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From: Jim B. <jim...@ya...> - 2009-12-21 03:28:19
|
I do switch versions w/ different games, but it's quite awkward, and error prone. More problematic, it causes cascading interdependencies across players- where everyone has to upgrade in step, and run multiple different versions across their different games, etc. Surprisingly, in practice the combinatorials get out of hand really quickly- it seems to be causing a lot of problems across players and games, at present. On Dec 20, 2009, at 5:24 PM, Chris Shaffer wrote: > I'm not sure I understand why someone can't simply run two copies of the program - one for their older games and one for new games? > > -- > Chris > > Please consider the environment before printing this e-mail. > > > On Sun, Dec 20, 2009 at 4:32 PM, Aliza Panitz <ali...@gm...> wrote: > A standalone convert-savefile tool might help support users while > protecting the program itself from issues. > > Then again, I am not a Java programmer and can't help implement it. > > Given how much work it's taken getting 1856 up and running even > partway, how much development is being put into making it easier to > extend Rails to new games? > > - Aliza > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Aliza P. <ali...@gm...> - 2009-12-21 03:07:19
|
It's really easy to accidentally open a game in the wrong version and trash it. On Sun, Dec 20, 2009 at 5:24 PM, Chris Shaffer <chr...@gm...> wrote: > I'm not sure I understand why someone can't simply run two copies of the > program - one for their older games and one for new games? > > -- > Chris > |
From: Chris S. <chr...@gm...> - 2009-12-21 01:24:43
|
I'm not sure I understand why someone can't simply run two copies of the program - one for their older games and one for new games? -- Chris Please consider the environment before printing this e-mail. On Sun, Dec 20, 2009 at 4:32 PM, Aliza Panitz <ali...@gm...>wrote: > A standalone convert-savefile tool might help support users while > protecting the program itself from issues. > > Then again, I am not a Java programmer and can't help implement it. > > Given how much work it's taken getting 1856 up and running even > partway, how much development is being put into making it easier to > extend Rails to new games? > > - Aliza > > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and > easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Aliza P. <ali...@gm...> - 2009-12-21 00:40:42
|
A standalone convert-savefile tool might help support users while protecting the program itself from issues. Then again, I am not a Java programmer and can't help implement it. Given how much work it's taken getting 1856 up and running even partway, how much development is being put into making it easier to extend Rails to new games? - Aliza |
From: brett l. <wak...@gm...> - 2009-12-20 22:39:22
|
Rails 1.1.1 is up and available for download. This release fixes a couple of critical bugs. ---Brett. |
From: Erik V. <eri...@xs...> - 2009-12-20 22:32:44
|
> With all the good development going on in Rails- naturally > enough, but unfortunately- there's also enough associated > bugs/issues that crop up constantly, that I hope you can move > toward "faster and smaller" releases, in an agile style. > > It seems like 1.1 ended up being a bit of a 'waterfall' style > release. That still puts artificial pressure on the > developers and players to upgrade 'more stuff'- just, more > desperately. Yes, it has lasted a bit too long. That was partly due to my inactivity for quite a number of months, followed by a flurry of updates when I pretty suddenly got quite some spare time. That may well diminish in the coming months... BTW I have asked Brett to investigate if it would be possible to have two downloadable releases available, as so many other projects have: a "latest stable release" and a "nightly build" to give adventurous users a chance to see and test what is about to come. The latter doesn't really need to be nightly, but it should be regular and automatic. Not sure if this will turn out to be possible. > More frequent 'minor/stable' releases/bugfixes/updates would > be welcome, particularly if more could be done to help with > release-to-release compatibility. (Eg, right now I can't > upgrade my 1.0.6 games to 1.1, and can't load my 1.1 games in > 1.0.6, etc- that's awkward and it would be a good area to > improve iteratively, where pragmatic.) Compatibility is indeed a goal. I'm already for some time adding special code for that purpose where applicable. But sometimes incompatibility is caused by fixing a bug that has caused old save file sequences to be invalid, and then it can't be avoided. Erik. |
From: Jim B. <jim...@ya...> - 2009-12-20 22:31:29
|
Right, totally understandable- it would just would be nice to have some incremental releases for a while, if possible. %-> On Dec 20, 2009, at 2:23 PM, brett lentz wrote: > Adding the ability to play a whole new game (1856) was a a significant > amount of work that really couldn't be pursued incrementally. > > Unfortunately, save file compatibility is something that occasionally > will need to be broken. We don't like doing it, but this time around, > it was unavoidable. > > Now that there are more people actively playing and testing, we're > finding more bugs. Some are new, and some have probably been lurking > around a while without being found. Overall, this is a step in the > right direction. > > ---Brett. > > > > On Sun, Dec 20, 2009 at 2:06 PM, Jim Black <jim...@ya...> wrote: >> >>> Hard to say what the best time for a new bugfix release is. >> >> Some motherhood and apple pie here- >> >> With all the good development going on in Rails- naturally enough, but unfortunately- there's also enough associated bugs/issues that crop up constantly, that I hope you can move toward "faster and smaller" releases, in an agile style. >> >> It seems like 1.1 ended up being a bit of a 'waterfall' style release. That still puts artificial pressure on the developers and players to upgrade 'more stuff'- just, more desperately. >> >> More frequent 'minor/stable' releases/bugfixes/updates would be welcome, particularly if more could be done to help with release-to-release compatibility. (Eg, right now I can't upgrade my 1.0.6 games to 1.1, and can't load my 1.1 games in 1.0.6, etc- that's awkward and it would be a good area to improve iteratively, where pragmatic.) >> >> best, >> - jim >> >> >> On Dec 20, 2009, at 1:59 PM, Erik Vos wrote: >> >>> Actually, I just found the problem with UpgradesPanel: >>> replacing repaint() by revalidate() did the job. >>> Swing isn't so easy on certain aspects... >>> >>> Hard to say what the best time for a new bugfix release is. >>> At one hand, we have this incompatibility with tile #4 >>> (which will show up rotated when an old save file is >>> loaded into the new version), and the danger of any more >>> lurking (or newly introduced) bugs, on the other hand >>> the OR-start bug just fixed is serious enough for a >>> new release. >>> >>> Perhaps we should just go for it. >>> >>> Erik. >>> >>>> -----Original Message----- >>>> From: brett lentz [mailto:wak...@gm...] >>>> Sent: Sunday 20 December 2009 21:35 >>>> To: Development list for Rails: an 18xx game >>>> Subject: Re: [Rails-devel] 1856 in Rails 1.1.0 -- error >>>> starting 1856 game >>>> >>>> Ok. Do you want to spend some time on the upgrades panel >>>> before a new release? >>>> >>>> ---Brett. >>>> >>>> On Sun, Dec 20, 2009 at 7:50 AM, Erik Vos <eri...@xs...> wrote: >>>>> I couldn't reproduce this particular error because of lack of info >>>>> (I would need a saved file from a point shortly before the error, >>>>> or a copy of the game report so that I can replay). >>>>> >>>>> But I'm pretty sure that behind this error is the serious bug >>>>> that I found when playing some games. >>>>> That bug inhibits all normal starts of the first >>>>> (or perhaps any) OR in solitaire/hotseat play. >>>>> For some unclear reason it didn't occur after loading from >>>> a saved file. >>>>> >>>>> Anyway, I think it's fixed now, but some more testing is needed. >>>>> >>>>>>> Brett, this problem is serious enough that we'll need to >>>>> prepare a new release pretty soon. >>>>> >>>>> I have also fixed a few other minor things. >>>>> >>>>> One bug remains a mystery: the disappearance of the upgrade tiles >>>>> on selecting a different tile than the initially laid one. >>>>> That upgrades panel needs a hard look. >>>>> >>>>> Erik. >>>>> >>>>> >>>>>> -----Original Message----- >>>>>> From: Aliza Panitz [mailto:ali...