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From: Erik V. <eri...@xs...> - 2011-04-03 19:42:19
|
That Tiles.xml generator already exists: rails.util.MakeGameTileSets. It creates per-game Tiles.xml files that have all XML on one line. I use XMLBuddy in Eclipse to format it so it becomes readable for humans. Erik. > -----Oorspronkelijk bericht----- > Van: Games on the Brain [mailto:gam...@gm...] > Verzonden: zondag 3 april 2011 19:15 > Aan: Scott Petersen > CC: Development list for Rails: an 18xx game > Onderwerp: Re: [Rails-devel] Map Generator (and Tiles.xml generator) > > Thinking about it throughout the morning, I've been thinking about other > ways to do it. For example, there is a Hacienda map generator for Windows > that let you simply draw the hexes for SpielByWeb. > > On a similar note, it seems like a Tiles.xml generator would be helpful as well. > Unless I'm missing something, it seems odd that I have to create a TileSet, > and then copy all of the tile definitions into the Tiles.xml file. It should be > pretty easy to have the Tiles.xml (at least with the default values) be > automatically generated. > > -Tim > > > > On Sun, Apr 3, 2011 at 11:24 AM, Scott Petersen <sc...@re...> > wrote: > > On Sun, Apr 3, 2011 at 10:16 AM, Games on the Brain > > <gam...@gm...> wrote: > >> > >> I thought this might save a bunch of time in generating maps by > >> creating most of the XML structure that can then be tweaked for > >> accuracy. > > > > That seems like it could be useful, but I already have a spreadsheet > > method that is about as easy to use and is flexible. Note that you > > would need to allow for vertical/horizontal letter orientations and > > the even/odd corresponding to letters. > > > > For my spreadsheet method, I generate a text map like yours and then > > do text replacements and copy the tags for each row. I redo it each > > time and it only takes a couple minutes. This is strangely fun to me. > > > > ---------------------------------------------------------------------------- -- > Create and publish websites with WebMatrix Use the most popular FREE > web apps or write code yourself; WebMatrix provides all the features you > need to develop and publish your website. http://p.sf.net/sfu/ms- > webmatrix-sf > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: Scott P. <sc...@re...> - 2011-04-03 18:40:01
|
On Sun, Apr 3, 2011 at 6:32 AM, Erik Vos <eri...@xs...> wrote: > I leave it to Scott to decide whether or not v1 ($30, using tile #15) will > be included. I don't care. > > Erik. > v2 is fine. I don't care to implement v1. |
From: Games on t. B. <gam...@gm...> - 2011-04-03 17:16:03
|
Thinking about it throughout the morning, I've been thinking about other ways to do it. For example, there is a Hacienda map generator for Windows that let you simply draw the hexes for SpielByWeb. On a similar note, it seems like a Tiles.xml generator would be helpful as well. Unless I'm missing something, it seems odd that I have to create a TileSet, and then copy all of the tile definitions into the Tiles.xml file. It should be pretty easy to have the Tiles.xml (at least with the default values) be automatically generated. -Tim On Sun, Apr 3, 2011 at 11:24 AM, Scott Petersen <sc...@re...> wrote: > On Sun, Apr 3, 2011 at 10:16 AM, Games on the Brain > <gam...@gm...> wrote: >> >> I thought this might save a bunch of time in generating maps by >> creating most of the XML structure that can then be tweaked for >> accuracy. > > That seems like it could be useful, but I already have a spreadsheet method > that is about as easy to use and is flexible. Note that you would need to > allow for vertical/horizontal letter orientations and the even/odd > corresponding to letters. > > For my spreadsheet method, I generate a text map like yours and then do text > replacements and copy the tags for each row. I redo it each time and it > only takes a couple minutes. This is strangely fun to me. > |
From: Scott P. <sc...@re...> - 2011-04-03 15:25:06
|
On Sun, Apr 3, 2011 at 10:16 AM, Games on the Brain < gam...@gm...> wrote: > I thought this might save a bunch of time in generating maps by > creating most of the XML structure that can then be tweaked for > accuracy. > That seems like it could be useful, but I already have a spreadsheet method that is about as easy to use and is flexible. Note that you would need to allow for vertical/horizontal letter orientations and the even/odd corresponding to letters. For my spreadsheet method, I generate a text map like yours and then do text replacements and copy the tags for each row. I redo it each time and it only takes a couple minutes. This is strangely fun to me. |
From: Games on t. B. <gam...@gm...> - 2011-04-03 15:17:28
|
Before I work on it, I just wanted to make sure something like this doesn't exist. I was thinking of making a simple map generator that would accept text files like this: r ^ ^ ^ - o - - o o - r ^ o ^ - - 8 - - - - . o ^ - - o . - - o - o g - - - - - - - : - - ... where r is a red offboard, g is a gray tile, ^ is a mountain, o is a single city, 8 is a double city, . is a dit, : is a double dit, etc... The program would simply convert that text file into a map. The creator could then manually change the offboards and grays and such. I thought this might save a bunch of time in generating maps by creating most of the XML structure that can then be tweaked for accuracy. -Tim |
From: Scott P. <sc...@re...> - 2011-04-03 13:17:44
|
On Sun, Apr 3, 2011 at 7:28 AM, Erik Vos <eri...@xs...> wrote: > I don’t have a 18TN map myself, but found two slightly different maps, one > at http://www.diogenes.sacramento.ca.us/18xx_net/18TN/18TNm.gif, and one > at BGG http://www.boardgamegeek.com/image/434711/18tn . It seems to me > that you are using the latter version. > Yes, from the BGG thread, it appears that the map has changed slightly from my boxed game (to fix errors?). I am attempting to implement the "current" version. http://www.boardgamegeek.com/thread/620858/map-change > For Birmingham, I think you can use tile -1143 (same as in 1851). > Okay. > About the city on the Louisville tile: does it have a fixed value? The > maps don’t show any number whatsoever. The tile number will be -10001. > Yes, 30. Thanks for helping me with this. I generally know what I'm doing with graphics programs, but if you want to describe your process for making new svg files, perhaps I could replicate it. |
From: Erik V. <eri...@xs...> - 2011-04-03 12:34:43
|
> Also, there are some rules that are triggered when the nth of a given rank of train is bought. For example, 4-trains become obsolete when the second 6-train is bought. Any ideas about how to deal with this? No, we'll have to invent some new mechanism to implement that. > Also, there is a Civil War phase where each company must give up the earnings of one of its trains one time--perhaps we can leave it to the players to implement that one. Yes, that can be done manually. Erik. |
From: Erik V. <eri...@xs...> - 2011-04-03 12:28:31
|
OK, I have committed these files, and also added 18TN to GamesList.xml. I had overlooked your request for two fixed tiles in 18TN. I don't have a 18TN map myself, but found two slightly different maps, one at http://www.diogenes.sacramento.ca.us/18xx_net/18TN/18TNm.gif, and one at BGG http://www.boardgamegeek.com/image/434711/18tn . It seems to me that you are using the latter version. For Birmingham, I think you can use tile -1143 (same as in 1851). About the city on the Louisville tile: does it have a fixed value? The maps don't show any number whatsoever. The tile number will be -10001. (I have decided to use the range -10nnn from now on for any non-generic preprinted tiles in 18xx games where xx = alphabetic or <= 10. Plenty of space.) Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: zondag 3 april 2011 2:23 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] 18TN I have attached the files I have been working on for 18TN. There are still several bugs and parameters need to be set, but at least it loads. Erik, please generate a Tiles.xml based on TileSet.xml when you get a chance and I will continue on with troubleshooting and cleaning up the rest. There are some needed custom tiles: Louisville fixed hex (B13) Birmingham (J11), needs an undenominated tile -143 598 599 600 http://www.diogenes.sacramento.ca.us/18xx_net/tiles/18TN.htm Also, there are some rules that are triggered when the nth of a given rank of train is bought. For example, 4-trains become obsolete when the second 6-train is bought. Any ideas about how to deal with this? Also, there is a Civil War phase where each company must give up the earnings of one of its trains one time--perhaps we can leave it to the players to implement that one. Overall though, this one should be easy to finish up. |
From: Erik V. <eri...@xs...> - 2011-04-03 11:33:02
|
Ah OK, thanks for the clarification. I leave it to Scott to decide whether or not v1 ($30, using tile #15) will be included. I don't care. Erik. > -----Oorspronkelijk bericht----- > Van: John David Galt [mailto:jd...@di...] > Verzonden: zondag 3 april 2011 3:34 > Aan: Development list for Rails: an 18xx game > Onderwerp: Re: [Rails-devel] 18GA > > Erik Vos wrote: > > I wonder what the printed v2 versions have. > > > > John David, are you still there? > > > > > > > > As the original Mark Derrick version has 30, I would consider that > > more likely to be the truth. > > This was a deliberate change for v2, which I discussed with Mark at the time. > > ---------------------------------------------------------------------------- -- > Create and publish websites with WebMatrix Use the most popular FREE > web apps or write code yourself; WebMatrix provides all the features you > need to develop and publish your website. http://p.sf.net/sfu/ms- > webmatrix-sf > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel |
From: John D. G. <jd...@di...> - 2011-04-03 01:53:34
|
Erik Vos wrote: > I wonder what the printed v2 versions have… > > John David, are you still there? > > > > As the original Mark Derrick version has 30, I would consider that more > likely to be the truth. This was a deliberate change for v2, which I discussed with Mark at the time. |
From: Games on t. B. <gam...@gm...> - 2011-04-02 19:38:08
|
I finally found the problem. There was a brown tile defined in one of the files that was not in the other. Strange result though. I would expect an error, but not that. -Tim On Sat, Apr 2, 2011 at 12:59 PM, Games on the Brain <gam...@gm...> wrote: > I hope you don't mind my all my questions. I'm excited about this! > > I've developed a prototype and everything loads properly. However, all > of the tiles have a quantity of zero, despite having the proper > quantity="2" attribute on each tile. In addition, when I hover over a > city or town on the map, it says "No upgrades" on every one of them > (perhaps because all of the tiles are zero quantity?) > > Any idea how to track down a problem like this? > > Here is some of my code: > > > From TILES.xml: > > > <Tiles> > <Tile colour="white" id="0" name="empty" /> > <Tile colour="white" id="-3008" name="city (cent.)"> > <Station id="city1" position="0" slots="1" type="City"/> > </Tile> > <Tile colour="white" id="-3009" name="town (cent.)"> > <Station id="city1" position="0" type="Town"/> > </Tile> > <Tile colour="red" id="-902" name="OM 2 way"> > <Station id="city1" position="0" type="OffMapCity" value="-1" /> > <Track from="city1" gauge="normal" to="side2" /> > <Track from="city1" gauge="normal" to="side1" /> > </Tile> > <Tile colour="yellow" id="4" name="4"> > <Station id="city1" position="0" type="Town" value="10" /> > <Track from="city1" gauge="normal" to="side3" /> > <Track from="city1" gauge="normal" to="side0" /> > </Tile> > <Tile colour="yellow" id="5" name="5"> > <Station id="city1" position="0" slots="1" type="City" value="20"/> > <Track from="city1" gauge="normal" to="side1"/> > <Track from="city1" gauge="normal" to="side2"/> > </Tile> > <Tile colour="yellow" id="6" name="6"> > <Station id="city1" position="0" slots="1" type="City" value="20"/> > <Track from="city1" gauge="normal" to="side0"/> > <Track from="city1" gauge="normal" to="side2"/> > </Tile> > <Tile colour="yellow" id="7" name="7"> > <Track from="side3" gauge="normal" to="side4" /> > </Tile> > <Tile colour="yellow" id="8" name="8"> > <Track from="side3" gauge="normal" to="side5" /> > </Tile> > <Tile colour="yellow" id="9" name="9"> > <Track from="side3" gauge="normal" to="side0" /> > </Tile> > <Tile colour="yellow" id="57" name="57"> > <Station id="city1" position="0" slots="1" type="City" value="20" /> > <Track from="city1" gauge="normal" to="side3" /> > <Track from="city1" gauge="normal" to="side0" /> > </Tile> > <Tile colour="yellow" id="58" name="58"> > <Station id="city1" position="401" type="Town" value="10" /> > <Track from="city1" gauge="normal" to="side5" /> > <Track from="city1" gauge="normal" to="side3" /> > </Tile> > > > From TILESET.xml: > > > <TileManager tiles="Tiles.xml"> > > <Tile id="0"><!-- Empty space --> > <Upgrade id="7,8,9"/> > </Tile> > <Tile id="-902"/> > <Tile id="-3008"> > <Upgrade id="5,6,57" /> > </Tile> > <Tile id="-3009"> > <Upgrade id="4,58" /> > </Tile> > > <Tile id="5" quantity="3"> > <Upgrade id="12,14,15" /> > </Tile> > <Tile id="6" quantity="4"> > <Upgrade id="12,14,15" /> > </Tile> > <Tile id="57" quantity="4"> > <Upgrade id="14,15" /> > </Tile> > <Tile id="7" quantity="4"> > <Upgrade id="26,27,28,29" /> > </Tile> > <Tile id="8" quantity="8"> > <Upgrade id="16,19,23,24,25,28,29" /> > </Tile> > <Tile id="9" quantity="7"> > <Upgrade id="18,19,20,23,24,26,27" /> > </Tile> > <Tile id="58" quantity="2" /> > <Tile id="4" quantity="3" /> > > > > > -Tim > |
From: Games on t. B. <gam...@gm...> - 2011-04-02 17:12:26
|
I hope you don't mind my all my questions. I'm excited about this! I've developed a prototype and everything loads properly. However, all of the tiles have a quantity of zero, despite having the proper quantity="2" attribute on each tile. In addition, when I hover over a city or town on the map, it says "No upgrades" on every one of them (perhaps because all of the tiles are zero quantity?) Any idea how to track down a problem like this? Here is some of my code: >From TILES.xml: <Tiles> <Tile colour="white" id="0" name="empty" /> <Tile colour="white" id="-3008" name="city (cent.)"> <Station id="city1" position="0" slots="1" type="City"/> </Tile> <Tile colour="white" id="-3009" name="town (cent.)"> <Station id="city1" position="0" type="Town"/> </Tile> <Tile colour="red" id="-902" name="OM 2 way"> <Station id="city1" position="0" type="OffMapCity" value="-1" /> <Track from="city1" gauge="normal" to="side2" /> <Track from="city1" gauge="normal" to="side1" /> </Tile> <Tile colour="yellow" id="4" name="4"> <Station id="city1" position="0" type="Town" value="10" /> <Track from="city1" gauge="normal" to="side3" /> <Track from="city1" gauge="normal" to="side0" /> </Tile> <Tile colour="yellow" id="5" name="5"> <Station id="city1" position="0" slots="1" type="City" value="20"/> <Track from="city1" gauge="normal" to="side1"/> <Track from="city1" gauge="normal" to="side2"/> </Tile> <Tile colour="yellow" id="6" name="6"> <Station id="city1" position="0" slots="1" type="City" value="20"/> <Track from="city1" gauge="normal" to="side0"/> <Track from="city1" gauge="normal" to="side2"/> </Tile> <Tile colour="yellow" id="7" name="7"> <Track from="side3" gauge="normal" to="side4" /> </Tile> <Tile colour="yellow" id="8" name="8"> <Track from="side3" gauge="normal" to="side5" /> </Tile> <Tile colour="yellow" id="9" name="9"> <Track from="side3" gauge="normal" to="side0" /> </Tile> <Tile colour="yellow" id="57" name="57"> <Station id="city1" position="0" slots="1" type="City" value="20" /> <Track from="city1" gauge="normal" to="side3" /> <Track from="city1" gauge="normal" to="side0" /> </Tile> <Tile colour="yellow" id="58" name="58"> <Station id="city1" position="401" type="Town" value="10" /> <Track from="city1" gauge="normal" to="side5" /> <Track from="city1" gauge="normal" to="side3" /> </Tile> >From TILESET.xml: <TileManager tiles="Tiles.xml"> <Tile id="0"><!-- Empty space --> <Upgrade id="7,8,9"/> </Tile> <Tile id="-902"/> <Tile id="-3008"> <Upgrade id="5,6,57" /> </Tile> <Tile id="-3009"> <Upgrade id="4,58" /> </Tile> <Tile id="5" quantity="3"> <Upgrade id="12,14,15" /> </Tile> <Tile id="6" quantity="4"> <Upgrade id="12,14,15" /> </Tile> <Tile id="57" quantity="4"> <Upgrade id="14,15" /> </Tile> <Tile id="7" quantity="4"> <Upgrade id="26,27,28,29" /> </Tile> <Tile id="8" quantity="8"> <Upgrade id="16,19,23,24,25,28,29" /> </Tile> <Tile id="9" quantity="7"> <Upgrade id="18,19,20,23,24,26,27" /> </Tile> <Tile id="58" quantity="2" /> <Tile id="4" quantity="3" /> -Tim |
From: Scott P. <sc...@re...> - 2011-04-02 14:50:07
|
Yes, I agree that this is worth resolving. However, I imagine that the number of JDG v2 sets out there (with $40 Augusta) far outnumbers the v1 sets and even if it is an error, may well be worth maintaining. If another v1 variant is implemented, that should have the $30 Augusta tile, so making up both tiles could be of (a little) use. On Fri, Apr 1, 2011 at 5:12 PM, Erik Vos <eri...@xs...> wrote: > Hmm, unconvinced. > > > > On http://www.diogenes.sacramento.ca.us/18GA_tile_list.txt it is 30. > > But on http://www.diogenes.sacramento.ca.us/18xx_Tile_Sheets.pdf it is 40. > > > > I wonder what the printed v2 versions have… > > John David, are you still there? > > > > As the original Mark Derrick version has 30, I would consider that more > likely to be the truth. > > > > Erik. > > > > *Van:* sco...@gm... [mailto:sco...@gm...] *Namens > *Scott Petersen > *Verzonden:* vrijdag 1 april 2011 23:03 > > *Aan:* Development list for Rails: an 18xx game > *CC:* Erik Vos > *Onderwerp:* Re: [Rails-devel] 18GA > > > > On Fri, Apr 1, 2011 at 2:37 PM, Erik Vos <eri...@xs...> wrote: > > What is the value of green Augusta in v2? Blackwater Station says 40, but > my v1 tile has 30, and that is also what you specified in your list. > > > > It is 40 in the JDG files. I consider that to be authoritative for v2. I > think I took what I sent from an early version of v2 differences list. > > http://www.diogenes.sacramento.ca.us/18xx_Tile_Sheets.pdf > > http://www.diogenes.sacramento.ca.us/18AL_18GA.html > |
From: John A. T. <ja...@ja...> - 2011-04-02 12:10:44
|
On Sat, Apr 2, 2011 at 4:14 AM, Erik Vos <eri...@xs...> wrote: > > I did use "Replace with Latest from Repository" so perhaps it means the > > same this as Revert. > > It's much safer to use Update. If you replaced the contents of particular files, you can use Eclipse's local history -- right click on the file in Explorer and choose "Compare with... Local History" to see the deltas, and then "Replace With... Local History" to get it back. -- John A. Tamplin |
From: Erik V. <eri...@xs...> - 2011-04-02 08:14:42
|
> I did use "Replace with Latest from Repository" so perhaps it means the > same this as Revert. It's much safer to use Update. |
From: Games on t. B. <gam...@gm...> - 2011-04-02 00:04:38
|
I did use "Replace with Latest from Repository" so perhaps it means the same this as Revert. I've managed to reprogram most of the module without too much trouble, so it's not that big of a deal now. From now on though, I'll be sure to keep a backup copy. -Tim On Fri, Apr 1, 2011 at 7:10 PM, Justin Rebelo <jus...@gm...> wrote: > That is oddly contrary to my experience with SVN (which I have used > every day for the past 5 years or so, and CVS before that). > > If I create files in my working copy of the checked out code and do > not add them to the repo (svn add), then they simply show up as > unmanaged files (?) when I do an svn stat. If I do an svn commit on > the repository, it simply ignores those unmanaged files and commits > only the controlled changes. Additionally, when I do svn up (which I > do a few times a day), those unmanaged files are left in their place. > > If I make changes to an alread-controlled file and then do an svn up, > I should simply end up with a current version of the code which still > has my own changes there waiting to be committed stil (unless they > conflicted with other changes that were just brought in from the > update, in which case I must resolve the conflict). > > If simply doing an update of your checked out code causes files to be > deleted or reverted, then I would suspect this is an issue with the > svn eclipse plugin doing more than it's supposed to. I should have to > explicitly choose to do that if I want to do it (svn revert, which I > use sometimes for just this purpose). > > On 4/1/11, brett lentz <bre...@gm...> wrote: >> Sadly, I doubt it. SVN (and most other revision control systems) tend >> to assume that they are in complete control of the directories and >> files within the checked out area. So, they will indiscriminately blow >> away work if you're not careful. >> >> ---Brett. >> >> >> >> On Fri, Apr 1, 2011 at 11:32 AM, Games on the Brain >> <gam...@gm...> wrote: >>> Ugh... >>> >>> I just did "Replace with Latest from Repository" figuring it would >>> only copy over changed files. It never occurred to me at the moment >>> that it would delete folders from my local machine that were not on >>> the trunk. Thus, I just lost my prototype. >>> >>> I have a backup copy, but I had done a lot more work on the new copy. >>> >>> Is there a way to recover those files from a temporary folder or >>> anything like that? >>> >>> >>> -Tim >>> >>> ------------------------------------------------------------------------------ >>> Create and publish websites with WebMatrix >>> Use the most popular FREE web apps or write code yourself; >>> WebMatrix provides all the features you need to develop and >>> publish your website. http://p.sf.net/sfu/ms-webmatrix-sf >>> _______________________________________________ >>> Rails-devel mailing list >>> Rai...@li... >>> https://lists.sourceforge.net/lists/listinfo/rails-devel >>> >> >> ------------------------------------------------------------------------------ >> Create and publish websites with WebMatrix >> Use the most popular FREE web apps or write code yourself; >> WebMatrix provides all the features you need to develop and >> publish your website. http://p.sf.net/sfu/ms-webmatrix-sf >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ------------------------------------------------------------------------------ > Create and publish websites with WebMatrix > Use the most popular FREE web apps or write code yourself; > WebMatrix provides all the features you need to develop and > publish your website. http://p.sf.net/sfu/ms-webmatrix-sf > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Justin R. <jus...@gm...> - 2011-04-01 23:10:23
|
That is oddly contrary to my experience with SVN (which I have used every day for the past 5 years or so, and CVS before that). If I create files in my working copy of the checked out code and do not add them to the repo (svn add), then they simply show up as unmanaged files (?) when I do an svn stat. If I do an svn commit on the repository, it simply ignores those unmanaged files and commits only the controlled changes. Additionally, when I do svn up (which I do a few times a day), those unmanaged files are left in their place. If I make changes to an alread-controlled file and then do an svn up, I should simply end up with a current version of the code which still has my own changes there waiting to be committed stil (unless they conflicted with other changes that were just brought in from the update, in which case I must resolve the conflict). If simply doing an update of your checked out code causes files to be deleted or reverted, then I would suspect this is an issue with the svn eclipse plugin doing more than it's supposed to. I should have to explicitly choose to do that if I want to do it (svn revert, which I use sometimes for just this purpose). On 4/1/11, brett lentz <bre...@gm...> wrote: > Sadly, I doubt it. SVN (and most other revision control systems) tend > to assume that they are in complete control of the directories and > files within the checked out area. So, they will indiscriminately blow > away work if you're not careful. > > ---Brett. > > > > On Fri, Apr 1, 2011 at 11:32 AM, Games on the Brain > <gam...@gm...> wrote: >> Ugh... >> >> I just did "Replace with Latest from Repository" figuring it would >> only copy over changed files. It never occurred to me at the moment >> that it would delete folders from my local machine that were not on >> the trunk. Thus, I just lost my prototype. >> >> I have a backup copy, but I had done a lot more work on the new copy. >> >> Is there a way to recover those files from a temporary folder or >> anything like that? >> >> >> -Tim >> >> ------------------------------------------------------------------------------ >> Create and publish websites with WebMatrix >> Use the most popular FREE web apps or write code yourself; >> WebMatrix provides all the features you need to develop and >> publish your website. http://p.sf.net/sfu/ms-webmatrix-sf >> _______________________________________________ >> Rails-devel mailing list >> Rai...@li... >> https://lists.sourceforge.net/lists/listinfo/rails-devel >> > > ------------------------------------------------------------------------------ > Create and publish websites with WebMatrix > Use the most popular FREE web apps or write code yourself; > WebMatrix provides all the features you need to develop and > publish your website. http://p.sf.net/sfu/ms-webmatrix-sf > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: brett l. <bre...@gm...> - 2011-04-01 22:54:32
|
Sadly, I doubt it. SVN (and most other revision control systems) tend to assume that they are in complete control of the directories and files within the checked out area. So, they will indiscriminately blow away work if you're not careful. ---Brett. On Fri, Apr 1, 2011 at 11:32 AM, Games on the Brain <gam...@gm...> wrote: > Ugh... > > I just did "Replace with Latest from Repository" figuring it would > only copy over changed files. It never occurred to me at the moment > that it would delete folders from my local machine that were not on > the trunk. Thus, I just lost my prototype. > > I have a backup copy, but I had done a lot more work on the new copy. > > Is there a way to recover those files from a temporary folder or > anything like that? > > > -Tim > > ------------------------------------------------------------------------------ > Create and publish websites with WebMatrix > Use the most popular FREE web apps or write code yourself; > WebMatrix provides all the features you need to develop and > publish your website. http://p.sf.net/sfu/ms-webmatrix-sf > _______________________________________________ > Rails-devel mailing list > Rai...@li... > https://lists.sourceforge.net/lists/listinfo/rails-devel > |
From: Erik V. <eri...@xs...> - 2011-04-01 22:12:50
|
Hmm, unconvinced. On http://www.diogenes.sacramento.ca.us/18GA_tile_list.txt it is 30. But on http://www.diogenes.sacramento.ca.us/18xx_Tile_Sheets.pdf it is 40. I wonder what the printed v2 versions have. John David, are you still there? As the original Mark Derrick version has 30, I would consider that more likely to be the truth. Erik. Van: sco...@gm... [mailto:sco...@gm...] Namens Scott Petersen Verzonden: vrijdag 1 april 2011 23:03 Aan: Development list for Rails: an 18xx game CC: Erik Vos Onderwerp: Re: [Rails-devel] 18GA On Fri, Apr 1, 2011 at 2:37 PM, Erik Vos <eri...@xs...> wrote: What is the value of green Augusta in v2? Blackwater Station says 40, but my v1 tile has 30, and that is also what you specified in your list. It is 40 in the JDG files. I consider that to be authoritative for v2. I think I took what I sent from an early version of v2 differences list. http://www.diogenes.sacramento.ca.us/18xx_Tile_Sheets.pdf http://www.diogenes.sacramento.ca.us/18AL_18GA.html |
From: Scott P. <sc...@re...> - 2011-04-01 21:03:13
|
On Fri, Apr 1, 2011 at 2:37 PM, Erik Vos <eri...@xs...> wrote: > What is the value of green Augusta in v2? Blackwater Station says 40, but > my v1 tile has 30, and that is also what you specified in your list. > It is 40 in the JDG files. I consider that to be authoritative for v2. I think I took what I sent from an early version of v2 differences list. http://www.diogenes.sacramento.ca.us/18xx_Tile_Sheets.pdf http://www.diogenes.sacramento.ca.us/18AL_18GA.html |
From: Erik V. <eri...@xs...> - 2011-04-01 19:37:11
|
What is the value of green Augusta in v2? Blackwater Station says 40, but my v1 tile has 30, and that is also what you specified in your list. Van: Erik Vos [mailto:eri...@xs...] Verzonden: vrijdag 1 april 2011 20:59 Aan: 'Scott Petersen' Onderwerp: RE: [Rails-devel] 18GA No, better do it right the first time, but we're still in the middle of a discussion trying to define: what is right? I will not do anything before that has been agreed upon. There is no difference between v1 and v2, except that in v1 the tiles were unnumbered, which is the source of the whole confusion. I agree that it is probably best to conform to JDG's (v2) tile formats. So I will change the tiles accordingly. I will also create a replacement for #170. The main open question for me is: will we keep using Thomas/Rocci's 3xx internal numbers, or will I change to use Galt's 4xx numbers, with 1000 added to maintain uniqueness? I tend to prefer the second option, as Blackwater Station is widely regarded as authorative. (as regards adding 1000: I think 1854 deserves the preference in using the 4xx numbers; IIRC that game was first to use that range). Any other opinions? I know that tile numbering questions often create controversies, so I want to be sure. Erik. Van: sco...@gm... [mailto:sco...@gm...] Namens Scott Petersen Verzonden: vrijdag 1 april 2011 15:42 Aan: Development list for Rails: an 18xx game CC: Erik Vos Onderwerp: Re: [Rails-devel] 18GA On Fri, Apr 1, 2011 at 8:34 AM, Erik Vos < <mailto:eri...@xs...> eri...@xs...> wrote: Yes, I can tweak the tiles any way I want, and even change their (internal) numbers if required so. Erik. Erik, unless you want to make the v2 tiles sometime soon (it looks like you maybe do not), I'll use the v1 tiles and we can revise later. |
From: Games on t. B. <gam...@gm...> - 2011-04-01 18:32:44
|
Ugh... I just did "Replace with Latest from Repository" figuring it would only copy over changed files. It never occurred to me at the moment that it would delete folders from my local machine that were not on the trunk. Thus, I just lost my prototype. I have a backup copy, but I had done a lot more work on the new copy. Is there a way to recover those files from a temporary folder or anything like that? -Tim |
From: Scott P. <sc...@re...> - 2011-04-01 14:40:43
|
On Fri, Apr 1, 2011 at 6:51 AM, Erik Vos <eri...@xs...> wrote: > <Tile id="391" extId="451" ...> > > This way, you’ll have to use 391 in all XML, but the Rails windows will > show 451. > > I take it that the only place I need to define these tiles in this way is in the TileSet.xml file? Am I correct that I could leave the Tiles.xml file for you to automatically generate based on TileSet.xml (I will use placeholders for the time being)? |
From: Scott P. <sc...@re...> - 2011-04-01 13:42:42
|
On Fri, Apr 1, 2011 at 8:34 AM, Erik Vos <eri...@xs...> wrote: > Yes, I can tweak the tiles any way I want, and even change their (internal) > numbers if required so. > > > > Erik. > Erik, unless you want to make the v2 tiles sometime soon (it looks like you maybe do not), I'll use the v1 tiles and we can revise later. |
From: Erik V. <eri...@xs...> - 2011-04-01 13:34:49
|
Yes, I can tweak the tiles any way I want, and even change their (internal) numbers if required so. Erik. Van: Chris Shaffer [mailto:chr...@gm...] Verzonden: vrijdag 1 april 2011 15:10 Aan: Development list for Rails: an 18xx game Onderwerp: Re: [Rails-devel] 18GA Is there any way to change the orientation of the tiles so it matches v2? -- Chris Please consider the environment before printing this e-mail. On Fri, Apr 1, 2011 at 4:51 AM, Erik Vos <eri...@xs...> wrote: Scott, These 18GA tiles already exist in Rails under different numbers: 170 and 391-398. These numbers predate the ones assigned by JDG for 18GA v2, and seem to originate from Steve Thomas' PS18XX sets. The story I have noted in my tiles spreadsheet reads: "In the original Mark Derrick version of 18GA, these tiles were unnumbered. Marco Rocci's Tile Dictionary numbers the 18GA tiles in the range 391-398 (Macon is 170); according to Marco these were found in another PS set posted by Steve Thomas. In the later John David Galt version these tiles are numbered 451-459. A third set of (low) numbers shows up in the 18GA tile set for PS18XX on Adam Romoth's site; those numbers have been disregarded in this spreadsheet." For completeness sake, I should add that the 3xx numbers are (still) unique, whereas the 4xx numbers have already been reused in 1854. If you want to stick with the 4xx numbers, you can refer to these existing tiles as follows: <Tile id="391" extId="451" ...> This way, you'll have to use 391 in all XML, but the Rails windows will show 451. Please be aware that most 3xx tiles in TileDesigner have a different orientation as the 4xx tiles in Blackwater Station. Tile #170 has a 'P' marker, instead of 'Macon', in this case it could make sense to create a new tile with the correct inscription. Erik. Van: Scott Petersen [mailto:sc...@re...] Verzonden: donderdag 31 maart 2011 15:29 Aan: Development list for Rails: an 18xx game Onderwerp: [Rails-devel] 18GA I (and possibly others) will work on finishing up 18GA in the next couple weeks--it should not take much work. Could someone add the following tiles? Pictorial versions can be found on Blackwater Station. http://www.18xx.net/tiles/18GA.htm Yellow 451 Three dead-end cities (30), exits NW,NE,S, "Atlanta" Green 452 Three straight cities (20), crossing, "Atlanta" 453 K-shape city (30), "Augusta" 454 City (30), exits N,NW,SW, "Savannah" Brown 455 Three straight cities (70), crossing, "Atlanta" 456 K-shape city (50), "Augusta" 457 5-way city (40), "Brunswick" 458 5-way city (50), "Macon" 459 City (60), exits N,NW,SW, "Savannah" ---------------------------------------------------------------------------- -- Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ Rails-devel mailing list Rai...@li... https://lists.sourceforge.net/lists/listinfo/rails-devel |