From: Justin R. <jus...@gm...> - 2011-03-07 22:25:25
|
I've heard of this Fortran before...is that the language written on the walls of Egyptian tombs? On Mon, Mar 7, 2011 at 2:08 PM, Chris Shaffer <chr...@gm...> wrote: > Note that I think (for now) my role will be editing/updating/checking XML > files. My real programming skills stopped updating back in BASIC and > FORTRAN days... > I'll be happy to check the 18GA XML files that Adam sent. In my files, I > had left comments like "need to implement free T2 train." > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Mon, Mar 7, 2011 at 6:08 AM, Scott Petersen <sc...@re...> wrote: >> >> On Mon, Mar 7, 2011 at 3:16 AM, Chris Shaffer <chr...@gm...> >> wrote: >>> >>> Well, that's funny. I had a few minutes last week and decided to try >>> figuring out the xml files by doing 18GA. I guess the work is wasted, >>> though the learning process was fruitful. >> >> Chris, it looks like Adam got a little farther than I he led on with the >> 18GA files. I see that he changed the map, public and private companies, >> trains, the tile list and the stock market. Do you want to take the next >> step to check the work he has done? A further step is to figure out how to >> address special rules. I was planning to do some work on 18GA, but I have >> other items to work on so I don't mind letting you take it on. >> >>> >>> Is there any way we can mark games people are working on, so there isn't >>> duplication of effort? >> >> I think we should keep it simple and be overly communicative on this >> listserv rather than creating another process. Presumably, once a game has >> the basic XML files so that it can be played by 1830 rules, it can be added >> into Rails. > > > ------------------------------------------------------------------------------ > What You Don't Know About Data Connectivity CAN Hurt You > This paper provides an overview of data connectivity, details > its effect on application quality, and explores various alternative > solutions. http://p.sf.net/sfu/progress-d2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: Steve U. <ste...@gm...> - 2011-03-07 23:38:40
|
No, you're thinking of COBOL. Steve Undy st...@ro... On Mon, Mar 7, 2011 at 3:25 PM, Justin Rebelo <jus...@gm...>wrote: > I've heard of this Fortran before...is that the language written on > the walls of Egyptian tombs? > > On Mon, Mar 7, 2011 at 2:08 PM, Chris Shaffer <chr...@gm...> > wrote: > > Note that I think (for now) my role will be editing/updating/checking XML > > files. My real programming skills stopped updating back in BASIC and > > FORTRAN days... > > I'll be happy to check the 18GA XML files that Adam sent. In my files, I > > had left comments like "need to implement free T2 train." > > -- > > Chris > > > > Please consider the environment before printing this e-mail. > > > > > > On Mon, Mar 7, 2011 at 6:08 AM, Scott Petersen <sc...@re...> > wrote: > >> > >> On Mon, Mar 7, 2011 at 3:16 AM, Chris Shaffer <chr...@gm...> > >> wrote: > >>> > >>> Well, that's funny. I had a few minutes last week and decided to try > >>> figuring out the xml files by doing 18GA. I guess the work is wasted, > >>> though the learning process was fruitful. > >> > >> Chris, it looks like Adam got a little farther than I he led on with the > >> 18GA files. I see that he changed the map, public and private > companies, > >> trains, the tile list and the stock market. Do you want to take the > next > >> step to check the work he has done? A further step is to figure out how > to > >> address special rules. I was planning to do some work on 18GA, but I > have > >> other items to work on so I don't mind letting you take it on. > >> > >>> > >>> Is there any way we can mark games people are working on, so there > isn't > >>> duplication of effort? > >> > >> I think we should keep it simple and be overly communicative on this > >> listserv rather than creating another process. Presumably, once a game > has > >> the basic XML files so that it can be played by 1830 rules, it can be > added > >> into Rails. > > > > > > > ------------------------------------------------------------------------------ > > What You Don't Know About Data Connectivity CAN Hurt You > > This paper provides an overview of data connectivity, details > > its effect on application quality, and explores various alternative > > solutions. http://p.sf.net/sfu/progress-d2d > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > > ------------------------------------------------------------------------------ > What You Don't Know About Data Connectivity CAN Hurt You > This paper provides an overview of data connectivity, details > its effect on application quality, and explores various alternative > solutions. http://p.sf.net/sfu/progress-d2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Chris S. <chr...@gm...> - 2011-03-07 23:53:11