@gm...] >>>>>> Sent: Sunday 20 December 2009 09:18 >>>>>> To: Development list for Rails: an 18xx game >>>>>> Subject: Re: [Rails-devel] 1856 in Rails 1.1.0 -- error >>>>>> starting 1856 game >>>>>> >>>>>> 5p 1856 with me and 4 of my imaginary friends. Player D got no >>>>>> privates, and floated a company at 75. After buying 4 shares, when >>>>>> they are trying to pass with $0 in the first stock round, >>>> , I get this >>>>>> error: >>>>>> >>>>>> Exception in thread "AWT-EventQueue-0" >>>> java.lang.NullPointerException >>>>>> at >>>> rails.game.OperatingRound.getStep(OperatingRound.java:1901) >>>>>> at >>>> rails.game.OperatingRound.nextStep(OperatingRound.java:944) >>>>>> at rails.game.OperatingRound.done(OperatingRound.java:1202) >>>>>> at >>>> rails.game.OperatingRound.process(OperatingRound.java:261) >>>>>> at rails.game.GameManager.process(GameManager.java:704) >>>>>> at >>>>>> >>>> rails.ui.swing.GameUIManager.processOnServer(GameUIManager.java:133) >>>>>> at >>>> rails.ui.swing.StatusWindow.process(StatusWindow.java:533) >>>>>> at >>>>>> rails.ui.swing.StatusWindow.actionPerformed(StatusWindow.java:493) >>>>>> at >>>>>> javax.swing.AbstractButton.fireActionPerformed(Unknown Source) >>>>>> at >>>>>> javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) >>>>>> at >>>>>> javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) >>>>>> at >>>> javax.swing.DefaultButtonModel.setPressed(Unknown Source) >>>>>> at >>>>>> >>>> javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour >>>>>> ce) >>>>>> at java.awt.Component.processMouseEvent(Unknown Source) >>>>>> at javax.swing.JComponent.processMouseEvent(Unknown Source) >>>>>> at java.awt.Component.processEvent(Unknown Source) >>>>>> at java.awt.Container.processEvent(Unknown Source) >>>>>> at java.awt.Component.dispatchEventImpl(Unknown Source) >>>>>> at java.awt.Container.dispatchEventImpl(Unknown Source) >>>>>> at java.awt.Component.dispatchEvent(Unknown Source) >>>>>> at >>>>>> java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) >>>>>> at >>>>>> java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) >>>>>> at >>>>>> java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) >>>>>> at java.awt.Container.dispatchEventImpl(Unknown Source) >>>>>> at java.awt.Window.dispatchEventImpl(Unknown Source) >>>>>> at java.awt.Component.dispatchEvent(Unknown Source) >>>>>> at java.awt.EventQueue.dispatchEvent(Unknown Source) >>>>>> at >>>>>> java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) >>>>>> at >>>>>> java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) >>>>>> at >>>>>> java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) >>>>>> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) >>>>>> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) >>>>>> at java.awt.EventDispatchThread.run(Unknown Source) >>>>>> >>>>>> Clues? >>>>>> >>>>>> a: ship, tunnel, no shares, $120 >>>>>> b: W&SR, GW 3@70, $70 >>>>>> c: Flos, Canada, CPR 3@65, $45 >>>>>> d: no privates, 4 GT@75, $0 >>>>>> e: Bridge, 3 LPS@65, $20 >>>>>> >>>>>> d had priority in the stock round. >>>>>> >>>>>> -------------------------------------------------------------- >>>>>> ---------------- >>>>>> This SF.Net email is sponsored by the Verizon Developer Community >>>>>> Take advantage of Verizon's best-in-class app development support >>>>>> A streamlined, 14 day to market process makes app >>>>>> distribution fast and easy >>>>>> Join now and get one step closer to millions of Verizon customers >>>>>> http://p.sf.net/sfu/verizon-dev2dev >>>>>> _______________________________________________ >>>>>> Rails-devel mailing list >>>>>> Rai...@li... >>>>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>>> >>>>> >>>>> >>>> -------------------------------------------------------------- >>>> ---------------- >>>>> This SF.Net email is sponsored by the Verizon Developer Community >>>>> Take advantage of Verizon's best-in-class app development support >>>>> A streamlined, 14 day to market process makes app >>>> distribution fast and easy >>>>> Join now and get one step closer to millions of Verizon customers >>>>> http://p.sf.net/sfu/verizon-dev2dev >>>>> _______________________________________________ >>>>> Rails-devel mailing list >>>>> Rai...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>>> >>>> >>>> -------------------------------------------------------------- >>>> ---------------- >>>> This SF.Net email is sponsored by the Verizon Developer Community >>>> Take advantage of Verizon's best-in-class app development support >>>> A streamlined, 14 day to market process makes app >>>> distribution fast and easy >>>> Join now and get one step closer to millions of Verizon customers >>>> http://p.sf.net/sfu/verizon-dev2dev >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>> >>> >>> >>> ------------------------------------------------------------------------------ >>> This SF.Net email is sponsored by the Verizon Developer Community >>> Take advantage of Verizon's best-in-class app development support >>> A streamlined, 14 day to market process makes app distribution fast and easy >>> Join now and get one step closer to millions of Verizon customers >>> http://p.sf.net/sfu/verizon-dev2dev >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >> >> >> >> ------------------------------------------------------------------------------ >> This SF.Net email is sponsored by the Verizon Developer Community >> Take advantage of Verizon's best-in-class app development support >> A streamlined, 14 day to market process makes app distribution fast and easy >> Join now and get one step closer to millions of Verizon customers >> http://p.sf.net/sfu/verizon-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: brett l. <wak...@gm...> - 2009-12-20 22:24:17
|
Adding the ability to play a whole new game (1856) was a a significant amount of work that really couldn't be pursued incrementally. Unfortunately, save file compatibility is something that occasionally will need to be broken. We don't like doing it, but this time around, it was unavoidable. Now that there are more people actively playing and testing, we're finding more bugs. Some are new, and some have probably been lurking around a while without being found. Overall, this is a step in the right direction. ---Brett. On Sun, Dec 20, 2009 at 2:06 PM, Jim Black <jim...@ya...> wrote: > >> Hard to say what the best time for a new bugfix release is. > > Some motherhood and apple pie here- > > With all the good development going on in Rails- naturally enough, but unfortunately- there's also enough associated bugs/issues that crop up constantly, that I hope you can move toward "faster and smaller" releases, in an agile style. > > It seems like 1.1 ended up being a bit of a 'waterfall' style release. That still puts artificial pressure on the developers and players to upgrade 'more stuff'- just, more desperately. > > More frequent 'minor/stable' releases/bugfixes/updates would be welcome, particularly if more could be done to help with release-to-release compatibility. (Eg, right now I can't upgrade my 1.0.6 games to 1.1, and can't load my 1.1 games in 1.0.6, etc- that's awkward and it would be a good area to improve iteratively, where pragmatic.) > > best, > - jim > > > On Dec 20, 2009, at 1:59 PM, Erik Vos wrote: > >> Actually, I just found the problem with UpgradesPanel: >> replacing repaint() by revalidate() did the job. >> Swing isn't so easy on certain aspects... >> >> Hard to say what the best time for a new bugfix release is. >> At one hand, we have this incompatibility with tile #4 >> (which will show up rotated when an old save file is >> loaded into the new version), and the danger of any more >> lurking (or newly introduced) bugs, on the other hand >> the OR-start bug just fixed is serious enough for a >> new release. >> >> Perhaps we should just go for it. >> >> Erik. >> >>> -----Original Message----- >>> From: brett lentz [mailto:wak...@gm...] >>> Sent: Sunday 20 December 2009 21:35 >>> To: Development list for Rails: an 18xx game >>> Subject: Re: [Rails-devel] 1856 in Rails 1.1.0 -- error >>> starting 1856 game >>> >>> Ok. Do you want to spend some time on the upgrades panel >>> before a new release? >>> >>> ---Brett. >>> >>> On Sun, Dec 20, 2009 at 7:50 AM, Erik Vos <eri...@xs...> wrote: >>>> I couldn't reproduce this particular error because of lack of info >>>> (I would need a saved file from a point shortly before the error, >>>> or a copy of the game report so that I can replay). >>>> >>>> But I'm pretty sure that behind this error is the serious bug >>>> that I found when playing some games. >>>> That bug inhibits all normal starts of the first >>>> (or perhaps any) OR in solitaire/hotseat play. >>>> For some unclear reason it didn't occur after loading from >>> a saved file. >>>> >>>> Anyway, I think it's fixed now, but some more testing is needed. >>>> >>>>>> Brett, this problem is serious enough that we'll need to >>>> prepare a new release pretty soon. >>>> >>>> I have also fixed a few other minor things. >>>> >>>> One bug remains a mystery: the disappearance of the upgrade tiles >>>> on selecting a different tile than the initially laid one. >>>> That upgrades panel needs a hard look. >>>> >>>> Erik. >>>> >>>> >>>>> -----Original Message----- >>>>> From: Aliza Panitz [mailto:ali...@gm...] >>>>> Sent: Sunday 20 December 2009 09:18 >>>>> To: Development list for Rails: an 18xx game >>>>> Subject: Re: [Rails-devel] 1856 in Rails 1.1.0 -- error >>>>> starting 1856 game >>>>> >>>>> 5p 1856 with me and 4 of my imaginary friends. Player D got no >>>>> privates, and floated a company at 75. After buying 4 shares, when >>>>> they are trying to pass with $0 in the first stock round, >>> , I get this >>>>> error: >>>>> >>>>> Exception in thread "AWT-EventQueue-0" >>> java.lang.NullPointerException >>>>> at >>> rails.game.OperatingRound.getStep(OperatingRound.java:1901) >>>>> at >>> rails.game.OperatingRound.nextStep(OperatingRound.java:944) >>>>> at rails.game.OperatingRound.done(OperatingRound.java:1202) >>>>> at >>> rails.game.OperatingRound.process(OperatingRound.java:261) >>>>> at rails.game.GameManager.process(GameManager.java:704) >>>>> at >>>>> >>> rails.ui.swing.GameUIManager.processOnServer(GameUIManager.java:133) >>>>> at >>> rails.ui.swing.StatusWindow.process(StatusWindow.java:533) >>>>> at >>>>> rails.ui.swing.StatusWindow.actionPerformed(StatusWindow.java:493) >>>>> at >>>>> javax.swing.AbstractButton.fireActionPerformed(Unknown Source) >>>>> at >>>>> javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) >>>>> at >>>>> javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) >>>>> at >>> javax.swing.DefaultButtonModel.setPressed(Unknown Source) >>>>> at >>>>> >>> javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour >>>>> ce) >>>>> at java.awt.Component.processMouseEvent(Unknown Source) >>>>> at javax.swing.JComponent.processMouseEvent(Unknown Source) >>>>> at java.awt.Component.processEvent(Unknown Source) >>>>> at java.awt.Container.processEvent(Unknown Source) >>>>> at java.awt.Component.dispatchEventImpl(Unknown Source) >>>>> at java.awt.Container.dispatchEventImpl(Unknown Source) >>>>> at java.awt.Component.dispatchEvent(Unknown Source) >>>>> at >>>>> java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) >>>>> at >>>>> java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) >>>>> at >>>>> java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) >>>>> at java.awt.Container.dispatchEventImpl(Unknown Source) >>>>> at java.awt.Window.dispatchEventImpl(Unknown Source) >>>>> at java.awt.Component.dispatchEvent(Unknown Source) >>>>> at java.awt.EventQueue.dispatchEvent(Unknown Source) >>>>> at >>>>> java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) >>>>> at >>>>> java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) >>>>> at >>>>> java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) >>>>> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) >>>>> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) >>>>> at java.awt.EventDispatchThread.run(Unknown Source) >>>>> >>>>> Clues? >>>>> >>>>> a: ship, tunnel, no shares, $120 >>>>> b: W&SR, GW 3@70, $70 >>>>> c: Flos, Canada, CPR 3@65, $45 >>>>> d: no privates, 4 GT@75, $0 >>>>> e: Bridge, 3 LPS@65, $20 >>>>> >>>>> d had priority in the stock round. >>>>> >>>>> -------------------------------------------------------------- >>>>> ---------------- >>>>> This SF.Net email is sponsored by the Verizon Developer Community >>>>> Take advantage of Verizon's best-in-class app development support >>>>> A streamlined, 14 day to market process makes app >>>>> distribution fast and easy >>>>> Join now and get one step closer to millions of Verizon customers >>>>> http://p.sf.net/sfu/verizon-dev2dev >>>>> _______________________________________________ >>>>> Rails-devel mailing list >>>>> Rai...@li... >>>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>> >>>> >>>> >>> -------------------------------------------------------------- >>> ---------------- >>>> This SF.Net email is sponsored by the Verizon Developer Community >>>> Take advantage of Verizon's best-in-class app development support >>>> A streamlined, 14 day to market process makes app >>> distribution fast and easy >>>> Join now and get one step closer to millions of Verizon customers >>>> http://p.sf.net/sfu/verizon-dev2dev >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>> >>> >>> -------------------------------------------------------------- >>> ---------------- >>> This SF.Net email is sponsored by the Verizon Developer Community >>> Take advantage of Verizon's best-in-class app development support >>> A streamlined, 14 day to market process makes app >>> distribution fast and easy >>> Join now and get one step closer to millions of Verizon customers >>> http://p.sf.net/sfu/verizon-dev2dev >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> >> >> ------------------------------------------------------------------------------ >> This SF.Net email is sponsored by the Verizon Developer Community >> Take advantage of Verizon's best-in-class app development support >> A streamlined, 14 day to market process makes app distribution fast and easy >> Join now and get one step closer to millions of Verizon customers >> http://p.sf.net/sfu/verizon-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Jim B. <jim...@ya...> - 2009-12-20 22:06:19
|
> Hard to say what the best time for a new bugfix release is. Some motherhood and apple pie here- With all the good development going on in Rails- naturally enough, but unfortunately- there's also enough associated bugs/issues that crop up constantly, that I hope you can move toward "faster and smaller" releases, in an agile style. It seems like 1.1 ended up being a bit of a 'waterfall' style release. That still puts artificial pressure on the developers and players to upgrade 'more stuff'- just, more desperately. More frequent 'minor/stable' releases/bugfixes/updates would be welcome, particularly if more could be done to help with release-to-release compatibility. (Eg, right now I can't upgrade my 1.0.6 games to 1.1, and can't load my 1.1 games in 1.0.6, etc- that's awkward and it would be a good area to improve iteratively, where pragmatic.) best, - jim On Dec 20, 2009, at 1:59 PM, Erik Vos wrote: > Actually, I just found the problem with UpgradesPanel: > replacing repaint() by revalidate() did the job. > Swing isn't so easy on certain aspects... > > Hard to say what the best time for a new bugfix release is. > At one hand, we have this incompatibility with tile #4 > (which will show up rotated when an old save file is > loaded into the new version), and the danger of any more > lurking (or newly introduced) bugs, on the other hand > the OR-start bug just fixed is serious enough for a > new release. > > Perhaps we should just go for it. > > Erik. > >> -----Original Message----- >> From: brett lentz [mailto:wak...@gm...] >> Sent: Sunday 20 December 2009 21:35 >> To: Development list for Rails: an 18xx game >> Subject: Re: [Rails-devel] 1856 in Rails 1.1.0 -- error >> starting 1856 game >> >> Ok. Do you want to spend some time on the upgrades panel >> before a new release? >> >> ---Brett. >> >> On Sun, Dec 20, 2009 at 7:50 AM, Erik Vos <eri...@xs...> wrote: >>> I couldn't reproduce this particular error because of lack of info >>> (I would need a saved file from a point shortly before the error, >>> or a copy of the game report so that I can replay). >>> >>> But I'm pretty sure that behind this error is the serious bug >>> that I found when playing some games. >>> That bug inhibits all normal starts of the first >>> (or perhaps any) OR in solitaire/hotseat play. >>> For some unclear reason it didn't occur after loading from >> a saved file. >>> >>> Anyway, I think it's fixed now, but some more testing is needed. >>> >>>>> Brett, this problem is serious enough that we'll need to >>> prepare a new release pretty soon. >>> >>> I have also fixed a few other minor things. >>> >>> One bug remains a mystery: the disappearance of the upgrade tiles >>> on selecting a different tile than the initially laid one. >>> That upgrades panel needs a hard look. >>> >>> Erik. >>> >>> >>>> -----Original Message----- >>>> From: Aliza Panitz [mailto:ali...@gm...] >>>> Sent: Sunday 20 December 2009 09:18 >>>> To: Development list for Rails: an 18xx game >>>> Subject: Re: [Rails-devel] 1856 in Rails 1.1.0 -- error >>>> starting 1856 game >>>> >>>> 5p 1856 with me and 4 of my imaginary friends. Player D got no >>>> privates, and floated a company at 75. After buying 4 shares, when >>>> they are trying to pass with $0 in the first stock round, >> , I get this >>>> error: >>>> >>>> Exception in thread "AWT-EventQueue-0" >> java.lang.NullPointerException >>>> at >> rails.game.OperatingRound.getStep(OperatingRound.java:1901) >>>> at >> rails.game.OperatingRound.nextStep(OperatingRound.java:944) >>>> at rails.game.OperatingRound.done(OperatingRound.java:1202) >>>> at >> rails.game.OperatingRound.process(OperatingRound.java:261) >>>> at rails.game.GameManager.process(GameManager.java:704) >>>> at >>>> >> rails.ui.swing.GameUIManager.processOnServer(GameUIManager.java:133) >>>> at >> rails.ui.swing.StatusWindow.process(StatusWindow.java:533) >>>> at >>>> rails.ui.swing.StatusWindow.actionPerformed(StatusWindow.java:493) >>>> at >>>> javax.swing.AbstractButton.fireActionPerformed(Unknown Source) >>>> at >>>> javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) >>>> at >>>> javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) >>>> at >> javax.swing.DefaultButtonModel.setPressed(Unknown Source) >>>> at >>>> >> javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour >>>> ce) >>>> at java.awt.Component.processMouseEvent(Unknown Source) >>>> at javax.swing.JComponent.processMouseEvent(Unknown Source) >>>> at java.awt.Component.processEvent(Unknown Source) >>>> at java.awt.Container.processEvent(Unknown Source) >>>> at java.awt.Component.dispatchEventImpl(Unknown Source) >>>> at java.awt.Container.dispatchEventImpl(Unknown Source) >>>> at java.awt.Component.dispatchEvent(Unknown Source) >>>> at >>>> java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) >>>> at >>>> java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) >>>> at >>>> java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) >>>> at java.awt.Container.dispatchEventImpl(Unknown Source) >>>> at java.awt.Window.dispatchEventImpl(Unknown Source) >>>> at java.awt.Component.dispatchEvent(Unknown Source) >>>> at java.awt.EventQueue.dispatchEvent(Unknown Source) >>>> at >>>> java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) >>>> at >>>> java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) >>>> at >>>> java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) >>>> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) >>>> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) >>>> at java.awt.EventDispatchThread.run(Unknown Source) >>>> >>>> Clues? >>>> >>>> a: ship, tunnel, no shares, $120 >>>> b: W&SR, GW 3@70, $70 >>>> c: Flos, Canada, CPR 3@65, $45 >>>> d: no privates, 4 GT@75, $0 >>>> e: Bridge, 3 LPS@65, $20 >>>> >>>> d had priority in the stock round. >>>> >>>> -------------------------------------------------------------- >>>> ---------------- >>>> This SF.Net email is sponsored by the Verizon Developer Community >>>> Take advantage of Verizon's best-in-class app development support >>>> A streamlined, 14 day to market process makes app >>>> distribution fast and easy >>>> Join now and get one step closer to millions of Verizon customers >>>> http://p.sf.net/sfu/verizon-dev2dev >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >>> >>> >> -------------------------------------------------------------- >> ---------------- >>> This SF.Net email is sponsored by the Verizon Developer Community >>> Take advantage of Verizon's best-in-class app development support >>> A streamlined, 14 day to market process makes app >> distribution fast and easy >>> Join now and get one step closer to millions of Verizon customers >>> http://p.sf.net/sfu/verizon-dev2dev >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> >> -------------------------------------------------------------- >> ---------------- >> This SF.Net email is sponsored by the Verizon Developer Community >> Take advantage of Verizon's best-in-class app development support >> A streamlined, 14 day to market process makes app >> distribution fast and easy >> Join now and get one step closer to millions of Verizon customers >> http://p.sf.net/sfu/verizon-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: brett l. <wak...@gm...> - 2009-12-20 22:02:47
|
I agree. Release early, release often. ;-) I'll post 1.1.1 shortly. ---Brett. On Sun, Dec 20, 2009 at 1:59 PM, Erik Vos <eri...@xs...> wrote: > Actually, I just found the problem with UpgradesPanel: > replacing repaint() by revalidate() did the job. > Swing isn't so easy on certain aspects... > > Hard to say what the best time for a new bugfix release is. > At one hand, we have this incompatibility with tile #4 > (which will show up rotated when an old save file is > loaded into the new version), and the danger of any more > lurking (or newly introduced) bugs, on the other hand > the OR-start bug just fixed is serious enough for a > new release. > > Perhaps we should just go for it. > > Erik. > >> -----Original Message----- >> From: brett lentz [mailto:wak...@gm...] >> Sent: Sunday 20 December 2009 21:35 >> To: Development list for Rails: an 18xx game >> Subject: Re: [Rails-devel] 1856 in Rails 1.1.0 -- error >> starting 1856 game >> >> Ok. Do you want to spend some time on the upgrades panel >> before a new release? >> >> ---Brett. >> >> On Sun, Dec 20, 2009 at 7:50 AM, Erik Vos <eri...@xs...> wrote: >> > I couldn't reproduce this particular error because of lack of info >> > (I would need a saved file from a point shortly before the error, >> > or a copy of the game report so that I can replay). >> > >> > But I'm pretty sure that behind this error is the serious bug >> > that I found when playing some games. >> > That bug inhibits all normal starts of the first >> > (or perhaps any) OR in solitaire/hotseat play. >> > For some unclear reason it didn't occur after loading from >> a saved file. >> > >> > Anyway, I think it's fixed now, but some more testing is needed. >> > >> >>> Brett, this problem is serious enough that we'll need to >> > prepare a new release pretty soon. >> > >> > I have also fixed a few other minor things. >> > >> > One bug remains a mystery: the disappearance of the upgrade tiles >> > on selecting a different tile than the initially laid one. >> > That upgrades panel needs a hard look. >> > >> > Erik. >> > >> > >> >> -----Original Message----- >> >> From: Aliza Panitz [mailto:ali...@gm...] >> >> Sent: Sunday 20 December 2009 09:18 >> >> To: Development list for Rails: an 18xx game >> >> Subject: Re: [Rails-devel] 1856 in Rails 1.1.0 -- error >> >> starting 1856 game >> >> >> >> 5p 1856 with me and 4 of my imaginary friends. Player D got no >> >> privates, and floated a company at 75. After buying 4 shares, when >> >> they are trying to pass with $0 in the first stock round, >> , I get this >> >> error: >> >> >> >> Exception in thread "AWT-EventQueue-0" >> java.lang.NullPointerException >> >> at >> rails.game.OperatingRound.getStep(OperatingRound.java:1901) >> >> at >> rails.game.OperatingRound.nextStep(OperatingRound.java:944) >> >> at rails.game.OperatingRound.done(OperatingRound.java:1202) >> >> at >> rails.game.OperatingRound.process(OperatingRound.java:261) >> >> at rails.game.GameManager.process(GameManager.java:704) >> >> at >> >> >> rails.ui.swing.GameUIManager.processOnServer(GameUIManager.java:133) >> >> at >> rails.ui.swing.StatusWindow.process(StatusWindow.java:533) >> >> at >> >> rails.ui.swing.StatusWindow.actionPerformed(StatusWindow.java:493) >> >> at >> >> javax.swing.AbstractButton.fireActionPerformed(Unknown Source) >> >> at >> >> javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) >> >> at >> >> javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) >> >> at >> javax.swing.DefaultButtonModel.setPressed(Unknown Source) >> >> at >> >> >> javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour >> >> ce) >> >> at java.awt.Component.processMouseEvent(Unknown Source) >> >> at javax.swing.JComponent.processMouseEvent(Unknown Source) >> >> at java.awt.Component.processEvent(Unknown Source) >> >> at java.awt.Container.processEvent(Unknown Source) >> >> at java.awt.Component.dispatchEventImpl(Unknown Source) >> >> at java.awt.Container.dispatchEventImpl(Unknown Source) >> >> at java.awt.Component.dispatchEvent(Unknown Source) >> >> at >> >> java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) >> >> at >> >> java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) >> >> at >> >> java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) >> >> at java.awt.Container.dispatchEventImpl(Unknown Source) >> >> at java.awt.Window.dispatchEventImpl(Unknown Source) >> >> at java.awt.Component.dispatchEvent(Unknown Source) >> >> at java.awt.EventQueue.dispatchEvent(Unknown Source) >> >> at >> >> java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) >> >> at >> >> java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) >> >> at >> >> java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) >> >> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) >> >> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) >> >> at java.awt.EventDispatchThread.run(Unknown Source) >> >> >> >> Clues? >> >> >> >> a: ship, tunnel, no shares, $120 >> >> b: W&SR, GW 3@70, $70 >> >> c: Flos, Canada, CPR 3@65, $45 >> >> d: no privates, 4 GT@75, $0 >> >> e: Bridge, 3 LPS@65, $20 >> >> >> >> d had priority in the stock round. >> >> >> >> -------------------------------------------------------------- >> >> ---------------- >> >> This SF.Net email is sponsored by the Verizon Developer Community >> >> Take advantage of Verizon's best-in-class app development support >> >> A streamlined, 14 day to market process makes app >> >> distribution fast and easy >> >> Join now and get one step closer to millions of Verizon customers >> >> http://p.sf.net/sfu/verizon-dev2dev >> >> _______________________________________________ >> >> Rails-devel mailing list >> >> Rai...@li... >> >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> > >> > >> -------------------------------------------------------------- >> ---------------- >> > This SF.Net email is sponsored by the Verizon Developer Community >> > Take advantage of Verizon's best-in-class app development support >> > A streamlined, 14 day to market process makes app >> distribution fast and easy >> > Join now and get one step closer to millions of Verizon customers >> > http://p.sf.net/sfu/verizon-dev2dev >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> >> -------------------------------------------------------------- >> ---------------- >> This SF.Net email is sponsored by the Verizon Developer Community >> Take advantage of Verizon's best-in-class app development support >> A streamlined, 14 day to market process makes app >> distribution fast and easy >> Join now and get one step closer to millions of Verizon customers >> http://p.sf.net/sfu/verizon-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Erik V. <eri...@xs...> - 2009-12-20 22:00:01
|
Actually, I just found the problem with UpgradesPanel: replacing repaint() by revalidate() did the job. Swing isn't so easy on certain aspects... Hard to say what the best time for a new bugfix release is. At one hand, we have this incompatibility with tile #4 (which will show up rotated when an old save file is loaded into the new version), and the danger of any more lurking (or newly introduced) bugs, on the other hand the OR-start bug just fixed is serious enough for a new release. Perhaps we should just go for it. Erik. > -----Original Message----- > From: brett lentz [mailto:wak...@gm...] > Sent: Sunday 20 December 2009 21:35 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] 1856 in Rails 1.1.0 -- error > starting 1856 game > > Ok. Do you want to spend some time on the upgrades panel > before a new release? > > ---Brett. > > On Sun, Dec 20, 2009 at 7:50 AM, Erik Vos <eri...@xs...> wrote: > > I couldn't reproduce this particular error because of lack of info > > (I would need a saved file from a point shortly before the error, > > or a copy of the game report so that I can replay). > > > > But I'm pretty sure that behind this error is the serious bug > > that I found when playing some games. > > That bug inhibits all normal starts of the first > > (or perhaps any) OR in solitaire/hotseat play. > > For some unclear reason it didn't occur after loading from > a saved file. > > > > Anyway, I think it's fixed now, but some more testing is needed. > > > >>> Brett, this problem is serious enough that we'll need to > > prepare a new release pretty soon. > > > > I have also fixed a few other minor things. > > > > One bug remains a mystery: the disappearance of the upgrade tiles > > on selecting a different tile than the initially laid one. > > That upgrades panel needs a hard look. > > > > Erik. > > > > > >> -----Original Message----- > >> From: Aliza Panitz [mailto:ali...@gm...] > >> Sent: Sunday 20 December 2009 09:18 > >> To: Development list for Rails: an 18xx game > >> Subject: Re: [Rails-devel] 1856 in Rails 1.1.0 -- error > >> starting 1856 game > >> > >> 5p 1856 with me and 4 of my imaginary friends. Player D got no > >> privates, and floated a company at 75. After buying 4 shares, when > >> they are trying to pass with $0 in the first stock round, > , I get this > >> error: > >> > >> Exception in thread "AWT-EventQueue-0" > java.lang.NullPointerException > >> at > rails.game.OperatingRound.getStep(OperatingRound.java:1901) > >> at > rails.game.OperatingRound.nextStep(OperatingRound.java:944) > >> at rails.game.OperatingRound.done(OperatingRound.java:1202) > >> at > rails.game.OperatingRound.process(OperatingRound.java:261) > >> at rails.game.GameManager.process(GameManager.java:704) > >> at > >> > rails.ui.swing.GameUIManager.processOnServer(GameUIManager.java:133) > >> at > rails.ui.swing.StatusWindow.process(StatusWindow.java:533) > >> at > >> rails.ui.swing.StatusWindow.actionPerformed(StatusWindow.java:493) > >> at > >> javax.swing.AbstractButton.fireActionPerformed(Unknown Source) > >> at > >> javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) > >> at > >> javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) > >> at > javax.swing.DefaultButtonModel.setPressed(Unknown Source) > >> at > >> > javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour > >> ce) > >> at java.awt.Component.processMouseEvent(Unknown Source) > >> at javax.swing.JComponent.processMouseEvent(Unknown Source) > >> at java.awt.Component.processEvent(Unknown Source) > >> at java.awt.Container.processEvent(Unknown Source) > >> at java.awt.Component.dispatchEventImpl(Unknown Source) > >> at java.awt.Container.dispatchEventImpl(Unknown Source) > >> at java.awt.Component.dispatchEvent(Unknown Source) > >> at > >> java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) > >> at > >> java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) > >> at > >> java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) > >> at java.awt.Container.dispatchEventImpl(Unknown Source) > >> at java.awt.Window.dispatchEventImpl(Unknown Source) > >> at java.awt.Component.dispatchEvent(Unknown Source) > >> at java.awt.EventQueue.dispatchEvent(Unknown Source) > >> at > >> java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) > >> at > >> java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) > >> at > >> java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) > >> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) > >> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) > >> at java.awt.EventDispatchThread.run(Unknown Source) > >> > >> Clues? > >> > >> a: ship, tunnel, no shares, $120 > >> b: W&SR, GW 3@70, $70 > >> c: Flos, Canada, CPR 3@65, $45 > >> d: no privates, 4 GT@75, $0 > >> e: Bridge, 3 LPS@65, $20 > >> > >> d had priority in the stock round. > >> > >> -------------------------------------------------------------- > >> ---------------- > >> This SF.Net email is sponsored by the Verizon Developer Community > >> Take advantage of Verizon's best-in-class app development support > >> A streamlined, 14 day to market process makes app > >> distribution fast and easy > >> Join now and get one step closer to millions of Verizon customers > >> http://p.sf.net/sfu/verizon-dev2dev > >> _______________________________________________ > >> Rails-devel mailing list > >> Rai...@li... > >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > > > > -------------------------------------------------------------- > ---------------- > > This SF.Net email is sponsored by the Verizon Developer Community > > Take advantage of Verizon's best-in-class app development support > > A streamlined, 14 day to market process makes app > distribution fast and easy > > Join now and get one step closer to millions of Verizon customers > > http://p.sf.net/sfu/verizon-dev2dev > > _______________________________________________ > > Rails-devel mailing list > > Rai...@li... > > https://lists.sourceforge.net/lists/listinfo/rails-devel > > > > -------------------------------------------------------------- > ---------------- > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app > distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: brett l. <wak...@gm...> - 2009-12-20 20:35:23
|
Ok. Do you want to spend some time on the upgrades panel before a new release? ---Brett. On Sun, Dec 20, 2009 at 7:50 AM, Erik Vos <eri...@xs...> wrote: > I couldn't reproduce this particular error because of lack of info > (I would need a saved file from a point shortly before the error, > or a copy of the game report so that I can replay). > > But I'm pretty sure that behind this error is the serious bug > that I found when playing some games. > That bug inhibits all normal starts of the first > (or perhaps any) OR in solitaire/hotseat play. > For some unclear reason it didn't occur after loading from a saved file. > > Anyway, I think it's fixed now, but some more testing is needed. > >>> Brett, this problem is serious enough that we'll need to > prepare a new release pretty soon. > > I have also fixed a few other minor things. > > One bug remains a mystery: the disappearance of the upgrade tiles > on selecting a different tile than the initially laid one. > That upgrades panel needs a hard look. > > Erik. > > >> -----Original Message----- >> From: Aliza Panitz [mailto:ali...@gm...] >> Sent: Sunday 20 December 2009 09:18 >> To: Development list for Rails: an 18xx game >> Subject: Re: [Rails-devel] 1856 in Rails 1.1.0 -- error >> starting 1856 game >> >> 5p 1856 with me and 4 of my imaginary friends. Player D got no >> privates, and floated a company at 75. After buying 4 shares, when >> they are trying to pass with $0 in the first stock round, , I get this >> error: >> >> Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException >> at rails.game.OperatingRound.getStep(OperatingRound.java:1901) >> at rails.game.OperatingRound.nextStep(OperatingRound.java:944) >> at rails.game.OperatingRound.done(OperatingRound.java:1202) >> at rails.game.OperatingRound.process(OperatingRound.java:261) >> at rails.game.GameManager.process(GameManager.java:704) >> at >> rails.ui.swing.GameUIManager.processOnServer(GameUIManager.java:133) >> at rails.ui.swing.StatusWindow.process(StatusWindow.java:533) >> at >> rails.ui.swing.StatusWindow.actionPerformed(StatusWindow.java:493) >> at >> javax.swing.AbstractButton.fireActionPerformed(Unknown Source) >> at >> javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) >> at >> javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) >> at javax.swing.DefaultButtonModel.setPressed(Unknown Source) >> at >> javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour >> ce) >> at java.awt.Component.processMouseEvent(Unknown Source) >> at javax.swing.JComponent.processMouseEvent(Unknown Source) >> at java.awt.Component.processEvent(Unknown Source) >> at java.awt.Container.processEvent(Unknown Source) >> at java.awt.Component.dispatchEventImpl(Unknown Source) >> at java.awt.Container.dispatchEventImpl(Unknown Source) >> at java.awt.Component.dispatchEvent(Unknown Source) >> at >> java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) >> at >> java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) >> at >> java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) >> at java.awt.Container.dispatchEventImpl(Unknown Source) >> at java.awt.Window.dispatchEventImpl(Unknown Source) >> at java.awt.Component.dispatchEvent(Unknown Source) >> at java.awt.EventQueue.dispatchEvent(Unknown Source) >> at >> java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) >> at >> java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) >> at >> java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) >> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) >> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) >> at java.awt.EventDispatchThread.run(Unknown Source) >> >> Clues? >> >> a: ship, tunnel, no shares, $120 >> b: W&SR, GW 3@70, $70 >> c: Flos, Canada, CPR 3@65, $45 >> d: no privates, 4 GT@75, $0 >> e: Bridge, 3 LPS@65, $20 >> >> d had priority in the stock round. >> >> -------------------------------------------------------------- >> ---------------- >> This SF.Net email is sponsored by the Verizon Developer Community >> Take advantage of Verizon's best-in-class app development support >> A streamlined, 14 day to market process makes app >> distribution fast and easy >> Join now and get one step closer to millions of Verizon customers >> http://p.sf.net/sfu/verizon-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel > > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Erik V. <eri...@xs...> - 2009-12-20 15:50:15
|
I couldn't reproduce this particular error because of lack of info (I would need a saved file from a point shortly before the error, or a copy of the game report so that I can replay). But I'm pretty sure that behind this error is the serious bug that I found when playing some games. That bug inhibits all normal starts of the first (or perhaps any) OR in solitaire/hotseat play. For some unclear reason it didn't occur after loading from a saved file. Anyway, I think it's fixed now, but some more testing is needed. >> Brett, this problem is serious enough that we'll need to prepare a new release pretty soon. I have also fixed a few other minor things. One bug remains a mystery: the disappearance of the upgrade tiles on selecting a different tile than the initially laid one. That upgrades panel needs a hard look. Erik. > -----Original Message----- > From: Aliza Panitz [mailto:ali...@gm...] > Sent: Sunday 20 December 2009 09:18 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] 1856 in Rails 1.1.0 -- error > starting 1856 game > > 5p 1856 with me and 4 of my imaginary friends. Player D got no > privates, and floated a company at 75. After buying 4 shares, when > they are trying to pass with $0 in the first stock round, , I get this > error: > > Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException > at rails.game.OperatingRound.getStep(OperatingRound.java:1901) > at rails.game.OperatingRound.nextStep(OperatingRound.java:944) > at rails.game.OperatingRound.done(OperatingRound.java:1202) > at rails.game.OperatingRound.process(OperatingRound.java:261) > at rails.game.GameManager.process(GameManager.java:704) > at > rails.ui.swing.GameUIManager.processOnServer(GameUIManager.java:133) > at rails.ui.swing.StatusWindow.process(StatusWindow.java:533) > at > rails.ui.swing.StatusWindow.actionPerformed(StatusWindow.java:493) > at > javax.swing.AbstractButton.fireActionPerformed(Unknown Source) > at > javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) > at > javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) > at javax.swing.DefaultButtonModel.setPressed(Unknown Source) > at > javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour > ce) > at java.awt.Component.processMouseEvent(Unknown Source) > at javax.swing.JComponent.processMouseEvent(Unknown Source) > at java.awt.Component.processEvent(Unknown Source) > at java.awt.Container.processEvent(Unknown Source) > at java.awt.Component.dispatchEventImpl(Unknown Source) > at java.awt.Container.dispatchEventImpl(Unknown Source) > at java.awt.Component.dispatchEvent(Unknown Source) > at > java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) > at > java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) > at > java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) > at java.awt.Container.dispatchEventImpl(Unknown Source) > at java.awt.Window.dispatchEventImpl(Unknown Source) > at java.awt.Component.dispatchEvent(Unknown Source) > at java.awt.EventQueue.dispatchEvent(Unknown Source) > at > java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) > at > java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) > at > java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) > at java.awt.EventDispatchThread.pumpEvents(Unknown Source) > at java.awt.EventDispatchThread.pumpEvents(Unknown Source) > at java.awt.EventDispatchThread.run(Unknown Source) > > Clues? > > a: ship, tunnel, no shares, $120 > b: W&SR, GW 3@70, $70 > c: Flos, Canada, CPR 3@65, $45 > d: no privates, 4 GT@75, $0 > e: Bridge, 3 LPS@65, $20 > > d had priority in the stock round. > > -------------------------------------------------------------- > ---------------- > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app > distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Aliza P. <ali...@gm...> - 2009-12-20 08:18:05
|
5p 1856 with me and 4 of my imaginary friends. Player D got no privates, and floated a company at 75. After buying 4 shares, when they are trying to pass with $0 in the first stock round, , I get this error: Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at rails.game.OperatingRound.getStep(OperatingRound.java:1901) at rails.game.OperatingRound.nextStep(OperatingRound.java:944) at rails.game.OperatingRound.done(OperatingRound.java:1202) at rails.game.OperatingRound.process(OperatingRound.java:261) at rails.game.GameManager.process(GameManager.java:704) at rails.ui.swing.GameUIManager.processOnServer(GameUIManager.java:133) at rails.ui.swing.StatusWindow.process(StatusWindow.java:533) at rails.ui.swing.StatusWindow.actionPerformed(StatusWindow.java:493) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour ce) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Clues? a: ship, tunnel, no shares, $120 b: W&SR, GW 3@70, $70 c: Flos, Canada, CPR 3@65, $45 d: no privates, 4 GT@75, $0 e: Bridge, 3 LPS@65, $20 d had priority in the stock round. |
From: Chris S. <chr...@gm...> - 2009-12-18 20:28:54
|
Very nice - looking forward to seeing the new graphical presentation in the next release. -- Chris Please consider the environment before printing this e-mail. On Fri, Dec 18, 2009 at 12:23 PM, Erik Vos <eri...@xs...> wrote: > I have committed code and a set of new SVG tile images to > fix a number of issues with tile production and display. > (BTW part of the tiles didn't get through yet, > that will be sorted out a.s.a.p.). > > The Map now looks better, and is fully zoomable (except > for the preprinted company homes, but that will follow). > Support for GIF tile images has been removed. > They did look very ugly when I retried, and Brett and I > found no reason to retain support for GIF. > > There is one more change that I found necessary, but > that can cause problems when loading old save files. > The orientation of tile #4 has been changed to make the > 'dit' show up perpendicular to the track. This causes > this tile be displayed in a wrong orientation when > loading an old save file. Sorry for that, but there is no > easy way to fix this. > > The main reason for producing new tile images was the > fact that the tile ID and the revenue were displayed > way too small. > Th revenue is now just about readable without zooming in, > and well readable after zooming in 1 or 2 steps. > For the ID more zooming is needed. > > The preprinted tiles no longer show an ID. > > Included in the update are two Perl scripts that I wrote today > to get an SVG problem fixed and to prepare the final set. > The script CombineTiles.pl contains extensive instructions > on how to produce tiles that will be correctly displayed by Rails. > > In any case I'm now able to quickly produce new tiles > when needed. > > Erik. > > > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and > easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Erik V. <eri...@xs...> - 2009-12-18 20:23:40
|
I have committed code and a set of new SVG tile images to fix a number of issues with tile production and display. (BTW part of the tiles didn't get through yet, that will be sorted out a.s.a.p.). The Map now looks better, and is fully zoomable (except for the preprinted company homes, but that will follow). Support for GIF tile images has been removed. They did look very ugly when I retried, and Brett and I found no reason to retain support for GIF. There is one more change that I found necessary, but that can cause problems when loading old save files. The orientation of tile #4 has been changed to make the 'dit' show up perpendicular to the track. This causes this tile be displayed in a wrong orientation when loading an old save file. Sorry for that, but there is no easy way to fix this. The main reason for producing new tile images was the fact that the tile ID and the revenue were displayed way too small. Th revenue is now just about readable without zooming in, and well readable after zooming in 1 or 2 steps. For the ID more zooming is needed. The preprinted tiles no longer show an ID. Included in the update are two Perl scripts that I wrote today to get an SVG problem fixed and to prepare the final set. The script CombineTiles.pl contains extensive instructions on how to produce tiles that will be correctly displayed by Rails. In any case I'm now able to quickly produce new tiles when needed. Erik. |
From: Erik V. <eri...@xs...> - 2009-12-15 20:00:24
|
I have made the map "zoomable" via a new Zoom menu in the Map/OR window. This implements Feature Request #2900763. Zoom in/out goes in steps of 2**0.25 (so 4 zoom-ins double the size). Zooming is actually done by redrawing the whole map. There seem to be better ways, but this is the one I understand (and it wasn't too hard to do). The result isn't perfect, but (hopefully) bearable. However, zooming in still doesn't much help to improve the visibility of some of the tile details: revenue and tile number, which are really tiny. I think this partially comes from these details being configured too small in TileDesigner; I have sent Brett a new version with larger fonts, hoping that he can do something with it. But I also think something has gone wrong in the conversion to SVG, because the revenue circles have flattened to ovals. Anyway. I have also uploaded new SVG versions of the preprinted off-board tiles -901 through -903, which now show pointy triangles like on the game boards. I have edited these SVG files with Inkscape. Erik. |
From: Chris S. <chr...@gm...> - 2009-12-14 03:08:25
|
I tried a test game of 1830 and a game I'm already playing of 18EU, and both worked fine on my Macbook Air with Snow Leopard. What error message do you see? -- Chris Please consider the environment before printing this e-mail. On Sun, Dec 13, 2009 at 6:14 PM, Gregory Kuntz <gre...@gm...> wrote: > Greetings, > > I have just downloaded the most recent version, 1.10, and the ability to lay tiles is not working on my Mac running Snow Leopard. Any ideas? > > > Cheers, > Gregory > ------------------------------------------------------------------------------ > Return on Information: > Google Enterprise Search pays you back > Get the facts. > http://p.sf.net/sfu/google-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Gregory K. <gre...@gm...> - 2009-12-14 02:14:29
|
Greetings, I have just downloaded the most recent version, 1.10, and the ability to lay tiles is not working on my Mac running Snow Leopard. Any ideas? Cheers, Gregory |
From: Erik V. <eri...@xs...> - 2009-12-13 21:34:20
|
Your (occasionally) relentless programmer has applied some cosmetic changes: - Price fields in the SR and OR windows get an appropriately coloured background whenever prices drop into a coloured stock chart field. - All such prices now get a white rather than black foreground colour if the background gets dark enough (i.e. brown). - The stock chart colours, as well as all company colours can be configured hexadecimally ("ABCDEF") or decimally("171,205,239"). - Names of not yet started companies are printed in their home cities rather than over the middle of the hex. This fixes bug report #2894277. - The 18EU minor companies have got a light grey rather than a white background to better distinguish their homes from empty circles. Erik. |
From: brett l. <wak...@gm...> - 2009-12-12 22:26:07
|
I'd like to announce that the latest version of Rails is available, version 1.1.0. This release adds 1856 to the list of supported, playable games. Also in the release, are many bugfixes and enhancements. You can find Rails at http://rails.sourceforge.net/ ---Brett. |
From: Erik V. <eri...@xs...> - 2009-12-09 18:46:30
|
Yes, it is true that this rule is not (yet) enforced. Erik. > -----Original Message----- > From: Aliza Panitz [mailto:ali...@gm...] > Sent: Wednesday 09 December 2009 08:44 > To: Development list for Rails: an 18xx game > Subject: Re: [Rails-devel] 1856 in Rails 1.0.7-rc4 > > Rules error: > > The rules for 1856 clearly state: > > ---------------- > A certificate cannot be sold during the stock turn it was purchased. > ---------------- > > This is not enforced by Rails. > > (While there are certainly things in the 1856 rules which are unclear, > this isn't one of them.) > > - Aliza > > -------------------------------------------------------------- > ---------------- > Return on Information: > Google Enterprise Search pays you back > Get the facts. > http://p.sf.net/sfu/google-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Aliza P. <ali...@gm...> - 2009-12-09 07:44:13
|
Rules error: The rules for 1856 clearly state: ---------------- A certificate cannot be sold during the stock turn it was purchased. ---------------- This is not enforced by Rails. (While there are certainly things in the 1856 rules which are unclear, this isn't one of them.) - Aliza |
From: Jim B. <jim...@ya...> - 2009-12-08 23:01:38
|
< .. 10 digits, clapping and cheering away... > On Dec 8, 2009, at 2:57 PM, brett lentz wrote: > That's fine by me. So... 1.0.7 will now be 1.1.0! > > ---Brett. > > > > On Tue, Dec 8, 2009 at 2:22 PM, Erik Vos <eri...@xs...> wrote: >> Brett, >> >> I'm fine. The bug reports have flown fairly steadily >> in the past few weeks (thanks again to all contributors) >> and we should expect some more to come, but I suspect >> we have had the big ones. >> >> I'm thinking whether or not it becomes time to step up >> a minor version number and call this or the next release 1.1.0, >> now that we have added 1856 and done so many fixes and minor >> improvements? >> >> Erik. >> >> >>> -----Original Message----- >>> From: brett lentz [mailto:wak...@gm...] >>> Sent: Tuesday 08 December 2009 21:09 >>> To: Development list for Rails: an 18xx game >>> Subject: Re: [Rails-devel] 1856 in Rails 1.0.7-rc4 >>> >>> Erik - >>> >>> Do you want more testing, or should we just call this release "done" >>> and ship 1.0.7? >>> >>> I'm thinking we're probably at a "good enough" state, and ready to >>> move any further fixes to 1.0.8. What do you think? >>> >>> ---Brett. >>> >>> >>> >>> On Tue, Dec 8, 2009 at 11:52 AM, Erik Vos <eri...@xs...> >>> wrote: >>>>>> Twice today I've gone through the private auction (6-player >>>>> ) and then >>>>>> not been able to buy into companies. I never saw this on >>>>> rc2 or rc3; >>>>>> what might I be doing wrong? Saving and reloading did not help. >>>> >>>> This problem is not related to the number of players, >>>> but occurs if only one bid has been placed on the >>>> final private company, and no further player action >>>> is needed to complete buying that private. >>>> >>>> I recently removed a case of duplicate execution of >>>> some code in that area, but that removal has had this >>>> adverse effect. The whole private auction process >>>> turned out to be insufficiently adapted to a code >>>> restructuring quite a long time ago. >>>> >>>> I have fixed it, and the structure now looks better too. >>>> >>>> More changes of today: >>>> >>>> - Fixed 18Kaas, which would not load because the private >>>> company specifications missed a mandatory attribute, >>>> added in the past. >>>> >>>> - Implemented Feature request #2906917: Display hex coordinates >>>> The maps now show grid coordinates at all sides of the map. >>>> It was implemented a bit quick and dirty, it's not perfect >>>> and not entirely scalable yet, but I hope it will do for now. >>>> >>>> - Implemented Feature Request #2904703: Display cost of trains >>>> A line has been added below the available trains in GameStatus, >>>> specifying the cost of all trains. This display is fixed and >>>> will not shorten during the game. >>>> >>>> In a game like 1835 the cost string grows pretty long, >>>> considerably widening the whole window. We should probably split >>>> the string over two lines in such cases. >>>> >>>> - FR #2904695: Add merger tokens in 18EU to Report Window >>>> This had in fact already been done in one of yesterday's fixes. >>>> >>>> Erik. >>>> >>>> >>>> >>>> >>> -------------------------------------------------------------- >>> ---------------- >>>> Return on Information: >>>> Google Enterprise Search pays you back >>>> Get the facts. >>>> http://p.sf.net/sfu/google-dev2dev >>>> _______________________________________________ >>>> Rails-devel mailing list >>>> Rai...@li... >>>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>>> >>> >>> -------------------------------------------------------------- >>> ---------------- >>> Return on Information: >>> Google Enterprise Search pays you back >>> Get the facts. >>> http://p.sf.net/sfu/google-dev2dev >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> >> >> ------------------------------------------------------------------------------ >> Return on Information: >> Google Enterprise Search pays you back >> Get the facts. >> http://p.sf.net/sfu/google-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ------------------------------------------------------------------------------ > Return on Information: > Google Enterprise Search pays you back > Get the facts. > http://p.sf.net/sfu/google-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: brett l. <wak...@gm...> - 2009-12-08 22:57:47
|
That's fine by me. So... 1.0.7 will now be 1.1.0! ---Brett. On Tue, Dec 8, 2009 at 2:22 PM, Erik Vos <eri...@xs...> wrote: > Brett, > > I'm fine. The bug reports have flown fairly steadily > in the past few weeks (thanks again to all contributors) > and we should expect some more to come, but I suspect > we have had the big ones. > > I'm thinking whether or not it becomes time to step up > a minor version number and call this or the next release 1.1.0, > now that we have added 1856 and done so many fixes and minor > improvements? > > Erik. > > >> -----Original Message----- >> From: brett lentz [mailto:wak...@gm...] >> Sent: Tuesday 08 December 2009 21:09 >> To: Development list for Rails: an 18xx game >> Subject: Re: [Rails-devel] 1856 in Rails 1.0.7-rc4 >> >> Erik - >> >> Do you want more testing, or should we just call this release "done" >> and ship 1.0.7? >> >> I'm thinking we're probably at a "good enough" state, and ready to >> move any further fixes to 1.0.8. What do you think? >> >> ---Brett. >> >> >> >> On Tue, Dec 8, 2009 at 11:52 AM, Erik Vos <eri...@xs...> wrote: >> >> > Twice today I've gone through the private auction (6-player >> >> ) and then >> >> > not been able to buy into companies. I never saw this on >> >> rc2 or rc3; >> >> > what might I be doing wrong? Saving and reloading did not help. >> > >> > This problem is not related to the number of players, >> > but occurs if only one bid has been placed on the >> > final private company, and no further player action >> > is needed to complete buying that private. >> > >> > I recently removed a case of duplicate execution of >> > some code in that area, but that removal has had this >> > adverse effect. The whole private auction process >> > turned out to be insufficiently adapted to a code >> > restructuring quite a long time ago. >> > >> > I have fixed it, and the structure now looks better too. >> > >> > More changes of today: >> > >> > - Fixed 18Kaas, which would not load because the private >> > company specifications missed a mandatory attribute, >> > added in the past. >> > >> > - Implemented Feature request #2906917: Display hex coordinates >> > The maps now show grid coordinates at all sides of the map. >> > It was implemented a bit quick and dirty, it's not perfect >> > and not entirely scalable yet, but I hope it will do for now. >> > >> > - Implemented Feature Request #2904703: Display cost of trains >> > A line has been added below the available trains in GameStatus, >> > specifying the cost of all trains. This display is fixed and >> > will not shorten during the game. >> > >> > In a game like 1835 the cost string grows pretty long, >> > considerably widening the whole window. We should probably split >> > the string over two lines in such cases. >> > >> > - FR #2904695: Add merger tokens in 18EU to Report Window >> > This had in fact already been done in one of yesterday's fixes. >> > >> > Erik. >> > >> > >> > >> > >> -------------------------------------------------------------- >> ---------------- >> > Return on Information: >> > Google Enterprise Search pays you back >> > Get the facts. >> > http://p.sf.net/sfu/google-dev2dev >> > _______________________________________________ >> > Rails-devel mailing list >> > Rai...@li... >> > https://lists.sourceforge.net/lists/listinfo/rails-devel >> > >> >> -------------------------------------------------------------- >> ---------------- >> Return on Information: >> Google Enterprise Search pays you back >> Get the facts. >> http://p.sf.net/sfu/google-dev2dev >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > > ------------------------------------------------------------------------------ > Return on Information: > Google Enterprise Search pays you back > Get the facts. > http://p.sf.net/sfu/google-dev2dev > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |