few other tiles which are 18GA specific. Adam Badura From: Scott Petersen Sent: Monday, March 07, 2011 3:08 PM To: Development list for Rails: an 18xx game Subject: Re: [Rails-devel] 18GA On Mon, Mar 7, 2011 at 3:16 AM, Chris Shaffer <chr...@gm...> wrote: Well, that's funny. I had a few minutes last week and decided to try figuring out the xml files by doing 18GA. I guess the work is wasted, though the learning process was fruitful. Chris, it looks like Adam got a little farther than I he led on with the 18GA files. I see that he changed the map, public and private companies, trains, the tile list and the stock market. Do you want to take the next step to check the work he has done? A further step is to figure out how to address special rules. I was planning to do some work on 18GA, but I have other items to work on so I don't mind letting you take it on. Is there any way we can mark games people are working on, so there isn't duplication of effort? I think we should keep it simple and be overly communicative on this listserv rather than creating another process. Presumably, once a game has the basic XML files so that it can be played by 1830 rules, it can be added into Rails. -------------------------------------------------------------------------------- ------------------------------------------------------------------------------ What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d -------------------------------------------------------------------------------- _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel -------------------------------------------------------------------------------- ------------------------------------------------------------------------------ What You Don't Know About Data Connectivity CAN Hurt You This paper provides an overview of data connectivity, details its effect on application quality, and explores various alternative solutions. http://p.sf.net/sfu/progress-d2d -------------------------------------------------------------------------------- _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Erik V. <eri...@xs...> - 2011-03-07 21:37:31
|
Glad that I have resisted the strong temptation to do the same thing.. J Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: maandag 7 maart 2011 15:08 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] 18GA On Mon, Mar 7, 2011 at 3:16 AM, Chris Shaffer <chr...@gm...> wrote: Well, that's funny. I had a few minutes last week and decided to try figuring out the xml files by doing 18GA. I guess the work is wasted, though the learning process was fruitful. |
From: Chris S. <chr...@gm...> - 2011-03-07 22:09:05
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Note that I think (for now) my role will be editing/updating/checking XML files. My real programming skills stopped updating back in BASIC and FORTRAN days... I'll be happy to check the 18GA XML files that Adam sent. In my files, I had left comments like "need to implement free T2 train." -- Chris Please consider the environment before printing this e-mail. On Mon, Mar 7, 2011 at 6:08 AM, Scott Petersen <sc...@re...> wrote: > On Mon, Mar 7, 2011 at 3:16 AM, Chris Shaffer <chr...@gm...>wrote: > >> Well, that's funny. I had a few minutes last week and decided to try >> figuring out the xml files by doing 18GA. I guess the work is wasted, >> though the learning process was fruitful. > > > Chris, it looks like Adam got a little farther than I he led on with the > 18GA files. I see that he changed the map, public and private companies, > trains, the tile list and the stock market. Do you want to take the next > step to check the work he has done? A further step is to figure out how to > address special rules. I was planning to do some work on 18GA, but I have > other items to work on so I don't mind letting you take it on. > > >> Is there any way we can mark games people are working on, so there isn't >> duplication of effort? >> > > I think we should keep it simple and be overly communicative on this > listserv rather than creating another process. Presumably, once a game has > the basic XML files so that it can be played by 1830 rules, it can be added > into Rails. > |