|
It used to be that 80 columns was enough. Now these young whippersnappers want 140 characters. -- Chris Please consider the environment before printing this e-mail. On Mon, Mar 7, 2011 at 2:25 PM, Justin Rebelo <jus...@gm...>wrote: > I've heard of this Fortran before...is that the language written on > the walls of Egyptian tombs? > > On Mon, Mar 7, 2011 at 2:08 PM, Chris Shaffer <chr...@gm...> > wrote: > > Note that I think (for now) my role will be editing/updating/checking XML > > files. My real programming skills stopped updating back in BASIC and > > FORTRAN days... > > I'll be happy to check the 18GA XML files that Adam sent. In my files, I > > had left comments like "need to implement free T2 train." > > -- > > Chris > > > > Please consider the environment before printing this e-mail. > > > > > > On Mon, Mar 7, 2011 at 6:08 AM, Scott Petersen <sc...@re...> > wrote: > >> > >> On Mon, Mar 7, 2011 at 3:16 AM, Chris Shaffer <chr...@gm...> > >> wrote: > >>> > >>> Well, that's funny. I had a few minutes last week and decided to try > >>> figuring out the xml files by doing 18GA. I guess the work is wasted, > >>> though the learning process was fruitful. > >> > >> Chris, it looks like Adam got a little farther than I he led on with the > >> 18GA files. I see that he changed the map, public and private > companies, > >> trains, the tile list and the stock market. Do you want to take the > next > >> step to check the work he has done? A further step is to figure out how > to > >> address special rules. I was planning to do some work on 18GA, but I > have > >> other items to work on so I don't mind letting you take it on. > >> > >>> > >>> Is there any way we can mark games people are working on, so there > isn't > >>> duplication of effort? > >> > >> I think we should keep it simple and be overly communicative on this > >> listserv rather than creating another process. Presumably, once a game > has > >> the basic XML files so that it can be played by 1830 rules, it can be > added > >> into Rails. > > > > > > > ------------------------------------------------------------------------------ > > What You Don't Know About Data Connectivity CAN Hurt You > > This paper provides an overview of data connectivity, details > > its effect on application quality, and explores various alternative > > solutions. http://p.sf.net/sfu/progress-d2d > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > > ------------------------------------------------------------------------------ > What You Don't Know About Data Connectivity CAN Hurt You > This paper provides an overview of data connectivity, details > its effect on application quality, and explores various alternative > solutions. http://p.sf.net/sfu/progress-d2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Justin R. <jus...@gm...> - 2011-03-08 01:44:14
|
Bah. If you're going over 80 characters, you're doing it wrong! I code in 80-character vim windows to force myself to keep from nesting too deeply. Yes, it's sometimes impractically difficult to adhere to this but in general I find it nice to try and stick with it. On Mon, Mar 7, 2011 at 3:53 PM, Chris Shaffer <chr...@gm...> wrote: > It used to be that 80 columns was enough. Now these young whippersnappers > want 140 characters. > > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Mon, Mar 7, 2011 at 2:25 PM, Justin Rebelo <jus...@gm...> > wrote: >> >> I've heard of this Fortran before...is that the language written on >> the walls of Egyptian tombs? >> >> On Mon, Mar 7, 2011 at 2:08 PM, Chris Shaffer <chr...@gm...> >> wrote: >> > Note that I think (for now) my role will be editing/updating/checking >> > XML >> > files. My real programming skills stopped updating back in BASIC and >> > FORTRAN days... >> > I'll be happy to check the 18GA XML files that Adam sent. In my files, >> > I >> > had left comments like "need to implement free T2 train." >> > -- >> > Chris >> > >> > Please consider the environment before printing this e-mail. >> > >> > >> > On Mon, Mar 7, 2011 at 6:08 AM, Scott Petersen <sc...@re...> >> > wrote: >> >> >> >> On Mon, Mar 7, 2011 at 3:16 AM, Chris Shaffer <chr...@gm...> >> >> wrote: >> >>> >> >>> Well, that's funny. I had a few minutes last week and decided to try >> >>> figuring out the xml files by doing 18GA. I guess the work is wasted, >> >>> though the learning process was fruitful. >> >> >> >> Chris, it looks like Adam got a little farther than I he led on with >> >> the >> >> 18GA files. I see that he changed the map, public and private >> >> companies, >> >> trains, the tile list and the stock market. Do you want to take the >> >> next >> >> step to check the work he has done? A further step is to figure out >> >> how to >> >> address special rules. I was planning to do some work on 18GA, but I >> >> have >> >> other items to work on so I don't mind letting you take it on. >> >> >> >>> >> >>> Is there any way we can mark games people are working on, so there >> >>> isn't >> >>> duplication of effort? >> >> >> >> I think we should keep it simple and be overly communicative on this >> >> listserv rather than creating another process. Presumably, once a game >> >> has >> >> the basic XML files so that it can be played by 1830 rules, it can be >> >> added >> >> into Rails. >> > >> > >> > >> > ------------------------------------------------------------------------------ >> > What You Don't Know About Data Connectivity CAN Hurt You >> > This paper provides an overview of data connectivity, details >> > its effect on application quality, and explores various alternative >> > solutions. http://p.sf.net/sfu/progress-d2d >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> > >> >> >> ------------------------------------------------------------------------------ >> What You Don't Know About Data Connectivity CAN Hurt You >> This paper provides an overview of data connectivity, details >> its effect on application quality, and explores various alternative >> solutions. http://p.sf.net/sfu/progress-d2d >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > What You Don't Know About Data Connectivity CAN Hurt You > This paper provides an overview of data connectivity, details > its effect on application quality, and explores various alternative > solutions. http://p.sf.net/sfu/progress-d2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |
From: Chris S. <chr...@gm...> - 2011-03-08 01:45:32
|
Well, I was referring to Twitter, but there you go. Enough off-topic chatter, I guess. -- Chris Please consider the environment before printing this e-mail. On Mon, Mar 7, 2011 at 5:44 PM, Justin Rebelo <jus...@gm...>wrote: > Bah. If you're going over 80 characters, you're doing it wrong! > > I code in 80-character vim windows to force myself to keep from > nesting too deeply. Yes, it's sometimes impractically difficult to > adhere to this but in general I find it nice to try and stick with it. > > On Mon, Mar 7, 2011 at 3:53 PM, Chris Shaffer <chr...@gm...> > wrote: > > It used to be that 80 columns was enough. Now these young > whippersnappers > > want 140 characters. > > > > -- > > Chris > > > > Please consider the environment before printing this e-mail. > > > > > > On Mon, Mar 7, 2011 at 2:25 PM, Justin Rebelo <jus...@gm...> > > wrote: > >> > >> I've heard of this Fortran before...is that the language written on > >> the walls of Egyptian tombs? > >> > >> On Mon, Mar 7, 2011 at 2:08 PM, Chris Shaffer <chr...@gm...> > >> wrote: > >> > Note that I think (for now) my role will be editing/updating/checking > >> > XML > >> > files. My real programming skills stopped updating back in BASIC and > >> > FORTRAN days... > >> > I'll be happy to check the 18GA XML files that Adam sent. In my > files, > >> > I > >> > had left comments like "need to implement free T2 train." > >> > -- > >> > Chris > >> > > >> > Please consider the environment before printing this e-mail. > >> > > >> > > >> > On Mon, Mar 7, 2011 at 6:08 AM, Scott Petersen <sc...@re...> > >> > wrote: > >> >> > >> >> On Mon, Mar 7, 2011 at 3:16 AM, Chris Shaffer < > chr...@gm...> > >> >> wrote: > >> >>> > >> >>> Well, that's funny. I had a few minutes last week and decided to > try > >> >>> figuring out the xml files by doing 18GA. I guess the work is > wasted, > >> >>> though the learning process was fruitful. > >> >> > >> >> Chris, it looks like Adam got a little farther than I he led on with > >> >> the > >> >> 18GA files. I see that he changed the map, public and private > >> >> companies, > >> >> trains, the tile list and the stock market. Do you want to take the > >> >> next > >> >> step to check the work he has done? A further step is to figure out > >> >> how to > >> >> address special rules. I was planning to do some work on 18GA, but I > >> >> have > >> >> other items to work on so I don't mind letting you take it on. > >> >> > >> >>> > >> >>> Is there any way we can mark games people are working on, so there > >> >>> isn't > >> >>> duplication of effort? > >> >> > >> >> I think we should keep it simple and be overly communicative on this > >> >> listserv rather than creating another process. Presumably, once a > game > >> >> has > >> >> the basic XML files so that it can be played by 1830 rules, it can be > >> >> added > >> >> into Rails. > >> > > >> > > >> > > >> > > ------------------------------------------------------------------------------ > >> > What You Don't Know About Data Connectivity CAN Hurt You > >> > This paper provides an overview of data connectivity, details > >> > its effect on application quality, and explores various alternative > >> > solutions. http://p.sf.net/sfu/progress-d2d > >> > _______________________________________________ > >> > Rails-devel mailing list > >> > Rai...@li... > >> > https://lists.sourceforge.net/lists/listinfo/rails-devel > >> > > >> > > >> > >> > >> > ------------------------------------------------------------------------------ > >> What You Don't Know About Data Connectivity CAN Hurt You > >> This paper provides an overview of data connectivity, details > >> its effect on application quality, and explores various alternative > >> solutions. http://p.sf.net/sfu/progress-d2d > >> _______________________________________________ > >> Rails-devel mailing list > >> Rai...@li... > >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > > ------------------------------------------------------------------------------ > > What You Don't Know About Data Connectivity CAN Hurt You > > This paper provides an overview of data connectivity, details > > its effect on application quality, and explores various alternative > > solutions. http://p.sf.net/sfu/progress-d2d > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > > ------------------------------------------------------------------------------ > What You Don't Know About Data Connectivity CAN Hurt You > This paper provides an overview of data connectivity, details > its effect on application quality, and explores various alternative > solutions. http://p.sf.net/sfu/progress-d2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Justin R. <jus...@gm...> - 2011-03-08 01:48:50
|
Ah, here's the non-twitter user missing the joke entirely. On Mon, Mar 7, 2011 at 5:45 PM, Chris Shaffer <chr...@gm...> wrote: > Well, I was referring to Twitter, but there you go. > Enough off-topic chatter, I guess. > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Mon, Mar 7, 2011 at 5:44 PM, Justin Rebelo <jus...@gm...> > wrote: >> >> Bah. If you're going over 80 characters, you're doing it wrong! >> >> I code in 80-character vim windows to force myself to keep from >> nesting too deeply. Yes, it's sometimes impractically difficult to >> adhere to this but in general I find it nice to try and stick with it. >> >> On Mon, Mar 7, 2011 at 3:53 PM, Chris Shaffer <chr...@gm...> >> wrote: >> > It used to be that 80 columns was enough. Now these young >> > whippersnappers >> > want 140 characters. >> > >> > -- >> > Chris >> > >> > Please consider the environment before printing this e-mail. >> > >> > >> > On Mon, Mar 7, 2011 at 2:25 PM, Justin Rebelo <jus...@gm...> >> > wrote: >> >> >> >> I've heard of this Fortran before...is that the language written on >> >> the walls of Egyptian tombs? >> >> >> >> On Mon, Mar 7, 2011 at 2:08 PM, Chris Shaffer <chr...@gm...> >> >> wrote: >> >> > Note that I think (for now) my role will be editing/updating/checking >> >> > XML >> >> > files. My real programming skills stopped updating back in BASIC and >> >> > FORTRAN days... >> >> > I'll be happy to check the 18GA XML files that Adam sent. In my >> >> > files, >> >> > I >> >> > had left comments like "need to implement free T2 train." >> >> > -- >> >> > Chris >> >> > >> >> > Please consider the environment before printing this e-mail. >> >> > >> >> > >> >> > On Mon, Mar 7, 2011 at 6:08 AM, Scott Petersen <sc...@re...> >> >> > wrote: >> >> >> >> >> >> On Mon, Mar 7, 2011 at 3:16 AM, Chris Shaffer >> >> >> <chr...@gm...> >> >> >> wrote: >> >> >>> >> >> >>> Well, that's funny. I had a few minutes last week and decided to >> >> >>> try >> >> >>> figuring out the xml files by doing 18GA. I guess the work is >> >> >>> wasted, >> >> >>> though the learning process was fruitful. >> >> >> >> >> >> Chris, it looks like Adam got a little farther than I he led on with >> >> >> the >> >> >> 18GA files. I see that he changed the map, public and private >> >> >> companies, >> >> >> trains, the tile list and the stock market. Do you want to take the >> >> >> next >> >> >> step to check the work he has done? A further step is to figure out >> >> >> how to >> >> >> address special rules. I was planning to do some work on 18GA, but >> >> >> I >> >> >> have >> >> >> other items to work on so I don't mind letting you take it on. >> >> >> >> >> >>> >> >> >>> Is there any way we can mark games people are working on, so there >> >> >>> isn't >> >> >>> duplication of effort? >> >> >> >> >> >> I think we should keep it simple and be overly communicative on this >> >> >> listserv rather than creating another process. Presumably, once a >> >> >> game >> >> >> has >> >> >> the basic XML files so that it can be played by 1830 rules, it can >> >> >> be >> >> >> added >> >> >> into Rails. >> >> > >> >> > >> >> > >> >> > >> >> > ------------------------------------------------------------------------------ >> >> > What You Don't Know About Data Connectivity CAN Hurt You >> >> > This paper provides an overview of data connectivity, details >> >> > its effect on application quality, and explores various alternative >> >> > solutions. http://p.sf.net/sfu/progress-d2d >> >> > _______________________________________________ >> >> > Rails-devel mailing list >> >> > Rai...@li... >> >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> > >> >> > >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> What You Don't Know About Data Connectivity CAN Hurt You >> >> This paper provides an overview of data connectivity, details >> >> its effect on application quality, and explores various alternative >> >> solutions. http://p.sf.net/sfu/progress-d2d >> >> _______________________________________________ >> >> Rails-devel mailing list >> >> Rai...@li... >> >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> > >> > >> > ------------------------------------------------------------------------------ >> > What You Don't Know About Data Connectivity CAN Hurt You >> > This paper provides an overview of data connectivity, details >> > its effect on application quality, and explores various alternative >> > solutions. http://p.sf.net/sfu/progress-d2d >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> > >> >> >> ------------------------------------------------------------------------------ >> What You Don't Know About Data Connectivity CAN Hurt You >> This paper provides an overview of data connectivity, details >> its effect on application quality, and explores various alternative >> solutions. http://p.sf.net/sfu/progress-d2d >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > What You Don't Know About Data Connectivity CAN Hurt You > This paper provides an overview of data connectivity, details > its effect on application quality, and explores various alternative > solutions. http://p.sf.net/sfu/progress-d2d > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > |